mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 03:46:50 +01:00
Physics Interpolation - refactor Camera
and fix get_camera_transform()
* Moves 3D Camera interpolation scene side. * Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`. * Fixes `ClippedCamera` to work with physics interpolation.
This commit is contained in:
parent
88406b7fbc
commit
1be9006ab0
@ -35,6 +35,11 @@
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#include "core/os/os.h"
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#include "core/string/ustring.h"
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#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
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#include "scene/main/node.h"
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#include "core/config/project_settings.h"
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#endif
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static ErrorHandlerList *error_handler_list = nullptr;
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void add_error_handler(ErrorHandlerList *p_handler) {
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@ -118,3 +123,50 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
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void _err_flush_stdout() {
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fflush(stdout);
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}
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// Prevent error spam by limiting the warnings to a certain frequency.
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void _physics_interpolation_warning(const char *p_function, const char *p_file, int p_line, ObjectID p_id, const char *p_warn_string) {
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#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
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const uint32_t warn_max = 2048;
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const uint32_t warn_timeout_seconds = 15;
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static uint32_t warn_count = warn_max;
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static uint32_t warn_timeout = warn_timeout_seconds;
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uint32_t time_now = UINT32_MAX;
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if (warn_count) {
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warn_count--;
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}
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if (!warn_count) {
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time_now = OS::get_singleton()->get_ticks_msec() / 1000;
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}
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if ((warn_count == 0) && (time_now >= warn_timeout)) {
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warn_count = warn_max;
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warn_timeout = time_now + warn_timeout_seconds;
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if (GLOBAL_GET("debug/settings/physics_interpolation/enable_warnings")) {
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// UINT64_MAX means unused.
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if (p_id == UINT64_MAX) {
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_err_print_error(p_function, p_file, p_line, "[Physics interpolation] " + String(p_warn_string) + " (possibly benign).", ERR_HANDLER_WARNING);
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} else {
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String node_name;
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if (p_id != 0) {
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if (ObjectDB::get_instance(p_id)) {
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Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
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if (node && node->is_inside_tree()) {
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node_name = "\"" + String(node->get_path()) + "\"";
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} else {
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node_name = "\"unknown\"";
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}
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}
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}
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_err_print_error(p_function, p_file, p_line, "[Physics interpolation] " + String(p_warn_string) + ": " + node_name + " (possibly benign).", ERR_HANDLER_WARNING);
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}
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}
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}
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#endif
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}
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@ -33,6 +33,7 @@
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/*************************************************************************/
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#include "core/os/safe_refcount.h"
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#include "core/object/object_id.h"
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#include "core/typedefs.h"
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/**
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@ -87,6 +88,8 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
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void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const String &p_message, bool fatal = false);
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void _err_flush_stdout();
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void _physics_interpolation_warning(const char *p_function, const char *p_file, int p_line, ObjectID p_id, const char *p_warn_string);
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#ifndef _STR
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#define _STR(m_x) #m_x
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#define _MKSTR(m_x) _STR(m_x)
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@ -559,4 +562,15 @@ void _err_flush_stdout();
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#define DEV_CHECK_ONCE(m_cond)
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#endif
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#endif
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/**
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* Physics Interpolation warnings.
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* These are spam protection warnings.
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*/
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#define PHYSICS_INTERPOLATION_NODE_WARNING(m_object_id, m_string) \
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_physics_interpolation_warning(FUNCTION_STR, __FILE__, __LINE__, m_object_id, m_string)
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#define PHYSICS_INTERPOLATION_WARNING(m_string) \
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_physics_interpolation_warning(FUNCTION_STR, __FILE__, __LINE__, UINT64_MAX, m_string)
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#endif // ERROR_MACROS_H
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@ -45,14 +45,6 @@
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Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
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</description>
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</method>
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<method name="camera_reset_physics_interpolation">
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<return type="void" />
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<argument index="0" name="camera" type="RID" />
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<description>
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Prevents physics interpolation for the current physics tick.
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This is useful when moving a [Camera] to a new location, to give an instantaneous change rather than interpolation from the previous location.
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</description>
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</method>
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<method name="camera_set_cull_mask">
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<return type="void" />
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<argument index="0" name="camera" type="RID" />
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@ -80,14 +72,6 @@
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Sets camera to use frustum projection. This mode allows adjusting the [code]offset[/code] argument to create "tilted frustum" effects.
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</description>
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</method>
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<method name="camera_set_interpolated">
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<return type="void" />
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<argument index="0" name="camera" type="RID" />
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<argument index="1" name="interpolated" type="bool" />
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<description>
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Turns on and off physics interpolation for the [Camera].
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</description>
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</method>
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<method name="camera_set_orthogonal">
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<return type="void" />
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<argument index="0" name="camera" type="RID" />
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@ -1274,7 +1274,7 @@ void CPUParticles2D::_notification(int p_what) {
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}
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}
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}
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if (p_what == NOTIFICATION_RESET_PHYSICS_INTERPOLATION) {
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if (p_what == NOTIFICATION_RESET_PHYSICS_INTERPOLATION && is_inside_tree()) {
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// Make sure current is up to date with any pending global transform changes.
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_interpolation_data.global_xform_curr = get_global_transform_const();
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_interpolation_data.global_xform_prev = _interpolation_data.global_xform_curr;
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@ -40,6 +40,8 @@
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#include "scene/resources/material/material.h"
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#include "scene/resources/mesh/surface_tool.h"
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#include "scene/resources/world_3d.h"
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#include "core/math/transform_interpolator.h"
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#include "servers/rendering/rendering_server_constants.h"
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void Camera::_update_audio_listener_state() {
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}
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@ -85,7 +87,16 @@ void Camera::_update_camera() {
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return;
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}
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RenderingServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
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if (!is_physics_interpolated_and_enabled()) {
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RenderingServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
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} else {
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// Ideally we shouldn't be moving a physics interpolated camera within a frame,
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// because it will break smooth interpolation, but it may occur on e.g. level load.
