Adding back lightmaps pt1.

This commit is contained in:
Relintai 2024-07-15 17:36:28 +02:00
parent 0c95ddb60d
commit 98cbf1026a
24 changed files with 1051 additions and 13 deletions

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@ -64,10 +64,13 @@
Will only show the shadows casted from this object.
In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be.
</constant>
<constant name="FLAG_DRAW_NEXT_FRAME_IF_VISIBLE" value="0" enum="Flags">
<constant name="FLAG_USE_BAKED_LIGHT" value="0" enum="Flags">
Will allow the GeometryInstance to be used when baking lights using a [GIProbe] or [BakedLightmap].
</constant>
<constant name="FLAG_DRAW_NEXT_FRAME_IF_VISIBLE" value="1" enum="Flags">
Unused in this class, exposed for consistency with [enum RenderingServer.InstanceFlags].
</constant>
<constant name="FLAG_MAX" value="1" enum="Flags">
<constant name="FLAG_MAX" value="2" enum="Flags">
Represents the size of the [enum Flags] enum.
</constant>
</constants>

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@ -3292,10 +3292,13 @@
<constant name="INSTANCE_GEOMETRY_MASK" value="14" enum="InstanceType">
A combination of the flags of geometry instances (mesh, multimesh, immediate and particles).
</constant>
<constant name="INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE" value="0" enum="InstanceFlags">
<constant name="INSTANCE_FLAG_USE_BAKED_LIGHT" value="1" enum="InstanceFlags">
Allows the instance to be used in baked lighting.
</constant>
<constant name="INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE" value="2" enum="InstanceFlags">
When set, manually requests to draw geometry on next frame.
</constant>
<constant name="INSTANCE_FLAG_MAX" value="1" enum="InstanceFlags">
<constant name="INSTANCE_FLAG_MAX" value="2" enum="InstanceFlags">
Represents the size of the [enum InstanceFlags] enum.
</constant>
<constant name="SHADOW_CASTING_SETTING_OFF" value="0" enum="ShadowCastingSetting">

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@ -551,6 +551,71 @@ public:
void instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {}
void instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {}
/* LIGHTMAP CAPTURE */
struct Instantiable : public RID_Data {
SelfList<RasterizerScene::InstanceBase>::List instance_list;
_FORCE_INLINE_ void instance_change_notify(bool p_aabb = true, bool p_materials = true) {
SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
while (instances) {
instances->self()->base_changed(p_aabb, p_materials);
instances = instances->next();
}
}
_FORCE_INLINE_ void instance_remove_deps() {
SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
while (instances) {
SelfList<RasterizerScene::InstanceBase> *next = instances->next();
instances->self()->base_removed();
instances = next;
}
}
Instantiable() {}
virtual ~Instantiable() {
}
};
struct LightmapCapture : public Instantiable {
PoolVector<LightmapCaptureOctree> octree;
AABB bounds;
Transform cell_xform;
int cell_subdiv;
float energy;
LightmapCapture() {
energy = 1.0;
cell_subdiv = 1;
}
};
mutable RID_Owner<LightmapCapture> lightmap_capture_data_owner;
void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) {}
AABB lightmap_capture_get_bounds(RID p_capture) const { return AABB(); }
void lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) {}
RID lightmap_capture_create() {
LightmapCapture *capture = memnew(LightmapCapture);
return lightmap_capture_data_owner.make_rid(capture);
}
PoolVector<uint8_t> lightmap_capture_get_octree(RID p_capture) const {
const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND_V(!capture, PoolVector<uint8_t>());
return PoolVector<uint8_t>();
}
void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) {}
Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const { return Transform(); }
void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) {}
int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const { return 0; }
void lightmap_capture_set_energy(RID p_capture, float p_energy) {}
float lightmap_capture_get_energy(RID p_capture) const { return 0.0; }
void lightmap_capture_set_interior(RID p_capture, bool p_interior) {}
bool lightmap_capture_is_interior(RID p_capture) const { return false; }
const PoolVector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const {
const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND_V(!capture, NULL);
return &capture->octree;
}
/* RENDER TARGET */
RID render_target_create() { return RID(); }
@ -579,6 +644,8 @@ public:
RS::InstanceType get_base_type(RID p_rid) const {
if (mesh_owner.owns(p_rid)) {
return RS::INSTANCE_MESH;
} else if (lightmap_capture_data_owner.owns(p_rid)) {
return RS::INSTANCE_LIGHTMAP_CAPTURE;
}
return RS::INSTANCE_NONE;
@ -595,6 +662,11 @@ public:
DummyMesh *mesh = mesh_owner.getornull(p_rid);
mesh_owner.free(p_rid);
memdelete(mesh);
} else if (lightmap_capture_data_owner.owns(p_rid)) {
// delete the lightmap
LightmapCapture *lightmap_capture = lightmap_capture_data_owner.getornull(p_rid);
lightmap_capture_data_owner.free(p_rid);
memdelete(lightmap_capture);
} else {
return false;
}

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@ -1209,7 +1209,13 @@ void RasterizerSceneGLES2::_add_geometry_with_material(RasterizerStorageGLES2::G
copy = true;
}
e->light_mode = LIGHTMODE_NORMAL;
if (e->instance->lightmap.is_valid()) {
e->light_mode = LIGHTMODE_LIGHTMAP;
} else if (!e->instance->lightmap_capture_data.empty()) {
e->light_mode = LIGHTMODE_LIGHTMAP_CAPTURE;
} else {
e->light_mode = LIGHTMODE_NORMAL;
}
}
}
@ -2294,6 +2300,10 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
using_fog = true;
}
RasterizerStorageGLES2::Texture *prev_lightmap = nullptr;
float lightmap_energy = 1.0;
bool prev_use_lightmap_capture = false;
storage->info.render.draw_call_count += p_element_count;
for (int i = 0; i < p_element_count; i++) {
@ -2307,8 +2317,11 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
LightInstance *light = nullptr;
ReflectionProbeInstance *refprobe_1 = nullptr;
ReflectionProbeInstance *refprobe_2 = nullptr;
RasterizerStorageGLES2::Texture *lightmap = nullptr;
bool use_lightmap_capture = false;
bool rebind_light = false;
bool rebind_reflection = false;
bool rebind_lightmap = false;
if (!p_shadow && material->shader) {
bool unshaded = material->shader->spatial.unshaded;
@ -2432,6 +2445,34 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
rebind = true;
rebind_reflection = true;
}
use_lightmap_capture = !unshaded && !accum_pass && !e->instance->lightmap_capture_data.empty();
if (use_lightmap_capture != prev_use_lightmap_capture) {
state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTMAP_CAPTURE, use_lightmap_capture);
rebind = true;
}
if (!unshaded && !accum_pass && e->instance->lightmap.is_valid()) {
lightmap = storage->texture_owner.getornull(e->instance->lightmap);
lightmap_energy = 1.0;
if (lightmap) {
RasterizerStorageGLES2::LightmapCapture *capture = storage->lightmap_capture_data_owner.getornull(e->instance->lightmap_capture->base);
if (capture) {
lightmap_energy = capture->energy;
}
}
}
if (lightmap != prev_lightmap) {
state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTMAP, lightmap != nullptr);
if (lightmap != nullptr) {
WRAPPED_GL_ACTIVE_TEXTURE(GL_TEXTURE0 + storage->config.max_texture_image_units - 4);
glBindTexture(GL_TEXTURE_2D, lightmap->tex_id);
}
rebind = true;
rebind_lightmap = true;
}
}
bool depth_prepass = false;
@ -2533,6 +2574,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
//rebind all these
rebind_light = true;
rebind_reflection = true;
rebind_lightmap = true;
if (using_fog) {
state.scene_shader.set_uniform(SceneShaderGLES2::FOG_COLOR_BASE, p_env->fog_color);
@ -2579,8 +2621,19 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
_setup_refprobes(refprobe_1, refprobe_2, p_view_transform, p_env);
}
if (rebind_lightmap && lightmap) {
state.scene_shader.set_uniform(SceneShaderGLES2::LIGHTMAP_ENERGY, lightmap_energy);
if (storage->config.use_lightmap_filter_bicubic) {
state.scene_shader.set_uniform(SceneShaderGLES2::LIGHTMAP_TEXTURE_SIZE, Vector2(lightmap->width, lightmap->height));
}
}
state.scene_shader.set_uniform(SceneShaderGLES2::WORLD_TRANSFORM, e->instance->transform);
if (use_lightmap_capture) { //this is per instance, must be set always if present
glUniform4fv(state.scene_shader.get_uniform_location(SceneShaderGLES2::LIGHTMAP_CAPTURES), 12, (const GLfloat *)e->instance->lightmap_capture_data.ptr());
}
_render_geometry(e);
prev_geometry = e->geometry;
@ -2592,6 +2645,8 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
prev_light = light;
prev_refprobe_1 = refprobe_1;
prev_refprobe_2 = refprobe_2;
prev_lightmap = lightmap;
prev_use_lightmap_capture = use_lightmap_capture;
}
_setup_light_type(nullptr, nullptr); //clear light stuff
@ -2608,6 +2663,8 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
state.scene_shader.set_conditional(SceneShaderGLES2::USE_VERTEX_LIGHTING, false);
state.scene_shader.set_conditional(SceneShaderGLES2::USE_REFLECTION_PROBE1, false);
state.scene_shader.set_conditional(SceneShaderGLES2::USE_REFLECTION_PROBE2, false);
state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTMAP, false);
state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTMAP_CAPTURE, false);
state.scene_shader.set_conditional(SceneShaderGLES2::FOG_DEPTH_ENABLED, false);
state.scene_shader.set_conditional(SceneShaderGLES2::FOG_HEIGHT_ENABLED, false);
state.scene_shader.set_conditional(SceneShaderGLES2::USE_DEPTH_PREPASS, false);
@ -3967,6 +4024,10 @@ void RasterizerSceneGLES2::initialize() {
directional_shadow_create();
if (storage->config.use_lightmap_filter_bicubic) {
state.scene_shader.add_custom_define("#define USE_LIGHTMAP_FILTER_BICUBIC\n");
}
shadow_filter_mode = SHADOW_FILTER_NEAREST;
glFrontFace(GL_CW);

