pandemonium_engine/scene
Haoyu Qiu 9f75f7dfc0 Fix SceneTree not respecting virtual process methods
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-04-21 14:15:45 +02:00
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2d Physics Interpolation 2D - fix light and light occluder resetting 2024-04-06 11:02:42 +02:00
3d Fix build. 2024-04-06 13:46:57 +02:00
animation Fix AnimationTree. 2024-04-06 14:00:16 +02:00
audio File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
debugger File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
gui Removed clips_input() method and _clips_input() virtual method from Control. Made clip_contents to also have an input clipping effect, since I couldn't think any single instance where keeping them separated would be useful. 2024-03-12 17:29:22 +01:00
main Fix SceneTree not respecting virtual process methods 2024-04-21 14:15:45 +02:00
resources Backported from godot4: Save PackedByteArrays as base64 encoded. 2024-04-14 17:32:05 +02:00
register_scene_types.cpp Backported ORMSpatialMaterial from Godot 3.x without any breaking changes. 2024-04-06 12:57:23 +02:00
register_scene_types.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00