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if (!Engine::get_singleton()->is_in_physics_frame() && camera.is_valid()) {
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_physics_interpolation_ensure_transform_calculated(true);
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RenderingServer::get_singleton()->camera_set_transform(camera, _interpolation_data.camera_xform_interpolated);
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}
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}
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// here goes listener stuff
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/*
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@ -105,7 +116,61 @@ void Camera::_update_camera() {
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}
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void Camera::_physics_interpolated_changed() {
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RenderingServer::get_singleton()->camera_set_interpolated(camera, is_physics_interpolated());
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_update_process_mode();
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}
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void Camera::_physics_interpolation_ensure_data_flipped() {
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// The curr -> previous update can either occur
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// on the INTERNAL_PHYSICS_PROCESS OR
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// on NOTIFICATION_TRANSFORM_CHANGED,
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// if NOTIFICATION_TRANSFORM_CHANGED takes place
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// earlier than INTERNAL_PHYSICS_PROCESS on a tick.
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// This is to ensure that the data keeps flowing, but the new data
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// doesn't overwrite before prev has been set.
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// Keep the data flowing.
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uint64_t tick = Engine::get_singleton()->get_physics_frames();
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if (_interpolation_data.last_update_physics_tick != tick) {
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_interpolation_data.xform_prev = _interpolation_data.xform_curr;
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_interpolation_data.last_update_physics_tick = tick;
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physics_interpolation_flip_data();
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}
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}
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void Camera::_physics_interpolation_ensure_transform_calculated(bool p_force) const {
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DEV_CHECK_ONCE(!Engine::get_singleton()->is_in_physics_frame());
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InterpolationData &id = _interpolation_data;
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uint64_t frame = Engine::get_singleton()->get_frames_drawn();
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if (id.last_update_frame != frame || p_force) {
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id.last_update_frame = frame;
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TransformInterpolator::interpolate_transform(id.xform_prev, id.xform_curr, id.xform_interpolated, Engine::get_singleton()->get_physics_interpolation_fraction());
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Transform &tr = id.camera_xform_interpolated;
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tr = _get_adjusted_camera_transform(id.xform_interpolated);
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}
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}
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void Camera::set_desired_process_modes(bool p_process_internal, bool p_physics_process_internal) {
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_desired_process_internal = p_process_internal;
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_desired_physics_process_internal = p_physics_process_internal;
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_update_process_mode();
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}
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void Camera::_update_process_mode() {
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bool process = _desired_process_internal;
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bool physics_process = _desired_physics_process_internal;
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if (is_physics_interpolated_and_enabled()) {
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if (is_current()) {
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process = true;
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physics_process = true;
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}
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}
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set_process_internal(process);
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set_physics_process_internal(physics_process);
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}
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void Camera::_notification(int p_what) {
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@ -122,15 +187,48 @@ void Camera::_notification(int p_what) {
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world->_camera_set(this);
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}
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} break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (is_physics_interpolated_and_enabled() && camera.is_valid()) {
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_physics_interpolation_ensure_transform_calculated();
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#ifdef VISUAL_SERVER_DEBUG_PHYSICS_INTERPOLATION
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print_line("\t\tinterpolated Camera: " + rtos(_interpolation_data.xform_interpolated.origin.x) + "\t( prev " + rtos(_interpolation_data.xform_prev.origin.x) + ", curr " + rtos(_interpolation_data.xform_curr.origin.x) + " ) on tick " + itos(Engine::get_singleton()->get_physics_frames()));
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#endif
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RenderingServer::get_singleton()->camera_set_transform(camera, _interpolation_data.camera_xform_interpolated);
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}
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (is_physics_interpolated_and_enabled()) {
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_physics_interpolation_ensure_data_flipped();
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_interpolation_data.xform_curr = get_global_transform();
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}
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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if (is_physics_interpolated_and_enabled()) {
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_physics_interpolation_ensure_data_flipped();
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_interpolation_data.xform_curr = get_global_transform();
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#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
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if (!Engine::get_singleton()->is_in_physics_frame()) {
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PHYSICS_INTERPOLATION_NODE_WARNING(get_instance_id(), "Interpolated Camera triggered from outside physics process");
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}
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#endif
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}
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_request_camera_update();
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if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
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velocity_tracker->update_position(get_global_transform().origin);
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}
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// Allow auto-reset when first adding to the tree, as a convenience.
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if (_is_physics_interpolation_reset_requested() && is_inside_tree()) {
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_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
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_set_physics_interpolation_reset_requested(false);
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}
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} break;
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case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
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if (is_physics_interpolated()) {
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RenderingServer::get_singleton()->camera_reset_physics_interpolation(camera);
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if (is_inside_tree()) {
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_interpolation_data.xform_curr = get_global_transform();
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_interpolation_data.xform_prev = _interpolation_data.xform_curr;
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}
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} break;
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case NOTIFICATION_EXIT_WORLD: {
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@ -154,22 +252,33 @@ void Camera::_notification(int p_what) {
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if (world) {
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world->_world_3d_register_camera(this);
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}
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_update_process_mode();
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} break;
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case NOTIFICATION_LOST_CURRENT: {
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if (world) {
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world->_world_3d_remove_camera(this);
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}
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_update_process_mode();
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} break;
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}
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}
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Transform Camera::get_camera_transform() const {
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Transform tr = get_global_transform().orthonormalized();
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Transform Camera::_get_adjusted_camera_transform(const Transform &p_xform) const {
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Transform tr = p_xform.orthonormalized();
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tr.origin += tr.basis.get_axis(1) * v_offset;
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tr.origin += tr.basis.get_axis(0) * h_offset;
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return tr;
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}
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Transform Camera::get_camera_transform() const {
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if (is_physics_interpolated_and_enabled() && !Engine::get_singleton()->is_in_physics_frame()) {
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_physics_interpolation_ensure_transform_calculated();
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return _interpolation_data.camera_xform_interpolated;
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}
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return _get_adjusted_camera_transform(get_global_transform());
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}
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void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
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if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE) {
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return;
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@ -371,6 +480,10 @@ Point2 Camera::unproject_position(const Vector3 &p_pos) const {
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Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
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p = cm.xform(p);
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// Prevent divide by zero.
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// TODO : Investigate, this was causing Nans.