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@ -558,6 +558,8 @@ public:
enum LightMode {
LIGHTMODE_NORMAL,
LIGHTMODE_UNSHADED,
LIGHTMODE_LIGHTMAP,
LIGHTMODE_LIGHTMAP_CAPTURE,
};
struct RenderList {

View File

@ -4649,6 +4649,127 @@ int RasterizerStorageGLES2::reflection_probe_get_resolution(RID p_probe) const {
return reflection_probe->resolution;
}
///////
RID RasterizerStorageGLES2::lightmap_capture_create() {
LightmapCapture *capture = memnew(LightmapCapture);
return lightmap_capture_data_owner.make_rid(capture);
}
void RasterizerStorageGLES2::lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) {
LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND(!capture);
capture->bounds = p_bounds;
capture->instance_change_notify(true, false);
}
AABB RasterizerStorageGLES2::lightmap_capture_get_bounds(RID p_capture) const {
const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND_V(!capture, AABB());
return capture->bounds;
}
void RasterizerStorageGLES2::lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) {
LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND(!capture);
ERR_FAIL_COND(p_octree.size() == 0 || (p_octree.size() % sizeof(LightmapCaptureOctree)) != 0);
capture->octree.resize(p_octree.size() / sizeof(LightmapCaptureOctree));
if (p_octree.size()) {
PoolVector<LightmapCaptureOctree>::Write w = capture->octree.write();
PoolVector<uint8_t>::Read r = p_octree.read();
memcpy(w.ptr(), r.ptr(), p_octree.size());
}
capture->instance_change_notify(true, false);
}
PoolVector<uint8_t> RasterizerStorageGLES2::lightmap_capture_get_octree(RID p_capture) const {
const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND_V(!capture, PoolVector<uint8_t>());
if (capture->octree.size() == 0) {
return PoolVector<uint8_t>();
}
PoolVector<uint8_t> ret;
ret.resize(capture->octree.size() * sizeof(LightmapCaptureOctree));
{
PoolVector<LightmapCaptureOctree>::Read r = capture->octree.read();
PoolVector<uint8_t>::Write w = ret.write();
memcpy(w.ptr(), r.ptr(), ret.size());
}
return ret;
}
void RasterizerStorageGLES2::lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) {
LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND(!capture);
capture->cell_xform = p_xform;
}
Transform RasterizerStorageGLES2::lightmap_capture_get_octree_cell_transform(RID p_capture) const {
const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND_V(!capture, Transform());
return capture->cell_xform;
}
void RasterizerStorageGLES2::lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) {
LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND(!capture);
capture->cell_subdiv = p_subdiv;
}
int RasterizerStorageGLES2::lightmap_capture_get_octree_cell_subdiv(RID p_capture) const {
const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND_V(!capture, 0);
return capture->cell_subdiv;
}
void RasterizerStorageGLES2::lightmap_capture_set_energy(RID p_capture, float p_energy) {
LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND(!capture);
capture->energy = p_energy;
if (!capture->update_list.in_list()) {
capture_update_list.add(&capture->update_list);
}
}
float RasterizerStorageGLES2::lightmap_capture_get_energy(RID p_capture) const {
const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND_V(!capture, 0);
return capture->energy;
}
void RasterizerStorageGLES2::lightmap_capture_set_interior(RID p_capture, bool p_interior) {
LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND(!capture);
capture->interior = p_interior;
if (!capture->update_list.in_list()) {
capture_update_list.add(&capture->update_list);
}
}
bool RasterizerStorageGLES2::lightmap_capture_is_interior(RID p_capture) const {
const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND_V(!capture, false);
return capture->interior;
}
void RasterizerStorageGLES2::update_dirty_captures() {
while (capture_update_list.first()) {
LightmapCapture *capture = capture_update_list.first()->self();
capture->instance_change_notify(false, true);
capture_update_list.remove(capture_update_list.first());
}
}
const PoolVector<RasterizerStorage::LightmapCaptureOctree> *RasterizerStorageGLES2::lightmap_capture_get_octree_ptr(RID p_capture) const {
const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND_V(!capture, nullptr);
return &capture->octree;
}
////////
void RasterizerStorageGLES2::instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
@ -4688,6 +4809,10 @@ void RasterizerStorageGLES2::instance_add_dependency(RID p_base, RasterizerScene
inst = light_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
} break;
case RS::INSTANCE_LIGHTMAP_CAPTURE: {
inst = lightmap_capture_data_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
} break;
default: {
ERR_FAIL();
}
@ -4720,6 +4845,10 @@ void RasterizerStorageGLES2::instance_remove_dependency(RID p_base, RasterizerSc
inst = light_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
} break;
case RS::INSTANCE_LIGHTMAP_CAPTURE: {
inst = lightmap_capture_data_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
} break;
default: {
ERR_FAIL();
}
@ -5626,6 +5755,8 @@ RS::InstanceType RasterizerStorageGLES2::get_base_type(RID p_rid) const {
return RS::INSTANCE_IMMEDIATE;
} else if (reflection_probe_owner.owns(p_rid)) {
return RS::INSTANCE_REFLECTION_PROBE;
} else if (lightmap_capture_data_owner.owns(p_rid)) {
return RS::INSTANCE_LIGHTMAP_CAPTURE;
} else {
return RS::INSTANCE_NONE;
}
@ -5816,6 +5947,15 @@ bool RasterizerStorageGLES2::free(RID p_rid) {
memdelete(reflection_probe);
return true;
} else if (lightmap_capture_data_owner.owns(p_rid)) {
// delete the texture
LightmapCapture *lightmap_capture = lightmap_capture_data_owner.get(p_rid);
lightmap_capture->instance_remove_deps();
lightmap_capture_data_owner.free(p_rid);
memdelete(lightmap_capture);
return true;
} else if (canvas_occluder_owner.owns(p_rid)) {
CanvasOccluder *co = canvas_occluder_owner.get(p_rid);
if (co->index_id) {
@ -6341,6 +6481,9 @@ void RasterizerStorageGLES2::initialize() {
config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
config.use_fast_texture_filter = GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter");
GLOBAL_DEF_RST("rendering/quality/lightmapping/use_bicubic_sampling", true);
GLOBAL_DEF_RST("rendering/quality/lightmapping/use_bicubic_sampling.mobile", false);
config.use_lightmap_filter_bicubic = GLOBAL_GET("rendering/quality/lightmapping/use_bicubic_sampling");
config.use_physical_light_attenuation = GLOBAL_GET("rendering/quality/shading/use_physical_light_attenuation");
@ -6372,6 +6515,7 @@ void RasterizerStorageGLES2::update_dirty_resources() {
update_dirty_blend_shapes();
update_dirty_skeletons();
update_dirty_multimeshes();
update_dirty_captures();
}
RasterizerStorageGLES2::RasterizerStorageGLES2() {