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ERR_FAIL_COND_V(p.d == 0, Point2());
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p.normal /= p.d;
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Point2 res;
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@ -698,25 +811,48 @@ float ClippedCamera::get_margin() const {
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return margin;
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}
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void ClippedCamera::set_process_mode(ProcessMode p_mode) {
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if (is_physics_interpolated_and_enabled() && p_mode == CLIP_PROCESS_IDLE) {
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p_mode = CLIP_PROCESS_PHYSICS;
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WARN_PRINT_ONCE("[Physics interpolation] Forcing ClippedCamera to PROCESS_PHYSICS mode.");
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}
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if (process_mode == p_mode) {
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return;
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}
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process_mode = p_mode;
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set_process_internal(process_mode == CLIP_PROCESS_IDLE);
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set_physics_process_internal(process_mode == CLIP_PROCESS_PHYSICS);
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set_desired_process_modes(process_mode == CLIP_PROCESS_IDLE, process_mode == CLIP_PROCESS_PHYSICS);
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}
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ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const {
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return process_mode;
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}
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Transform ClippedCamera::get_camera_transform() const {
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Transform t = Camera::get_camera_transform();
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void ClippedCamera::physics_interpolation_flip_data() {
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_interpolation_data.clip_offset_prev = _interpolation_data.clip_offset_curr;
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}
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void ClippedCamera::_physics_interpolated_changed() {
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// Switch process mode to physics if we are turning on interpolation.
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// Idle process mode doesn't work well with physics interpolation.
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set_process_mode(get_process_mode());
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Camera::_physics_interpolated_changed();
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}
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Transform ClippedCamera::_get_adjusted_camera_transform(const Transform &p_xform) const {
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Transform t = Camera::_get_adjusted_camera_transform(p_xform);
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t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset;
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return t;
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}
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void ClippedCamera::_notification(int p_what) {
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if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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// Switch process mode to physics if we are turning on interpolation.
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// Idle process mode doesn't work well with physics interpolation.
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set_process_mode(get_process_mode());
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}
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if (((p_what == NOTIFICATION_INTERNAL_PROCESS) && process_mode == CLIP_PROCESS_IDLE) || ((p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) && process_mode == CLIP_PROCESS_PHYSICS)) {
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Spatial *parent = Object::cast_to<Spatial>(get_parent());
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if (!parent) {
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return;
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@ -738,7 +874,7 @@ void ClippedCamera::_notification(int p_what) {
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Vector3 ray_from = parent_plane.project(cam_pos);
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clip_offset = 0; //reset by defau;t
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_interpolation_data.clip_offset_curr = 0; // Reset by default.
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{ //check if points changed
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Vector<Vector3> local_points = get_near_plane_points();
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@ -764,15 +900,29 @@ void ClippedCamera::_notification(int p_what) {
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float closest_safe = 1.0f, closest_unsafe = 1.0f;
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if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, closest_safe, closest_unsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
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clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe);
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_interpolation_data.clip_offset_curr = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe);
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}
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||||
// Default to use the current value
|
||||
// (in the case of non-interpolated).
|
||||
if (!is_physics_interpolated_and_enabled()) {
|
||||
clip_offset = _interpolation_data.clip_offset_curr;
|
||||
}
|
||||
|
||||
_update_camera();
|
||||
}
|
||||
|
||||
if (is_physics_interpolated_and_enabled() && (p_what == NOTIFICATION_INTERNAL_PROCESS)) {
|
||||
clip_offset = ((_interpolation_data.clip_offset_curr - _interpolation_data.clip_offset_prev) * Engine::get_singleton()->get_physics_interpolation_fraction()) + _interpolation_data.clip_offset_prev;
|
||||
}
|
||||
|
||||
if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
|
||||
update_gizmos();
|
||||
}
|
||||
|
||||
if (p_what == NOTIFICATION_RESET_PHYSICS_INTERPOLATION) {
|
||||
_interpolation_data.clip_offset_prev = _interpolation_data.clip_offset_curr;
|
||||
}
|
||||
}
|
||||
|
||||
void ClippedCamera::set_collision_mask(uint32_t p_mask) {
|
||||
@ -887,9 +1037,11 @@ void ClippedCamera::_bind_methods() {
|
||||
}
|
||||
ClippedCamera::ClippedCamera() {
|
||||
margin = 0;
|
||||
clip_offset = 0;
|
||||
process_mode = CLIP_PROCESS_PHYSICS;
|
||||
set_physics_process_internal(true);
|
||||
|
||||
// Force initializing to physics (prevent noop check).
|
||||
process_mode = CLIP_PROCESS_IDLE;
|
||||
set_process_mode(CLIP_PROCESS_PHYSICS);
|
||||
|
||||
collision_mask = 1;
|
||||
set_notify_local_transform(Engine::get_singleton()->is_editor_hint());
|
||||
points.resize(5);
|
||||
|
@ -67,6 +67,8 @@ private:
|
||||
bool current;
|
||||
World *world;
|
||||
|
||||
Viewport *viewport;
|
||||
|
||||
ProjectionMode mode;
|
||||
|
||||
float fov;
|
||||
@ -94,13 +96,44 @@ private:
|
||||
Ref<SpatialVelocityTracker> velocity_tracker;
|
||||
bool affect_lod = true;
|
||||
|
||||
///////////////////////////////////////////////////////
|
||||
// INTERPOLATION FUNCTIONS
|
||||
void _physics_interpolation_ensure_transform_calculated(bool p_force = false) const;
|
||||
void _physics_interpolation_ensure_data_flipped();
|
||||
|
||||
// These can be set by derived Cameras,
|
||||
// if they wish to do processing (while still
|
||||
// allowing physics interpolation to function).
|
||||
bool _desired_process_internal = false;
|
||||
bool _desired_physics_process_internal = false;
|
||||
|
||||
mutable struct InterpolationData {
|
||||
Transform xform_curr;
|
||||
Transform xform_prev;
|
||||
Transform xform_interpolated;
|
||||
Transform camera_xform_interpolated; // After modification according to camera type.
|
||||
uint32_t last_update_physics_tick = 0;
|
||||
uint32_t last_update_frame = UINT32_MAX;
|
||||
} _interpolation_data;
|
||||
|
||||
void _update_process_mode();
|
||||
|
||||
protected:
|
||||
// Use from derived classes to set process modes instead of setting directly.
|
||||
// This is because physics interpolation may need to request process modes additionally.
|
||||
void set_desired_process_modes(bool p_process_internal, bool p_physics_process_internal);
|
||||
|
||||
// Opportunity for derived classes to interpolate extra attributes.
|
||||
virtual void physics_interpolation_flip_data() {}
|
||||
|
||||
virtual void _physics_interpolated_changed();
|
||||
virtual Transform _get_adjusted_camera_transform(const Transform &p_xform) const;
|
||||
///////////////////////////////////////////////////////
|
||||
|
||||
void _update_camera();
|
||||
virtual void _request_camera_update();
|
||||
void _update_camera_mode();
|
||||
|
||||
virtual void _physics_interpolated_changed();
|
||||
|
||||
void _notification(int p_what);
|
||||
virtual void _validate_property(PropertyInfo &p_property) const;
|
||||
|
||||
@ -139,7 +172,7 @@ public:
|
||||
void set_znear(float p_znear);
|
||||
void set_frustum_offset(Vector2 p_offset);
|
||||
|
||||
virtual Transform get_camera_transform() const;
|
||||
Transform get_camera_transform() const;
|
||||
|
||||
virtual Vector3 project_ray_normal(const Point2 &p_pos) const;
|
||||
virtual Vector3 project_ray_origin(const Point2 &p_pos) const;
|
||||
@ -199,7 +232,9 @@ private:
|
||||
ProcessMode process_mode;
|
||||
RID pyramid_shape;
|
||||
float margin;
|
||||
float clip_offset;
|
||||
|
||||
float clip_offset = 0;
|
||||
|
||||
uint32_t collision_mask;
|
||||
bool clip_to_areas;
|
||||
bool clip_to_bodies;
|
||||
@ -208,10 +243,21 @@ private:
|
||||
|
||||
Vector<Vector3> points;
|
||||
|
||||
///////////////////////////////////////////////////////
|
||||
// INTERPOLATION FUNCTIONS
|
||||
struct InterpolatedData {
|
||||
float clip_offset_curr = 0;
|
||||
float clip_offset_prev = 0;
|
||||
} _interpolation_data;
|
||||
|
||||
protected:
|
||||
virtual Transform _get_adjusted_camera_transform(const Transform &p_xform) const;
|
||||
virtual void physics_interpolation_flip_data();
|
||||
virtual void _physics_interpolated_changed();
|
||||
///////////////////////////////////////////////////////
|
||||
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
virtual Transform get_camera_transform() const;
|
||||
|
||||
public:
|
||||
void set_clip_to_areas(bool p_clip);
|
||||
|
@ -906,14 +906,6 @@ void CPUParticles::_particles_process(float p_delta) {
|
||||
p.velocity.z = 0.0;
|
||||
p.transform.origin.z = 0.0;
|
||||
}
|
||||
|
||||
// Teleport if starting a new particle, so
|
||||
// we don't get a streak from the old position
|
||||
// to this new start.
|
||||
if (_interpolated) {
|
||||
p.copy_to(particles_prev[i]);
|
||||
}
|
||||
|
||||
} else if (!p.active) {
|
||||
continue;
|
||||
} else if (p.time > p.lifetime) {
|
||||
@ -1019,6 +1011,13 @@ void CPUParticles::_particles_process(float p_delta) {
|
||||
}
|
||||
|
||||
p.transform.origin += p.velocity * local_delta;
|
||||
|
||||
// Teleport if starting a new particle, so
|
||||
// we don't get a streak from the old position
|
||||
// to this new start.
|
||||
if (restart && _interpolated) {
|
||||
p.copy_to(particles_prev[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -102,12 +102,11 @@ void VisualInstance::_notification(int p_what) {
|
||||
case NOTIFICATION_TRANSFORM_CHANGED: {
|
||||
if (_is_vi_visible() || is_physics_interpolated_and_enabled()) {
|
||||
if (!_is_using_identity_transform()) {
|
||||
Transform gt = get_global_transform();
|
||||
RenderingServer::get_singleton()->instance_set_transform(instance, gt);
|
||||
RenderingServer::get_singleton()->instance_set_transform(instance, get_global_transform());
|
||||
|
||||
// For instance when first adding to the tree, when the previous transform is
|
||||
// unset, to prevent streaking from the origin.
|
||||
if (_is_physics_interpolation_reset_requested()) {
|
||||
if (_is_physics_interpolation_reset_requested() && is_physics_interpolated_and_enabled() && is_inside_tree()) {
|
||||
if (_is_vi_visible()) {
|
||||
_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
|
||||
}
|
||||
@ -117,7 +116,14 @@ void VisualInstance::_notification(int p_what) {
|
||||
}
|
||||
} break;
|
||||
case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
|
||||
if (_is_vi_visible() && is_physics_interpolated()) {
|
||||
if (_is_vi_visible() && is_physics_interpolated() && is_inside_tree()) {
|
||||
// We must ensure the VisualServer transform is up to date before resetting.
|
||||
// This is because NOTIFICATION_TRANSFORM_CHANGED is deferred,
|
||||
// and cannot be relied to be called in order before NOTIFICATION_RESET_PHYSICS_INTERPOLATION.
|
||||
if (!_is_using_identity_transform()) {
|
||||
RenderingServer::get_singleton()->instance_set_transform(instance, get_global_transform());
|
||||
}
|
||||
|
||||
RenderingServer::get_singleton()->instance_reset_physics_interpolation(instance);
|
||||
}
|
||||
} break;
|
||||
|
@ -145,6 +145,12 @@ void Node::_notification(int p_notification) {
|
||||
get_tree()->node_count++;
|
||||
orphan_node_count--;
|
||||
|
||||
// Allow physics interpolated nodes to automatically reset when added to the tree
|
||||
// (this is to save the user doing this manually each time).