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@ -60,6 +60,7 @@ public:
bool use_fast_texture_filter;
bool use_anisotropic_filter;
bool use_skeleton_software;
bool use_lightmap_filter_bicubic;
bool use_physical_light_attenuation;
int max_vertex_texture_image_units;
@ -1048,6 +1049,48 @@ public:
virtual float reflection_probe_get_origin_max_distance(RID p_probe) const;
virtual bool reflection_probe_renders_shadows(RID p_probe) const;
/* LIGHTMAP */
struct LightmapCapture : public Instantiable {
PoolVector<LightmapCaptureOctree> octree;
AABB bounds;
Transform cell_xform;
int cell_subdiv;
float energy;
bool interior;
SelfList<LightmapCapture> update_list;
LightmapCapture() :
update_list(this) {
energy = 1.0;
cell_subdiv = 1;
interior = false;
}
};
SelfList<LightmapCapture>::List capture_update_list;
void update_dirty_captures();
mutable RID_Owner<LightmapCapture> lightmap_capture_data_owner;
virtual RID lightmap_capture_create();
virtual void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds);
virtual AABB lightmap_capture_get_bounds(RID p_capture) const;
virtual void lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree);
virtual PoolVector<uint8_t> lightmap_capture_get_octree(RID p_capture) const;
virtual void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform);
virtual Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const;
virtual void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv);
virtual int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const;
virtual void lightmap_capture_set_energy(RID p_capture, float p_energy);
virtual float lightmap_capture_get_energy(RID p_capture) const;
virtual void lightmap_capture_set_interior(RID p_capture, bool p_interior);
virtual bool lightmap_capture_is_interior(RID p_capture) const;
virtual const PoolVector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const;
/* INSTANCE */
virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance);

View File

@ -53,7 +53,7 @@ attribute vec4 color_attrib; // attrib:3
attribute vec2 uv_attrib; // attrib:4
#endif
#if defined(ENABLE_UV2_INTERP)
#if defined(ENABLE_UV2_INTERP) || defined(USE_LIGHTMAP)
attribute vec2 uv2_attrib; // attrib:5
#endif
@ -143,7 +143,7 @@ varying vec4 color_interp;
varying vec2 uv_interp;
#endif
#if defined(ENABLE_UV2_INTERP)
#if defined(ENABLE_UV2_INTERP) || defined(USE_LIGHTMAP)
varying vec2 uv2_interp;
#endif
@ -305,7 +305,9 @@ uniform highp mat4 refprobe1_local_matrix;
varying mediump vec4 refprobe1_reflection_normal_blend;
uniform highp vec3 refprobe1_box_extents;
#ifndef USE_LIGHTMAP
varying mediump vec3 refprobe1_ambient_normal;
#endif
#endif //reflection probe1
@ -315,7 +317,9 @@ uniform highp mat4 refprobe2_local_matrix;
varying mediump vec4 refprobe2_reflection_normal_blend;
uniform highp vec3 refprobe2_box_extents;
#ifndef USE_LIGHTMAP
varying mediump vec3 refprobe2_ambient_normal;
#endif
#endif //reflection probe2
@ -392,7 +396,7 @@ void main() {
uv_interp = uv_attrib;
#endif
#if defined(ENABLE_UV2_INTERP)
#if defined(ENABLE_UV2_INTERP) || defined(USE_LIGHTMAP)
uv2_interp = uv2_attrib;
#endif
@ -678,7 +682,9 @@ VERTEX_SHADER_CODE
refprobe1_reflection_normal_blend.a = blend;
}
#ifndef USE_LIGHTMAP
refprobe1_ambient_normal = (refprobe1_local_matrix * vec4(normal_interp, 0.0)).xyz;
#endif
}
#endif //USE_REFLECTION_PROBE1
@ -696,7 +702,9 @@ VERTEX_SHADER_CODE
refprobe2_reflection_normal_blend.a = blend;
}
#ifndef USE_LIGHTMAP
refprobe2_ambient_normal = (refprobe2_local_matrix * vec4(normal_interp, 0.0)).xyz;
#endif
}
#endif //USE_REFLECTION_PROBE2
@ -819,8 +827,9 @@ uniform highp sampler2D depth_texture; //texunit:-4
#ifdef USE_VERTEX_LIGHTING
varying mediump vec4 refprobe1_reflection_normal_blend;
#ifndef USE_LIGHTMAP
varying mediump vec3 refprobe1_ambient_normal;
#endif
#else
@ -845,8 +854,9 @@ uniform vec4 refprobe1_ambient;
#ifdef USE_VERTEX_LIGHTING
varying mediump vec4 refprobe2_reflection_normal_blend;
#ifndef USE_LIGHTMAP
varying mediump vec3 refprobe2_ambient_normal;
#endif
#else
@ -873,7 +883,9 @@ uniform vec4 refprobe2_ambient;
void reflection_process(samplerCube reflection_map,
#ifdef USE_VERTEX_LIGHTING
vec3 ref_normal,
#ifndef USE_LIGHTMAP
vec3 amb_normal,
#endif
float ref_blend,
#else //no vertex lighting
@ -936,6 +948,8 @@ void reflection_process(samplerCube reflection_map,
reflection_accum += reflection;
#ifndef USE_LIGHTMAP
vec4 ambient_out;
#ifndef USE_VERTEX_LIGHTING
@ -951,10 +965,84 @@ void reflection_process(samplerCube reflection_map,
ambient_out.a = blend;
ambient_out.rgb *= blend;
ambient_accum += ambient_out;
#endif
}
#endif //use refprobe 1 or 2
#ifdef USE_LIGHTMAP
uniform mediump sampler2D lightmap; //texunit:-4
uniform mediump float lightmap_energy;
#if defined(USE_LIGHTMAP_FILTER_BICUBIC)
uniform mediump vec2 lightmap_texture_size;
// w0, w1, w2, and w3 are the four cubic B-spline basis functions
float w0(float a) {
return (1.0 / 6.0) * (a * (a * (-a + 3.0) - 3.0) + 1.0);
}
float w1(float a) {
return (1.0 / 6.0) * (a * a * (3.0 * a - 6.0) + 4.0);
}
float w2(float a) {
return (1.0 / 6.0) * (a * (a * (-3.0 * a + 3.0) + 3.0) + 1.0);
}
float w3(float a) {
return (1.0 / 6.0) * (a * a * a);
}
// g0 and g1 are the two amplitude functions
float g0(float a) {
return w0(a) + w1(a);
}
float g1(float a) {
return w2(a) + w3(a);
}
// h0 and h1 are the two offset functions
float h0(float a) {
return -1.0 + w1(a) / (w0(a) + w1(a));
}
float h1(float a) {
return 1.0 + w3(a) / (w2(a) + w3(a));
}
vec4 texture2D_bicubic(sampler2D tex, vec2 uv) {
vec2 texel_size = vec2(1.0) / lightmap_texture_size;
uv = uv * lightmap_texture_size + vec2(0.5);
vec2 iuv = floor(uv);
vec2 fuv = fract(uv);
float g0x = g0(fuv.x);
float g1x = g1(fuv.x);
float h0x = h0(fuv.x);
float h1x = h1(fuv.x);
float h0y = h0(fuv.y);
float h1y = h1(fuv.y);
vec2 p0 = (vec2(iuv.x + h0x, iuv.y + h0y) - vec2(0.5)) * texel_size;
vec2 p1 = (vec2(iuv.x + h1x, iuv.y + h0y) - vec2(0.5)) * texel_size;
vec2 p2 = (vec2(iuv.x + h0x, iuv.y + h1y) - vec2(0.5)) * texel_size;
vec2 p3 = (vec2(iuv.x + h1x, iuv.y + h1y) - vec2(0.5)) * texel_size;
return (g0(fuv.y) * (g0x * texture2D(tex, p0) + g1x * texture2D(tex, p1))) +
(g1(fuv.y) * (g0x * texture2D(tex, p2) + g1x * texture2D(tex, p3)));
}
#endif //USE_LIGHTMAP_FILTER_BICUBIC
#endif
#ifdef USE_LIGHTMAP_CAPTURE
uniform mediump vec4 lightmap_captures[12];
#endif
#ifdef USE_RADIANCE_MAP
uniform samplerCube radiance_map; // texunit:-2
@ -1064,7 +1152,7 @@ varying vec4 color_interp;
varying vec2 uv_interp;
#endif
#if defined(ENABLE_UV2_INTERP)
#if defined(ENABLE_UV2_INTERP) || defined(USE_LIGHTMAP)
varying vec2 uv2_interp;
#endif
@ -1666,6 +1754,7 @@ FRAGMENT_SHADER_CODE
specular_light = textureCubeLod(radiance_map, ref_vec, roughness * RADIANCE_MAX_LOD).xyz * bg_energy;
specular_light *= horizon * horizon;
#ifndef USE_LIGHTMAP
{
vec3 ambient_dir = normalize((radiance_inverse_xform * vec4(normal, 0.0)).xyz);
vec3 env_ambient = textureCubeLod(radiance_map, ambient_dir, 4.0).xyz * bg_energy;
@ -1673,6 +1762,7 @@ FRAGMENT_SHADER_CODE
ambient_light = mix(ambient_color.rgb, env_ambient, ambient_sky_contribution);
}
#endif
#else
@ -1693,7 +1783,9 @@ FRAGMENT_SHADER_CODE
reflection_process(reflection_probe1,
#ifdef USE_VERTEX_LIGHTING
refprobe1_reflection_normal_blend.rgb,
#ifndef USE_LIGHTMAP
refprobe1_ambient_normal,
#endif
refprobe1_reflection_normal_blend.a,
#else
normal, vertex_interp, refprobe1_local_matrix,
@ -1709,7 +1801,9 @@ FRAGMENT_SHADER_CODE
reflection_process(reflection_probe2,
#ifdef USE_VERTEX_LIGHTING
refprobe2_reflection_normal_blend.rgb,
#ifndef USE_LIGHTMAP
refprobe2_ambient_normal,
#endif
refprobe2_reflection_normal_blend.a,
#else
normal, vertex_interp, refprobe2_local_matrix,
@ -1724,9 +1818,11 @@ FRAGMENT_SHADER_CODE
specular_light = reflection_accum.rgb / reflection_accum.a;
}
#ifndef USE_LIGHTMAP
if (ambient_accum.a > 0.0) {
ambient_light = ambient_accum.rgb / ambient_accum.a;
}
#endif
#endif // defined(USE_REFLECTION_PROBE1) || defined(USE_REFLECTION_PROBE2)
@ -1750,6 +1846,51 @@ FRAGMENT_SHADER_CODE
#endif
}
#ifdef USE_LIGHTMAP
//ambient light will come entirely from lightmap is lightmap is used
#if defined(USE_LIGHTMAP_FILTER_BICUBIC)
ambient_light = texture2D_bicubic(lightmap, uv2_interp).rgb * lightmap_energy;
#else
ambient_light = texture2D(lightmap, uv2_interp).rgb * lightmap_energy;
#endif
#endif
#ifdef USE_LIGHTMAP_CAPTURE
{
vec3 cone_dirs[12];
cone_dirs[0] = vec3(0.0, 0.0, 1.0);
cone_dirs[1] = vec3(0.866025, 0.0, 0.5);
cone_dirs[2] = vec3(0.267617, 0.823639, 0.5);
cone_dirs[3] = vec3(-0.700629, 0.509037, 0.5);
cone_dirs[4] = vec3(-0.700629, -0.509037, 0.5);
cone_dirs[5] = vec3(0.267617, -0.823639, 0.5);
cone_dirs[6] = vec3(0.0, 0.0, -1.0);
cone_dirs[7] = vec3(0.866025, 0.0, -0.5);
cone_dirs[8] = vec3(0.267617, 0.823639, -0.5);
cone_dirs[9] = vec3(-0.700629, 0.509037, -0.5);
cone_dirs[10] = vec3(-0.700629, -0.509037, -0.5);
cone_dirs[11] = vec3(0.267617, -0.823639, -0.5);
vec3 local_normal = normalize(camera_matrix * vec4(normal, 0.0)).xyz;
vec4 captured = vec4(0.0);
float sum = 0.0;
for (int i = 0; i < 12; i++) {
float amount = max(0.0, dot(local_normal, cone_dirs[i])); //not correct, but creates a nice wrap around effect
captured += lightmap_captures[i] * amount;
sum += amount;
}
captured /= sum;
// Alpha channel is used to indicate if dynamic objects keep the environment lighting
if (lightmap_captures[0].a > 0.5) {
ambient_light += captured.rgb;
} else {
ambient_light = captured.rgb;
}
}
#endif
#endif //BASE PASS
//

View File

@ -572,6 +572,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/3d/default_z_near", 0.05);
_initial_set("editors/3d/default_z_far", 500.0);
_initial_set("editors/3d/lightmap_baking_number_of_cpu_threads", 0);
hints["editors/3d/lightmap_baking_number_of_cpu_threads"] = PropertyInfo(Variant::INT, "editors/3d/lightmap_baking_number_of_cpu_threads", PROPERTY_HINT_RANGE, "-2,128,1", PROPERTY_USAGE_DEFAULT);
// 3D: Navigation
_initial_set("editors/3d/navigation/navigation_scheme", 0);
_initial_set("editors/3d/navigation/invert_y_axis", false);

View File

@ -204,6 +204,10 @@ bool ResourceImporterScene::get_option_visibility(const String &p_option, const
return false;
}
if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) < 2) {
return false;
}
return true;
}

View File

@ -285,6 +285,23 @@ void MeshInstanceEditor::_menu_option(int p_option) {
case MENU_OPTION_CREATE_OUTLINE_MESH: {
outline_dialog->popup_centered(Vector2(200, 90));
} break;
case MENU_OPTION_CREATE_UV2: {
Ref<ArrayMesh> mesh2 = node->get_mesh();
if (!mesh2.is_valid()) {
err_dialog->set_text(TTR("Contained Mesh is not of type ArrayMesh."));
err_dialog->popup_centered_minsize();
return;
}
/*
Error err = mesh2->lightmap_unwrap(node->get_global_transform());
if (err != OK) {
err_dialog->set_text(TTR("UV Unwrap failed, mesh may not be manifold?"));
err_dialog->popup_centered_minsize();
return;
}
*/
} break;
case MENU_OPTION_DEBUG_UV1: {
Ref<Mesh> mesh2 = node->get_mesh();
if (!mesh2.is_valid()) {
@ -481,6 +498,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("View UV1"), MENU_OPTION_DEBUG_UV1);
options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2);
options->get_popup()->add_item(TTR("Unwrap UV2 for Lightmap/AO"), MENU_OPTION_CREATE_UV2);
options->get_popup()->connect("id_pressed", this, "_menu_option");

View File

@ -61,6 +61,7 @@ class MeshInstanceEditor : public Control {
MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES,
MENU_OPTION_CREATE_NAVMESH,
MENU_OPTION_CREATE_OUTLINE_MESH,
MENU_OPTION_CREATE_UV2,
MENU_OPTION_DEBUG_UV1,
MENU_OPTION_DEBUG_UV2,
};

View File

@ -257,6 +257,23 @@ Ref<Material> GeometryInstance::get_material_overlay() const {
return material_overlay;
}
void GeometryInstance::set_generate_lightmap(bool p_enabled) {
generate_lightmap = p_enabled;
}
bool GeometryInstance::get_generate_lightmap() {
return generate_lightmap;
}
void GeometryInstance::set_lightmap_scale(LightmapScale p_scale) {
ERR_FAIL_INDEX(p_scale, LIGHTMAP_SCALE_MAX);
lightmap_scale = p_scale;
}
GeometryInstance::LightmapScale GeometryInstance::get_lightmap_scale() const {
return lightmap_scale;
}
void GeometryInstance::_notification(int p_what) {
}
@ -317,6 +334,12 @@ void GeometryInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance::set_cast_shadows_setting);
ClassDB::bind_method(D_METHOD("get_cast_shadows_setting"), &GeometryInstance::get_cast_shadows_setting);
ClassDB::bind_method(D_METHOD("set_generate_lightmap", "enabled"), &GeometryInstance::set_generate_lightmap);
ClassDB::bind_method(D_METHOD("get_generate_lightmap"), &GeometryInstance::get_generate_lightmap);
ClassDB::bind_method(D_METHOD("set_lightmap_scale", "scale"), &GeometryInstance::set_lightmap_scale);
ClassDB::bind_method(D_METHOD("get_lightmap_scale"), &GeometryInstance::get_lightmap_scale);
ClassDB::bind_method(D_METHOD("set_extra_cull_margin", "margin"), &GeometryInstance::set_extra_cull_margin);
ClassDB::bind_method(D_METHOD("get_extra_cull_margin"), &GeometryInstance::get_extra_cull_margin);
@ -330,13 +353,25 @@ void GeometryInstance::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin");
ADD_GROUP("Baked Light", "");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_flag", "get_flag", FLAG_USE_BAKED_LIGHT);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "generate_lightmap"), "set_generate_lightmap", "get_generate_lightmap");
ADD_PROPERTY(PropertyInfo(Variant::INT, "lightmap_scale", PROPERTY_HINT_ENUM, "1x,2x,4x,8x"), "set_lightmap_scale", "get_lightmap_scale");
//ADD_SIGNAL( MethodInfo("visibility_changed"));
BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_1X);
BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_2X);
BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_4X);
BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_8X);
BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_MAX);
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF);
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_ON);
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
BIND_ENUM_CONSTANT(FLAG_USE_BAKED_LIGHT);
BIND_ENUM_CONSTANT(FLAG_DRAW_NEXT_FRAME_IF_VISIBLE);
BIND_ENUM_CONSTANT(FLAG_MAX);
}
@ -348,4 +383,6 @@ GeometryInstance::GeometryInstance() {
shadow_casting_setting = SHADOW_CASTING_SETTING_ON;
extra_cull_margin = 0;
generate_lightmap = true;
lightmap_scale = LightmapScale::LIGHTMAP_SCALE_1X;
}