|
||||
if (get_tree()->is_physics_interpolation_enabled()) {
|
||||
_set_physics_interpolation_reset_requested(true);
|
||||
}
|
||||
|
||||
} break;
|
||||
case NOTIFICATION_EXIT_TREE: {
|
||||
ERR_FAIL_COND(!get_viewport());
|
||||
@ -318,15 +324,17 @@ void Node::_propagate_physics_interpolated(bool p_interpolated) {
|
||||
data.blocked--;
|
||||
}
|
||||
|
||||
void Node::_propagate_physics_interpolation_reset_requested() {
|
||||
void Node::_propagate_physics_interpolation_reset_requested(bool p_requested) {
|
||||
if (is_physics_interpolated()) {
|
||||
data.physics_interpolation_reset_requested = true;
|
||||
data.physics_interpolation_reset_requested = p_requested;
|
||||
}
|
||||
|
||||
data.blocked++;
|
||||
|
||||
for (HashMap<StringName, Node *>::Element *E = data.children.front(); E; E = E->next) {
|
||||
E->value()->_propagate_physics_interpolation_reset_requested();
|
||||
E->value()->_propagate_physics_interpolation_reset_requested(p_requested);
|
||||
}
|
||||
|
||||
data.blocked--;
|
||||
}
|
||||
|
||||
@ -1194,15 +1202,23 @@ void Node::set_physics_interpolation_mode(PhysicsInterpolationMode p_mode) {
|
||||
|
||||
// if swapping from interpolated to non-interpolated, use this as
|
||||
// an extra means to cause a reset
|
||||
if (is_physics_interpolated() && !interpolate) {
|
||||
reset_physics_interpolation();
|
||||
if (is_physics_interpolated() && !interpolate && is_inside_tree()) {
|
||||
propagate_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
|
||||
}
|
||||
|
||||
_propagate_physics_interpolated(interpolate);
|
||||
}
|
||||
|
||||
void Node::reset_physics_interpolation() {
|
||||
propagate_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
|
||||
if (is_inside_tree()) {
|
||||
propagate_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
|
||||
|
||||
// If `reset_physics_interpolation()` is called explicitly by the user
|
||||
// (e.g. from scripts) then we prevent deferred auto-resets taking place.
|
||||
// The user is trusted to call reset in the right order, and auto-reset
|
||||
// will interfere with their control of prev / curr, so should be turned off.
|
||||
_propagate_physics_interpolation_reset_requested(false);
|
||||
}
|
||||
}
|
||||
|
||||
float Node::get_physics_process_delta_time() const {
|
||||
@ -1744,12 +1760,6 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
|
||||
add_child_notify(p_child);
|
||||
notification(NOTIFICATION_CHILD_ORDER_CHANGED);
|
||||
emit_signal(SceneStringNames::get_singleton()->child_order_changed);
|
||||
|
||||
// Allow physics interpolated nodes to automatically reset when added to the tree
|
||||
// (this is to save the user doing this manually each time)
|
||||
if (is_inside_tree() && get_tree()->is_physics_interpolation_enabled()) {
|
||||
p_child->_propagate_physics_interpolation_reset_requested();
|
||||
}
|
||||
}
|
||||
|
||||
void Node::add_child(Node *p_child, bool p_force_readable_name) {
|
||||
|
@ -219,7 +219,7 @@ private:
|
||||
void _propagate_exit_tree();
|
||||
void _propagate_after_exit_branch(bool p_exiting_tree);
|
||||
void _propagate_physics_interpolated(bool p_interpolated);
|
||||
void _propagate_physics_interpolation_reset_requested();
|
||||
void _propagate_physics_interpolation_reset_requested(bool p_requested);
|
||||
void _print_stray_nodes();
|
||||
void _propagate_pause_owner(Node *p_owner);
|
||||
void _propagate_groups_dirty();
|
||||
|
@ -609,6 +609,9 @@ void SceneTree::client_physics_interpolation_remove_spatial(SelfList<Spatial> *p
|
||||
|
||||
void SceneTree::iteration_prepare() {
|
||||
if (_physics_interpolation_enabled) {
|
||||
// Make sure any pending transforms from the last tick / frame
|
||||
// are flushed before pumping the interpolation prev and currents.
|
||||
flush_transform_notifications();
|
||||
RenderingServer::get_singleton()->tick();
|
||||
}
|
||||
}
|
||||
|
@ -348,7 +348,7 @@ void Spatial::_disable_client_physics_interpolation() {
|
||||
}
|
||||
|
||||
Transform Spatial::_get_global_transform_interpolated(real_t p_interpolation_fraction) {
|
||||
ERR_FAIL_NULL_V(is_inside_tree(), Transform());
|
||||
ERR_FAIL_COND_V(!is_inside_tree(), Transform());
|
||||
|
||||
// set in motion the mechanisms for client side interpolation if not already active
|
||||
if (!_is_physics_interpolated_client_side()) {
|
||||
|
@ -355,6 +355,13 @@ void RasterizerStorage::multimesh_instance_set_transform(RID p_multimesh, int p_
|
||||
ptr[11] = t.origin.z;
|
||||
|
||||
_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
|
||||
|
||||
#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
|
||||
if (!Engine::get_singleton()->is_in_physics_frame()) {
|
||||
PHYSICS_INTERPOLATION_WARNING("Interpolated MultiMesh triggered from outside physics process");
|
||||
}
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -506,6 +513,12 @@ void RasterizerStorage::multimesh_set_as_bulk_array_interpolated(RID p_multimesh
|
||||
mmi->_data_prev = p_array_prev;
|
||||
mmi->_data_curr = p_array;
|
||||
_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
|
||||
|
||||
#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
|
||||
if (!Engine::get_singleton()->is_in_physics_frame()) {
|
||||
PHYSICS_INTERPOLATION_WARNING("Interpolated MultiMesh triggered from outside physics process");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@ -517,6 +530,13 @@ void RasterizerStorage::multimesh_set_as_bulk_array(RID p_multimesh, const PoolV
|
||||
|
||||
mmi->_data_curr = p_array;
|
||||
_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
|
||||
|
||||
#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
|
||||
if (!Engine::get_singleton()->is_in_physics_frame()) {
|
||||
PHYSICS_INTERPOLATION_WARNING("Interpolated MultiMesh triggered from outside physics process");
|
||||
}
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -54,6 +54,9 @@
|
||||
// This is expensive.