View File

@ -98,10 +98,19 @@ class GeometryInstance : public VisualInstance {
public:
enum Flags {
FLAG_USE_BAKED_LIGHT = RS::INSTANCE_FLAG_USE_BAKED_LIGHT,
FLAG_DRAW_NEXT_FRAME_IF_VISIBLE = RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE,
FLAG_MAX = RS::INSTANCE_FLAG_MAX,
};
enum LightmapScale {
LIGHTMAP_SCALE_1X,
LIGHTMAP_SCALE_2X,
LIGHTMAP_SCALE_4X,
LIGHTMAP_SCALE_8X,
LIGHTMAP_SCALE_MAX,
};
enum ShadowCastingSetting {
SHADOW_CASTING_SETTING_OFF = RS::SHADOW_CASTING_SETTING_OFF,
SHADOW_CASTING_SETTING_ON = RS::SHADOW_CASTING_SETTING_ON,
@ -111,6 +120,8 @@ public:
private:
bool flags[FLAG_MAX];
bool generate_lightmap;
LightmapScale lightmap_scale;
ShadowCastingSetting shadow_casting_setting;
Ref<Material> material_override;
Ref<Material> material_overlay;
@ -128,6 +139,12 @@ public:
void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting);
ShadowCastingSetting get_cast_shadows_setting() const;
void set_generate_lightmap(bool p_enabled);
bool get_generate_lightmap();
void set_lightmap_scale(LightmapScale p_scale);
LightmapScale get_lightmap_scale() const;
virtual void set_material_override(const Ref<Material> &p_material);
Ref<Material> get_material_override() const;
@ -143,6 +160,7 @@ public:
};
VARIANT_ENUM_CAST(GeometryInstance::Flags);
VARIANT_ENUM_CAST(GeometryInstance::LightmapScale);
VARIANT_ENUM_CAST(GeometryInstance::ShadowCastingSetting);
#endif

View File

@ -594,9 +594,21 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
return newmesh;
}
void Mesh::set_lightmap_size_hint(const Vector2i &p_size) {
lightmap_size_hint = p_size;
}
Size2i Mesh::get_lightmap_size_hint() const {
return lightmap_size_hint;
}
void Mesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_aabb"), &Mesh::get_aabb);
ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint);
ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count);
ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &Mesh::surface_get_arrays);
ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &Mesh::surface_get_blend_shape_arrays);

View File

@ -46,6 +46,7 @@ class Mesh : public Resource {
mutable Ref<TriangleMesh> triangle_mesh; //cached
mutable Vector<Vector3> debug_lines;
Size2i lightmap_size_hint;
protected:
static void _bind_methods();
@ -169,6 +170,9 @@ public:
virtual AABB get_aabb() const = 0;
virtual void set_storage_mode(StorageMode p_storage_mode);
void set_lightmap_size_hint(const Vector2i &p_size);
Size2i get_lightmap_size_hint() const;
void clear_cache() const;
typedef Vector<PoolVector<Vector3>> (*ConvexDecompositionFunc)(const real_t *p_vertices, int p_vertex_count, const uint32_t *p_triangles, int p_triangle_count, int p_max_convex_hulls, Vector<PoolVector<uint32_t>> *r_convex_indices);

View File

@ -118,6 +118,7 @@ public:
bool mirror : 1;
bool receive_shadows : 1;
bool visible : 1;
bool baked_light : 1; //this flag is only to know if it actually did use baked light
bool redraw_if_visible : 1;
bool on_interpolate_list : 1;
@ -134,6 +135,12 @@ public:
SelfList<InstanceBase> dependency_item;
InstanceBase *lightmap_capture;
RID lightmap;
Vector<Color> lightmap_capture_data; //in a array (12 values) to avoid wasting space if unused. Alpha is unused, but needed to send to shader
int lightmap_slice;
Rect2 lightmap_uv_rect;
virtual void base_removed() = 0;
virtual void base_changed(bool p_aabb, bool p_materials) = 0;
InstanceBase() :
@ -144,7 +151,11 @@ public:
visible = true;
depth_layer = 0;
layer_mask = 1;
baked_light = false;
redraw_if_visible = false;
lightmap_capture = nullptr;
lightmap_slice = -1;
lightmap_uv_rect = Rect2(0, 0, 1, 1);
on_interpolate_list = false;
on_interpolate_transform_list = false;
interpolated = true;
@ -504,6 +515,33 @@ public:
virtual void instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;
virtual void instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;
/* LIGHTMAP CAPTURE */
struct LightmapCaptureOctree {
enum {
CHILD_EMPTY = 0xFFFFFFFF
};
uint16_t light[6][3]; //anisotropic light
float alpha;
uint32_t children[8];
};
virtual RID lightmap_capture_create() = 0;
virtual void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) = 0;
virtual AABB lightmap_capture_get_bounds(RID p_capture) const = 0;
virtual void lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) = 0;
virtual PoolVector<uint8_t> lightmap_capture_get_octree(RID p_capture) const = 0;
virtual void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) = 0;
virtual Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const = 0;
virtual void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) = 0;
virtual int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const = 0;
virtual void lightmap_capture_set_energy(RID p_capture, float p_energy) = 0;
virtual float lightmap_capture_get_energy(RID p_capture) const = 0;
virtual void lightmap_capture_set_interior(RID p_capture, bool p_interior) = 0;
virtual bool lightmap_capture_is_interior(RID p_capture) const = 0;
virtual const PoolVector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const = 0;
/* RENDER TARGET */
enum RenderTargetFlags {

View File

@ -359,6 +359,27 @@ public:
BIND2(reflection_probe_set_cull_mask, RID, uint32_t)
BIND2(reflection_probe_set_resolution, RID, int)
/* LIGHTMAP CAPTURE */
BIND0R(RID, lightmap_capture_create)
BIND2(lightmap_capture_set_bounds, RID, const AABB &)
BIND1RC(AABB, lightmap_capture_get_bounds, RID)
BIND2(lightmap_capture_set_octree, RID, const PoolVector<uint8_t> &)
BIND1RC(PoolVector<uint8_t>, lightmap_capture_get_octree, RID)
BIND2(lightmap_capture_set_octree_cell_transform, RID, const Transform &)
BIND1RC(Transform, lightmap_capture_get_octree_cell_transform, RID)
BIND2(lightmap_capture_set_octree_cell_subdiv, RID, int)
BIND1RC(int, lightmap_capture_get_octree_cell_subdiv, RID)
BIND2(lightmap_capture_set_energy, RID, float)
BIND1RC(float, lightmap_capture_get_energy, RID)
BIND2(lightmap_capture_set_interior, RID, bool)
BIND1RC(bool, lightmap_capture_is_interior, RID)
#undef BINDBASE
//from now on, calls forwarded to this singleton
#define BINDBASE RSG::scene
@ -485,6 +506,7 @@ public:
BIND3(instance_set_blend_shape_weight, RID, int, float)
BIND3(instance_set_surface_material, RID, int, RID)
BIND2(instance_set_visible, RID, bool)
BIND5(instance_set_use_lightmap, RID, RID, RID, int, const Rect2 &)
BIND2(instance_set_custom_aabb, RID, AABB)

View File

@ -286,6 +286,18 @@ void *RenderingServerScene::_instance_pair(void *p_self, SpatialPartitionID, Ins
}
geom->lighting_dirty = true;
return E; //this element should make freeing faster
} else if (B->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
InstanceLightmapCaptureData::PairInfo pinfo;
pinfo.geometry = A;
pinfo.L = geom->lightmap_captures.push_back(B);
List<InstanceLightmapCaptureData::PairInfo>::Element *E = lightmap_capture->geometries.push_back(pinfo);
((RenderingServerScene *)p_self)->_instance_queue_update(A, false, false); //need to update capture
return E; //this element should make freeing faster
} else if (B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
@ -339,6 +351,16 @@ void RenderingServerScene::_instance_unpair(void *p_self, SpatialPartitionID, In
reflection_probe->geometries.erase(E);
geom->reflection_dirty = true;
} else if (B->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
List<InstanceLightmapCaptureData::PairInfo>::Element *E = reinterpret_cast<List<InstanceLightmapCaptureData::PairInfo>::Element *>(udata);
geom->lightmap_captures.erase(E->get().L);
lightmap_capture->geometries.erase(E);
((RenderingServerScene *)p_self)->_instance_queue_update(A, false, false); //need to update capture
}
}
@ -473,6 +495,13 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) {
reflection_probe_render_list.remove(&reflection_probe->update_list);
}
} break;
case RS::INSTANCE_LIGHTMAP_CAPTURE: {
InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(instance->base_data);
//erase dependencies, since no longer a lightmap
while (lightmap_capture->users.front()) {
instance_set_use_lightmap(lightmap_capture->users.front()->get()->self, RID(), RID(), -1, Rect2(0, 0, 1, 1));
}
} break;
default: {
}
}
@ -527,6 +556,11 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) {
reflection_probe->instance = RSG::scene_render->reflection_probe_instance_create(p_base);
} break;
case RS::INSTANCE_LIGHTMAP_CAPTURE: {
InstanceLightmapCaptureData *lightmap_capture = memnew(InstanceLightmapCaptureData);
instance->base_data = lightmap_capture;
//lightmap_capture->instance = RSG::scene_render->lightmap_capture_instance_create(p_base);
} break;
default: {
}
@ -961,6 +995,12 @@ void RenderingServerScene::instance_set_visible(RID p_instance, bool p_visible)
instance->scenario->sps->set_pairable(instance, p_visible, 1 << RS::INSTANCE_REFLECTION_PROBE, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0);
}
} break;
case RS::INSTANCE_LIGHTMAP_CAPTURE: {
if (instance->spatial_partition_id && instance->scenario) {
instance->scenario->sps->set_pairable(instance, p_visible, 1 << RS::INSTANCE_LIGHTMAP_CAPTURE, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0);
}
} break;
default: {
// if we haven't called set_pairable, we STILL need to do a collision check
@ -975,6 +1015,36 @@ inline bool is_geometry_instance(RenderingServer::InstanceType p_type) {
return p_type == RS::INSTANCE_MESH || p_type == RS::INSTANCE_MULTIMESH || p_type == RS::INSTANCE_IMMEDIATE;
}
void RenderingServerScene::instance_set_use_lightmap(RID p_instance, RID p_lightmap_instance, RID p_lightmap, int p_lightmap_slice, const Rect2 &p_lightmap_uv_rect) {
Instance *instance = instance_owner.get(p_instance);
ERR_FAIL_COND(!instance);
instance->lightmap = RID();
instance->lightmap_slice = -1;
instance->lightmap_uv_rect = Rect2(0, 0, 1, 1);
instance->baked_light = false;
if (instance->lightmap_capture) {
InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(((Instance *)instance->lightmap_capture)->base_data);
lightmap_capture->users.erase(instance);
instance->lightmap_capture = nullptr;
}
if (p_lightmap_instance.is_valid()) {
Instance *lightmap_instance = instance_owner.get(p_lightmap_instance);
ERR_FAIL_COND(!lightmap_instance);
ERR_FAIL_COND(lightmap_instance->base_type != RS::INSTANCE_LIGHTMAP_CAPTURE);
instance->lightmap_capture = lightmap_instance;
InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(((Instance *)instance->lightmap_capture)->base_data);
lightmap_capture->users.insert(instance);
instance->lightmap = p_lightmap;
instance->lightmap_slice = p_lightmap_slice;
instance->lightmap_uv_rect = p_lightmap_uv_rect;
instance->baked_light = true;
}
}
void RenderingServerScene::instance_set_custom_aabb(RID p_instance, AABB p_aabb) {
Instance *instance = instance_owner.get(p_instance);
ERR_FAIL_COND(!instance);
@ -1729,6 +1799,13 @@ void RenderingServerScene::_update_instance(Instance *p_instance) {
reflection_probe->reflection_dirty = true;
}
if (p_instance->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE) {
InstanceLightmapCaptureData *capture = static_cast<InstanceLightmapCaptureData *>(p_instance->base_data);
for (List<InstanceLightmapCaptureData::PairInfo>::Element *E = capture->geometries.front(); E; E = E->next()) {
_instance_queue_update(E->get().geometry, false, true);
}
}
if (p_instance->aabb.has_no_surface()) {
return;
}
@ -1743,6 +1820,15 @@ void RenderingServerScene::_update_instance(Instance *p_instance) {
light->make_shadow_dirty();
}
}
if (!p_instance->lightmap_capture && geom->lightmap_captures.size()) {
//affected by lightmap captures, must update capture info!
_update_instance_lightmap_captures(p_instance);
} else {
if (!p_instance->lightmap_capture_data.empty()) {
p_instance->lightmap_capture_data.resize(0); //not in use, clear capture data
}
}
}
p_instance->mirror = instance_xform->basis.determinant() < 0.0;
@ -1762,7 +1848,7 @@ void RenderingServerScene::_update_instance(Instance *p_instance) {
uint32_t pairable_mask = 0;
bool pairable = false;
if (p_instance->base_type == RS::INSTANCE_LIGHT || p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) {
if (p_instance->base_type == RS::INSTANCE_LIGHT || p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE) {
pairable_mask = p_instance->visible ? RS::INSTANCE_GEOMETRY_MASK : 0;
pairable = true;
}
@ -1824,6 +1910,10 @@ void RenderingServerScene::_update_instance_aabb(Instance *p_instance) {
case RenderingServer::INSTANCE_REFLECTION_PROBE: {
new_aabb = RSG::storage->reflection_probe_get_aabb(p_instance->base);
} break;
case RenderingServer::INSTANCE_LIGHTMAP_CAPTURE: {
new_aabb = RSG::storage->lightmap_capture_get_bounds(p_instance->base);
} break;
default: {
}
@ -1966,6 +2056,254 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
p_instance->update_materials = false;
}
_FORCE_INLINE_ static void _light_capture_sample_octree(const RasterizerStorage::LightmapCaptureOctree *p_octree, int p_cell_subdiv, const Vector3 &p_pos, const Vector3 &p_dir, float p_level, Vector3 &r_color, float &r_alpha) {
static const Vector3 aniso_normal[6] = {
Vector3(-1, 0, 0),
Vector3(1, 0, 0),
Vector3(0, -1, 0),
Vector3(0, 1, 0),
Vector3(0, 0, -1),
Vector3(0, 0, 1)
};
int size = 1 << (p_cell_subdiv - 1);
int clamp_v = size - 1;
//first of all, clamp
Vector3 pos;
pos.x = CLAMP(p_pos.x, 0, clamp_v);
pos.y = CLAMP(p_pos.y, 0, clamp_v);
pos.z = CLAMP(p_pos.z, 0, clamp_v);
float level = (p_cell_subdiv - 1) - p_level;
int target_level;
float level_filter;
if (level <= 0.0) {
level_filter = 0;
target_level = 0;
} else {
target_level = Math::ceil(level);
level_filter = target_level - level;
}
Vector3 color[2][8];
float alpha[2][8];