|
||||
// #define RENDERING_SERVER_CANVAS_CHECK_BOUNDS
|
||||
|
||||
// Uncomment this define to produce debugging output for physics interpolation.
|
||||
// #define VISUAL_SERVER_DEBUG_PHYSICS_INTERPOLATION
|
||||
|
||||
#endif // DEV_ENABLED
|
||||
|
||||
#endif // RENDERING_SERVER_CONSTANTS_H
|
@ -370,8 +370,6 @@ public:
|
||||
BIND4(camera_set_orthogonal, RID, float, float, float)
|
||||
BIND5(camera_set_frustum, RID, float, Vector2, float, float)
|
||||
BIND2(camera_set_transform, RID, const Transform &)
|
||||
BIND2(camera_set_interpolated, RID, bool)
|
||||
BIND1(camera_reset_physics_interpolation, RID)
|
||||
BIND2(camera_set_cull_mask, RID, uint32_t)
|
||||
BIND2(camera_set_environment, RID, RID)
|
||||
BIND2(camera_set_use_vertical_aspect, RID, bool)
|
||||
|
@ -42,16 +42,6 @@
|
||||
|
||||
/* CAMERA API */
|
||||
|
||||
Transform RenderingServerScene::Camera::get_transform_interpolated() const {
|
||||
if (!interpolated) {
|
||||
return transform;
|
||||
}
|
||||
|
||||
Transform final;
|
||||
TransformInterpolator::interpolate_transform_via_method(transform_prev, transform, final, Engine::get_singleton()->get_physics_interpolation_fraction(), interpolation_method);
|
||||
return final;
|
||||
}
|
||||
|
||||
RID RenderingServerScene::camera_create() {
|
||||
Camera *camera = memnew(Camera);
|
||||
return camera_owner.make_rid(camera);
|
||||
@ -85,36 +75,11 @@ void RenderingServerScene::camera_set_frustum(RID p_camera, float p_size, Vector
|
||||
camera->zfar = p_z_far;
|
||||
}
|
||||
|
||||
void RenderingServerScene::camera_reset_physics_interpolation(RID p_camera) {
|
||||
Camera *camera = camera_owner.get(p_camera);
|
||||
ERR_FAIL_COND(!camera);
|
||||
|
||||
if (_interpolation_data.interpolation_enabled && camera->interpolated) {
|
||||
_interpolation_data.camera_teleport_list.push_back(p_camera);
|
||||
}
|
||||
}
|
||||
|
||||
void RenderingServerScene::camera_set_interpolated(RID p_camera, bool p_interpolated) {
|
||||
Camera *camera = camera_owner.get(p_camera);
|
||||
ERR_FAIL_COND(!camera);
|
||||
camera->interpolated = p_interpolated;
|
||||
}
|
||||
|
||||
void RenderingServerScene::camera_set_transform(RID p_camera, const Transform &p_transform) {
|
||||
Camera *camera = camera_owner.get(p_camera);
|
||||
ERR_FAIL_COND(!camera);
|
||||
|
||||
camera->transform = p_transform.orthonormalized();
|
||||
|
||||
if (_interpolation_data.interpolation_enabled && camera->interpolated) {
|
||||
if (!camera->on_interpolate_transform_list) {
|
||||
_interpolation_data.camera_transform_update_list_curr->push_back(p_camera);
|
||||
camera->on_interpolate_transform_list = true;
|
||||
}
|
||||
|
||||
// decide on the interpolation method .. slerp if possible
|
||||
camera->interpolation_method = TransformInterpolator::find_method(camera->transform_prev.basis, camera->transform.basis);
|
||||
}
|
||||
}
|
||||
|
||||
void RenderingServerScene::camera_set_cull_mask(RID p_camera, uint32_t p_layers) {
|
||||
@ -678,7 +643,13 @@ void RenderingServerScene::instance_reset_physics_interpolation(RID p_instance)
|
||||
ERR_FAIL_COND(!instance);
|
||||
|
||||
if (_interpolation_data.interpolation_enabled && instance->interpolated) {
|
||||
_interpolation_data.instance_teleport_list.push_back(p_instance);
|
||||
instance->transform_prev = instance->transform_curr;
|
||||
instance->transform_checksum_prev = instance->transform_checksum_curr;
|
||||
|
||||
#ifdef VISUAL_SERVER_DEBUG_PHYSICS_INTERPOLATION
|
||||
print_line("instance_reset_physics_interpolation .. tick " + itos(Engine::get_singleton()->get_physics_frames()));
|
||||
print_line("\tprev " + rtos(instance->transform_prev.origin.x) + ", curr " + rtos(instance->transform_curr.origin.x));
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@ -692,6 +663,10 @@ void RenderingServerScene::instance_set_transform(RID p_instance, const Transfor
|
||||
Instance *instance = instance_owner.get(p_instance);
|
||||
ERR_FAIL_COND(!instance);
|
||||
|
||||
#ifdef VISUAL_SERVER_DEBUG_PHYSICS_INTERPOLATION
|
||||
print_line("instance_set_transform " + rtos(p_transform.origin.x) + " .. tick " + itos(Engine::get_singleton()->get_physics_frames()));
|
||||
#endif
|
||||
|
||||
if (!(_interpolation_data.interpolation_enabled && instance->interpolated) || !instance->scenario) {
|
||||
if (instance->transform == p_transform) {
|
||||
return; //must be checked to avoid worst evil
|
||||
@ -775,19 +750,6 @@ void RenderingServerScene::instance_set_transform(RID p_instance, const Transfor
|
||||
_instance_queue_update(instance, true);
|
||||
}
|
||||
|
||||
void RenderingServerScene::InterpolationData::notify_free_camera(RID p_rid, Camera &r_camera) {
|
||||
r_camera.on_interpolate_transform_list = false;
|
||||
|
||||
if (!interpolation_enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
// if the camera was on any of the lists, remove
|
||||
camera_transform_update_list_curr->erase_multiple_unordered(p_rid);
|
||||
camera_transform_update_list_prev->erase_multiple_unordered(p_rid);
|
||||
camera_teleport_list.erase_multiple_unordered(p_rid);
|
||||
}
|
||||
|
||||
void RenderingServerScene::InterpolationData::notify_free_instance(RID p_rid, Instance &r_instance) {
|
||||
r_instance.on_interpolate_list = false;
|
||||