memset(alpha, 0, sizeof(float) * 2 * 8);
//find cell at given level first
for (int c = 0; c < 2; c++) {
int current_level = MAX(0, target_level - c);
int level_cell_size = (1 << (p_cell_subdiv - 1)) >> current_level;
for (int n = 0; n < 8; n++) {
int x = int(pos.x);
int y = int(pos.y);
int z = int(pos.z);
if (n & 1) {
x += level_cell_size;
}
if (n & 2) {
y += level_cell_size;
}
if (n & 4) {
z += level_cell_size;
}
int ofs_x = 0;
int ofs_y = 0;
int ofs_z = 0;
x = CLAMP(x, 0, clamp_v);
y = CLAMP(y, 0, clamp_v);
z = CLAMP(z, 0, clamp_v);
int half = size / 2;
uint32_t cell = 0;
for (int i = 0; i < current_level; i++) {
const RasterizerStorage::LightmapCaptureOctree *bc = &p_octree[cell];
int child = 0;
if (x >= ofs_x + half) {
child |= 1;
ofs_x += half;
}
if (y >= ofs_y + half) {
child |= 2;
ofs_y += half;
}
if (z >= ofs_z + half) {
child |= 4;
ofs_z += half;
}
cell = bc->children[child];
if (cell == RasterizerStorage::LightmapCaptureOctree::CHILD_EMPTY) {
break;
}
half >>= 1;
}
if (cell != RasterizerStorage::LightmapCaptureOctree::CHILD_EMPTY) {
alpha[c][n] = p_octree[cell].alpha;
for (int i = 0; i < 6; i++) {
//anisotropic read light
float amount = p_dir.dot(aniso_normal[i]);
if (amount > 0) {
constexpr float ONE_1024TH = 1.0 / 1024.0;
color[c][n].x += p_octree[cell].light[i][0] * ONE_1024TH * amount;
color[c][n].y += p_octree[cell].light[i][1] * ONE_1024TH * amount;
color[c][n].z += p_octree[cell].light[i][2] * ONE_1024TH * amount;
}
}
}
//print_line("\tlev " + itos(c) + " - " + itos(n) + " alpha: " + rtos(cells[test_cell].alpha) + " col: " + color[c][n]);
}
}
float target_level_size = size >> target_level;
Vector3 pos_fract[2];
float target_level_size_inv = 1.0f / target_level_size;
real_t res;
res = pos.x * target_level_size_inv;
pos_fract[0].x = res - (int)res;
res = pos.y * target_level_size_inv;
pos_fract[0].y = res - (int)res;
res = pos.z * target_level_size_inv;
pos_fract[0].z = res - (int)res;
target_level_size = size >> MAX(0, target_level - 1);
target_level_size_inv = 1.0f / target_level_size;
res = pos.x * target_level_size_inv;
pos_fract[1].x = res - (int)res;
res = pos.y * target_level_size_inv;
pos_fract[1].y = res - (int)res;
res = pos.z * target_level_size_inv;
pos_fract[1].z = res - (int)res;
float alpha_interp[2];
Vector3 color_interp[2];
for (int i = 0; i < 2; i++) {
Vector3 color_x00 = color[i][0].linear_interpolate(color[i][1], pos_fract[i].x);
Vector3 color_xy0 = color[i][2].linear_interpolate(color[i][3], pos_fract[i].x);
Vector3 blend_z0 = color_x00.linear_interpolate(color_xy0, pos_fract[i].y);
Vector3 color_x0z = color[i][4].linear_interpolate(color[i][5], pos_fract[i].x);
Vector3 color_xyz = color[i][6].linear_interpolate(color[i][7], pos_fract[i].x);
Vector3 blend_z1 = color_x0z.linear_interpolate(color_xyz, pos_fract[i].y);
color_interp[i] = blend_z0.linear_interpolate(blend_z1, pos_fract[i].z);
float alpha_x00 = Math::lerp(alpha[i][0], alpha[i][1], pos_fract[i].x);
float alpha_xy0 = Math::lerp(alpha[i][2], alpha[i][3], pos_fract[i].x);
float alpha_z0 = Math::lerp(alpha_x00, alpha_xy0, pos_fract[i].y);
float alpha_x0z = Math::lerp(alpha[i][4], alpha[i][5], pos_fract[i].x);
float alpha_xyz = Math::lerp(alpha[i][6], alpha[i][7], pos_fract[i].x);
float alpha_z1 = Math::lerp(alpha_x0z, alpha_xyz, pos_fract[i].y);
alpha_interp[i] = Math::lerp(alpha_z0, alpha_z1, pos_fract[i].z);
}
r_color = color_interp[0].linear_interpolate(color_interp[1], level_filter);
r_alpha = Math::lerp(alpha_interp[0], alpha_interp[1], level_filter);
//print_line("pos: " + p_posf + " level " + rtos(p_level) + " down to " + itos(target_level) + "." + rtos(level_filter) + " color " + r_color + " alpha " + rtos(r_alpha));
}
_FORCE_INLINE_ static Color _light_capture_voxel_cone_trace(const RasterizerStorage::LightmapCaptureOctree *p_octree, const Vector3 &p_pos, const Vector3 &p_dir, float p_aperture, int p_cell_subdiv) {
float bias = 0.0; //no need for bias here
float max_distance = (Vector3(1, 1, 1) * (1 << (p_cell_subdiv - 1))).length();
float dist = bias;
float alpha = 0.0;
Vector3 color;
Vector3 scolor;
float salpha;
while (dist < max_distance && alpha < 0.95) {
float diameter = MAX(1.0, 2.0 * p_aperture * dist);
_light_capture_sample_octree(p_octree, p_cell_subdiv, p_pos + dist * p_dir, p_dir, log2(diameter), scolor, salpha);
float a = (1.0 - alpha);
color += scolor * a;
alpha += a * salpha;
dist += diameter * 0.5;
}
return Color(color.x, color.y, color.z, alpha);
}
void RenderingServerScene::_update_instance_lightmap_captures(Instance *p_instance) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
static const Vector3 cone_traces[12] = {
Vector3(0, 0, 1),
Vector3(0.866025, 0, 0.5),
Vector3(0.267617, 0.823639, 0.5),
Vector3(-0.700629, 0.509037, 0.5),
Vector3(-0.700629, -0.509037, 0.5),
Vector3(0.267617, -0.823639, 0.5),
Vector3(0, 0, -1),
Vector3(0.866025, 0, -0.5),
Vector3(0.267617, 0.823639, -0.5),
Vector3(-0.700629, 0.509037, -0.5),
Vector3(-0.700629, -0.509037, -0.5),
Vector3(0.267617, -0.823639, -0.5)
};
float cone_aperture = 0.577; // tan(angle) 60 degrees
if (p_instance->lightmap_capture_data.empty()) {
p_instance->lightmap_capture_data.resize(12);
}
//print_line("update captures for pos: " + p_instance->transform.origin);
for (int i = 0; i < 12; i++) {
new (&p_instance->lightmap_capture_data.ptrw()[i]) Color;
}
bool interior = true;
//this could use some sort of blending..
for (List<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) {
const PoolVector<RasterizerStorage::LightmapCaptureOctree> *octree = RSG::storage->lightmap_capture_get_octree_ptr(E->get()->base);
//print_line("octree size: " + itos(octree->size()));
if (octree->size() == 0) {
continue;
}
Transform to_cell_xform = RSG::storage->lightmap_capture_get_octree_cell_transform(E->get()->base);
int cell_subdiv = RSG::storage->lightmap_capture_get_octree_cell_subdiv(E->get()->base);
to_cell_xform = to_cell_xform * E->get()->transform.affine_inverse();
PoolVector<RasterizerStorage::LightmapCaptureOctree>::Read octree_r = octree->read();
Vector3 pos = to_cell_xform.xform(p_instance->transform.origin);
const float capture_energy = RSG::storage->lightmap_capture_get_energy(E->get()->base);
interior = interior && RSG::storage->lightmap_capture_is_interior(E->get()->base);
for (int i = 0; i < 12; i++) {
Vector3 dir = to_cell_xform.basis.xform(cone_traces[i]).normalized();
Color capture = _light_capture_voxel_cone_trace(octree_r.ptr(), pos, dir, cone_aperture, cell_subdiv);
capture.r *= capture_energy;
capture.g *= capture_energy;
capture.b *= capture_energy;
p_instance->lightmap_capture_data.write[i] += capture;
}
}
p_instance->lightmap_capture_data.write[0].a = interior ? 0.0f : 1.0f;
}
bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, RID p_shadow_atlas, Scenario *p_scenario, uint32_t p_visible_layers) {
InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
@ -2846,6 +3184,7 @@ bool RenderingServerScene::free(RID p_rid) {
_interpolation_data.notify_free_instance(p_rid, *instance);
instance_set_use_lightmap(p_rid, RID(), RID(), -1, Rect2(0, 0, 1, 1));
instance_set_scenario(p_rid, RID());
instance_set_base(p_rid, RID());
instance_geometry_set_material_override(p_rid, RID());