r_instance.on_interpolate_transform_list = false;
|
||||
@ -800,10 +762,13 @@ void RenderingServerScene::InterpolationData::notify_free_instance(RID p_rid, In
|
||||
instance_interpolate_update_list.erase_multiple_unordered(p_rid);
|
||||
instance_transform_update_list_curr->erase_multiple_unordered(p_rid);
|
||||
instance_transform_update_list_prev->erase_multiple_unordered(p_rid);
|
||||
instance_teleport_list.erase_multiple_unordered(p_rid);
|
||||
}
|
||||
|
||||
void RenderingServerScene::update_interpolation_tick(bool p_process) {
|
||||
#ifdef VISUAL_SERVER_DEBUG_PHYSICS_INTERPOLATION
|
||||
print_line("update_interpolation_tick " + itos(Engine::get_singleton()->get_physics_frames()));
|
||||
#endif
|
||||
|
||||
// update interpolation in storage
|
||||
RSG::storage->update_interpolation_tick(p_process);
|
||||
|
||||
@ -860,64 +825,12 @@ void RenderingServerScene::update_interpolation_tick(bool p_process) {
|
||||
|
||||
// prepare for the next iteration
|
||||
_interpolation_data.instance_transform_update_list_curr->clear();
|
||||
|
||||
// CAMERAS
|
||||
// detect any that were on the previous transform list that are no longer active,
|
||||
for (unsigned int n = 0; n < _interpolation_data.camera_transform_update_list_prev->size(); n++) {
|
||||
const RID &rid = (*_interpolation_data.camera_transform_update_list_prev)[n];
|
||||
Camera *camera = camera_owner.getornull(rid);
|
||||
|
||||
// no longer active? (either the instance deleted or no longer being transformed)
|
||||
if (camera && !camera->on_interpolate_transform_list) {
|
||||
camera->transform = camera->transform_prev;
|
||||
}
|
||||
}
|
||||
|
||||
// cameras , swap any current with previous
|
||||
for (unsigned int n = 0; n < _interpolation_data.camera_transform_update_list_curr->size(); n++) {
|
||||
const RID &rid = (*_interpolation_data.camera_transform_update_list_curr)[n];
|
||||
Camera *camera = camera_owner.getornull(rid);
|
||||
if (camera) {
|
||||
camera->transform_prev = camera->transform;
|
||||
camera->on_interpolate_transform_list = false;
|
||||
}
|
||||
}
|
||||
|
||||
// we maintain a mirror list for the transform updates, so we can detect when an instance
|
||||
// is no longer being transformed, and remove it from the interpolate list
|
||||
SWAP(_interpolation_data.camera_transform_update_list_curr, _interpolation_data.camera_transform_update_list_prev);
|
||||
|
||||
// prepare for the next iteration
|
||||
_interpolation_data.camera_transform_update_list_curr->clear();
|
||||
}
|
||||
|
||||
void RenderingServerScene::update_interpolation_frame(bool p_process) {
|
||||
// update interpolation in storage
|
||||
RSG::storage->update_interpolation_frame(p_process);
|
||||
|
||||
// teleported instances
|
||||
for (unsigned int n = 0; n < _interpolation_data.instance_teleport_list.size(); n++) {
|
||||
const RID &rid = _interpolation_data.instance_teleport_list[n];
|
||||
Instance *instance = instance_owner.getornull(rid);
|
||||
if (instance) {
|
||||
instance->transform_prev = instance->transform_curr;
|
||||
instance->transform_checksum_prev = instance->transform_checksum_curr;
|
||||
}
|
||||
}
|
||||
|
||||
_interpolation_data.instance_teleport_list.clear();
|
||||
|
||||
// camera teleports
|
||||
for (unsigned int n = 0; n < _interpolation_data.camera_teleport_list.size(); n++) {
|
||||
const RID &rid = _interpolation_data.camera_teleport_list[n];
|
||||
Camera *camera = camera_owner.getornull(rid);
|
||||
if (camera) {
|
||||
camera->transform_prev = camera->transform;
|
||||
}
|
||||
}
|
||||
|
||||
_interpolation_data.camera_teleport_list.clear();
|
||||
|
||||
if (p_process) {
|
||||
real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
|
||||
|
||||
@ -927,6 +840,10 @@ void RenderingServerScene::update_interpolation_frame(bool p_process) {
|
||||
if (instance) {
|
||||
TransformInterpolator::interpolate_transform_via_method(instance->transform_prev, instance->transform_curr, instance->transform, f, instance->interpolation_method);
|
||||
|
||||
#ifdef VISUAL_SERVER_DEBUG_PHYSICS_INTERPOLATION
|
||||
print_line("\t\tinterpolated: " + rtos(instance->transform.origin.x) + "\t( prev " + rtos(instance->transform_prev.origin.x) + ", curr " + rtos(instance->transform_curr.origin.x) + " ) on tick " + itos(Engine::get_singleton()->get_physics_frames()));
|
||||
#endif
|
||||
|
||||
// make sure AABBs are constantly up to date through the interpolation
|
||||
_instance_queue_update(instance, true);
|
||||
}
|
||||
@ -2526,10 +2443,8 @@ void RenderingServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_v
|
||||
} break;
|
||||
}
|
||||
|
||||
Transform camera_transform = _interpolation_data.interpolation_enabled ? camera->get_transform_interpolated() : camera->transform;
|
||||
|
||||
_prepare_scene(camera_transform, camera_matrix, ortho, camera->env, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), camera->previous_room_id_hint);
|
||||
_render_scene(camera_transform, camera_matrix, 0, ortho, camera->env, p_scenario, p_shadow_atlas, RID(), -1);
|
||||
_prepare_scene(camera->transform, camera_matrix, ortho, camera->env, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), camera->previous_room_id_hint);
|
||||
_render_scene(camera->transform, camera_matrix, 0, ortho, camera->env, p_scenario, p_shadow_atlas, RID(), -1);
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -2909,8 +2824,6 @@ bool RenderingServerScene::free(RID p_rid) {
|
||||
if (camera_owner.owns(p_rid)) {
|
||||
Camera *camera = camera_owner.get(p_rid);
|
||||
|
||||
_interpolation_data.notify_free_camera(p_rid, *camera);
|
||||
|
||||
camera_owner.free(p_rid);
|
||||
memdelete(camera);
|
||||
} else if (scenario_owner.owns(p_rid)) {
|
||||
|
@ -82,20 +82,12 @@ public:
|
||||
uint32_t visible_layers;
|
||||
RID env;
|
||||
|
||||
// transform_prev is only used when using fixed timestep interpolation
|
||||
Transform transform;
|
||||
Transform transform_prev;
|
||||
|
||||
bool interpolated : 1;
|
||||
bool on_interpolate_transform_list : 1;
|
||||
|
||||
bool vaspect : 1;
|
||||
TransformInterpolator::Method interpolation_method : 3;
|
||||
|
||||
int32_t previous_room_id_hint;
|
||||
|
||||
Transform get_transform_interpolated() const;
|
||||
|
||||
Camera() {
|
||||
visible_layers = 0xFFFFFFFF;
|
||||
fov = 70;
|
||||
@ -106,9 +98,6 @@ public:
|
||||
offset = Vector2();
|
||||
vaspect = false;
|
||||
previous_room_id_hint = -1;
|
||||
interpolated = true;
|
||||
on_interpolate_transform_list = false;
|
||||
interpolation_method = TransformInterpolator::INTERP_LERP;
|
||||
}
|
||||
};
|
||||
|
||||
@ -119,8 +108,6 @@ public:
|
||||
virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far);
|
||||
virtual void camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far);
|
||||
virtual void camera_set_transform(RID p_camera, const Transform &p_transform);
|
||||
virtual void camera_set_interpolated(RID p_camera, bool p_interpolated);
|
||||
virtual void camera_reset_physics_interpolation(RID p_camera);
|
||||
virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers);
|
||||
virtual void camera_set_environment(RID p_camera, RID p_env);
|
||||
virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable);
|
||||
@ -411,18 +398,11 @@ public:
|
||||
virtual void set_physics_interpolation_enabled(bool p_enabled);
|
||||
|
||||
struct InterpolationData {
|
||||
void notify_free_camera(RID p_rid, Camera &r_camera);
|
||||
void notify_free_instance(RID p_rid, Instance &r_instance);
|
||||
LocalVector<RID> instance_interpolate_update_list;
|
||||
LocalVector<RID> instance_transform_update_lists[2];
|
||||
LocalVector<RID> *instance_transform_update_list_curr = &instance_transform_update_lists[0];
|
||||
LocalVector<RID> *instance_transform_update_list_prev = &instance_transform_update_lists[1];
|
||||
LocalVector<RID> instance_teleport_list;
|
||||
|
||||
LocalVector<RID> camera_transform_update_lists[2];
|
||||
LocalVector<RID> *camera_transform_update_list_curr = &camera_transform_update_lists[0];
|
||||
LocalVector<RID> *camera_transform_update_list_prev = &camera_transform_update_lists[1];
|
||||
LocalVector<RID> camera_teleport_list;
|
||||
|
||||
bool interpolation_enabled = false;
|
||||
} _interpolation_data;
|
||||
|
@ -290,8 +290,6 @@ public:
|
||||
FUNC4(camera_set_orthogonal, RID, float, float, float)
|
||||
FUNC5(camera_set_frustum, RID, float, Vector2, float, float)
|
||||
FUNC2(camera_set_transform, RID, const Transform &)
|
||||
FUNC2(camera_set_interpolated, RID, bool)
|
||||
FUNC1(camera_reset_physics_interpolation, RID)
|
||||
FUNC2(camera_set_cull_mask, RID, uint32_t)
|
||||
FUNC2(camera_set_environment, RID, RID)
|
||||
FUNC2(camera_set_use_vertical_aspect, RID, bool)
|
||||
|
@ -2030,8 +2030,6 @@ void RenderingServer::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("camera_set_orthogonal", "camera", "size", "z_near", "z_far"), &RenderingServer::camera_set_orthogonal);
|
||||
ClassDB::bind_method(D_METHOD("camera_set_frustum", "camera", "size", "offset", "z_near", "z_far"), &RenderingServer::camera_set_frustum);
|
||||
ClassDB::bind_method(D_METHOD("camera_set_transform", "camera", "transform"), &RenderingServer::camera_set_transform);
|
||||
ClassDB::bind_method(D_METHOD("camera_set_interpolated", "camera", "interpolated"), &RenderingServer::camera_set_interpolated);
|
||||
ClassDB::bind_method(D_METHOD("camera_reset_physics_interpolation", "camera"), &RenderingServer::camera_reset_physics_interpolation);
|
||||
ClassDB::bind_method(D_METHOD("camera_set_cull_mask", "camera", "layers"), &RenderingServer::camera_set_cull_mask);
|
||||
ClassDB::bind_method(D_METHOD("camera_set_environment", "camera", "env"), &RenderingServer::camera_set_environment);
|
||||
ClassDB::bind_method(D_METHOD("camera_set_use_vertical_aspect", "camera", "enable"), &RenderingServer::camera_set_use_vertical_aspect);
|
||||
|
@ -533,8 +533,6 @@ public:
|
||||
virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) = 0;
|
||||
virtual void camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) = 0;
|
||||
virtual void camera_set_transform(RID p_camera, const Transform &p_transform) = 0;
|
||||
virtual void camera_set_interpolated(RID p_camera, bool p_interpolated) = 0;
|
||||
virtual void camera_reset_physics_interpolation(RID p_camera) = 0;
|
||||
virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers) = 0;
|
||||
virtual void camera_set_environment(RID p_camera, RID p_env) = 0;
|
||||
virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user