View File

@ -418,6 +418,8 @@ public:
List<Instance *> reflection_probes;
bool reflection_dirty;
List<Instance *> lightmap_captures;
InstanceGeometryData() {
lighting_dirty = true;
reflection_dirty = true;
@ -521,6 +523,19 @@ public:
}
};
struct InstanceLightmapCaptureData : public InstanceBaseData {
struct PairInfo {
List<Instance *>::Element *L; //iterator in geometry
Instance *geometry;
};
List<PairInfo> geometries;
RBSet<Instance *> users;
InstanceLightmapCaptureData() {
}
};
int instance_cull_count;
Instance *instance_cull_result[MAX_INSTANCE_CULL];
Instance *instance_shadow_cull_result[MAX_INSTANCE_CULL]; //used for generating shadowmaps
@ -547,6 +562,7 @@ public:
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight);
virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material);
virtual void instance_set_visible(RID p_instance, bool p_visible);
virtual void instance_set_use_lightmap(RID p_instance, RID p_lightmap_instance, RID p_lightmap, int p_lightmap_slice, const Rect2 &p_lightmap_uv_rect);
virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb);
@ -753,6 +769,7 @@ public:
_FORCE_INLINE_ void _update_instance(Instance *p_instance);
_FORCE_INLINE_ void _update_instance_aabb(Instance *p_instance);
_FORCE_INLINE_ void _update_dirty_instance(Instance *p_instance);
_FORCE_INLINE_ void _update_instance_lightmap_captures(Instance *p_instance);
_FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, RID p_shadow_atlas, Scenario *p_scenario, uint32_t p_visible_layers = 0xFFFFFF);

View File

@ -153,6 +153,7 @@ void RenderingServerWrapMT::finish() {
omni_light_free_cached_ids();
spot_light_free_cached_ids();
reflection_probe_free_cached_ids();
lightmap_capture_free_cached_ids();
camera_free_cached_ids();
viewport_free_cached_ids();
environment_free_cached_ids();

View File

@ -283,6 +283,24 @@ public:
FUNC2(reflection_probe_set_cull_mask, RID, uint32_t)
FUNC2(reflection_probe_set_resolution, RID, int)
/* LIGHTMAP CAPTURE */
FUNCRID(lightmap_capture)
FUNC2(lightmap_capture_set_bounds, RID, const AABB &)
FUNC1RC(AABB, lightmap_capture_get_bounds, RID)
FUNC2(lightmap_capture_set_octree, RID, const PoolVector<uint8_t> &)
FUNC1RC(PoolVector<uint8_t>, lightmap_capture_get_octree, RID)
FUNC2(lightmap_capture_set_octree_cell_transform, RID, const Transform &)
FUNC1RC(Transform, lightmap_capture_get_octree_cell_transform, RID)
FUNC2(lightmap_capture_set_octree_cell_subdiv, RID, int)
FUNC1RC(int, lightmap_capture_get_octree_cell_subdiv, RID)
FUNC2(lightmap_capture_set_energy, RID, float)
FUNC1RC(float, lightmap_capture_get_energy, RID)
FUNC2(lightmap_capture_set_interior, RID, bool)
FUNC1RC(bool, lightmap_capture_is_interior, RID)
/* CAMERA API */
FUNCRID(camera)
@ -397,6 +415,7 @@ public:
FUNC3(instance_set_blend_shape_weight, RID, int, float)
FUNC3(instance_set_surface_material, RID, int, RID)
FUNC2(instance_set_visible, RID, bool)
FUNC5(instance_set_use_lightmap, RID, RID, RID, int, const Rect2 &)
FUNC2(instance_set_custom_aabb, RID, AABB)

View File

@ -2023,6 +2023,19 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_shadows);
ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask);
ClassDB::bind_method(D_METHOD("lightmap_capture_create"), &RenderingServer::lightmap_capture_create);
ClassDB::bind_method(D_METHOD("lightmap_capture_set_bounds", "capture", "bounds"), &RenderingServer::lightmap_capture_set_bounds);
ClassDB::bind_method(D_METHOD("lightmap_capture_get_bounds", "capture"), &RenderingServer::lightmap_capture_get_bounds);
ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree", "capture", "octree"), &RenderingServer::lightmap_capture_set_octree);
ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree_cell_transform", "capture", "xform"), &RenderingServer::lightmap_capture_set_octree_cell_transform);
ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree_cell_transform", "capture"), &RenderingServer::lightmap_capture_get_octree_cell_transform);
ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree_cell_subdiv", "capture", "subdiv"), &RenderingServer::lightmap_capture_set_octree_cell_subdiv);
ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree_cell_subdiv", "capture"), &RenderingServer::lightmap_capture_get_octree_cell_subdiv);
ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree", "capture"), &RenderingServer::lightmap_capture_get_octree);
ClassDB::bind_method(D_METHOD("lightmap_capture_set_energy", "capture", "energy"), &RenderingServer::lightmap_capture_set_energy);
ClassDB::bind_method(D_METHOD("lightmap_capture_get_energy", "capture"), &RenderingServer::lightmap_capture_get_energy);
ClassDB::bind_method(D_METHOD("lightmap_capture_set_interior", "capture", "interior"), &RenderingServer::lightmap_capture_set_interior);
ClassDB::bind_method(D_METHOD("lightmap_capture_is_interior", "capture"), &RenderingServer::lightmap_capture_is_interior);
#endif
ClassDB::bind_method(D_METHOD("camera_create"), &RenderingServer::camera_create);
@ -2111,6 +2124,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight);
ClassDB::bind_method(D_METHOD("instance_set_surface_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_material);
ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &RenderingServer::instance_set_visible);
ClassDB::bind_method(D_METHOD("instance_set_use_lightmap", "instance", "lightmap_instance", "lightmap", "lightmap_slice", "lightmap_uv_rect"), &RenderingServer::instance_set_use_lightmap, DEFVAL(-1), DEFVAL(Rect2(0, 0, 1, 1)));
ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &RenderingServer::instance_set_custom_aabb);
ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &RenderingServer::instance_attach_skeleton);
ClassDB::bind_method(D_METHOD("instance_set_exterior", "instance", "enabled"), &RenderingServer::instance_set_exterior);
@ -2403,9 +2417,11 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(INSTANCE_IMMEDIATE);
BIND_ENUM_CONSTANT(INSTANCE_LIGHT);
BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE);
BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP_CAPTURE);
BIND_ENUM_CONSTANT(INSTANCE_MAX);
BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK);
BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT);
BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE);
BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX);

View File

@ -526,6 +526,22 @@ public:
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0;
/* LIGHTMAP CAPTURE */
virtual RID lightmap_capture_create() = 0;
virtual void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) = 0;
virtual AABB lightmap_capture_get_bounds(RID p_capture) const = 0;
virtual void lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) = 0;
virtual void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) = 0;
virtual Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const = 0;
virtual void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) = 0;
virtual int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const = 0;
virtual PoolVector<uint8_t> lightmap_capture_get_octree(RID p_capture) const = 0;
virtual void lightmap_capture_set_energy(RID p_capture, float p_energy) = 0;
virtual float lightmap_capture_get_energy(RID p_capture) const = 0;
virtual void lightmap_capture_set_interior(RID p_capture, bool p_interior) = 0;
virtual bool lightmap_capture_is_interior(RID p_capture) const = 0;
/* CAMERA API */
virtual RID camera_create() = 0;
@ -757,6 +773,7 @@ public:
INSTANCE_IMMEDIATE,
INSTANCE_LIGHT,
INSTANCE_REFLECTION_PROBE,
INSTANCE_LIGHTMAP_CAPTURE,
INSTANCE_MAX,
INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_IMMEDIATE)
@ -778,6 +795,8 @@ public:
virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0;
virtual void instance_set_visible(RID p_instance, bool p_visible) = 0;
virtual void instance_set_use_lightmap(RID p_instance, RID p_lightmap_instance, RID p_lightmap, int p_lightmap_slice, const Rect2 &p_lightmap_uv_rect) = 0;
virtual void instance_set_custom_aabb(RID p_instance, AABB aabb) = 0;
virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0;
@ -874,7 +893,8 @@ public:
Array _instances_cull_convex_bind(const Array &p_convex, RID p_scenario = RID()) const;
enum InstanceFlags {
INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE,
INSTANCE_FLAG_USE_BAKED_LIGHT,
INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE,
INSTANCE_FLAG_MAX
};