Commit Graph

498 Commits

Author SHA1 Message Date
Ninni Pipping
26dc653dcb Bounds fixes in TextureAtlas import 2023-06-28 12:22:18 +02:00
21003539a3 Added warning for the android editor that android will kill the game after a few seconds if it's opened in the same window as the editor and then it goes to the backgond. Should be still enough to see what's the issue of you don't intentionally debug break though. 2023-06-15 12:04:38 +02:00
c68ec30899 Fix warning in the android editor. 2023-06-15 10:20:18 +02:00
1a5cba555c Backported godot4 PR: Support threads in the script debugger
* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.
This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
- reduz
PR 76582
Will be available here after it's merged:
6b176671c4
2023-06-14 14:43:55 +02:00
3afa1142b9 Merged the functionality of BSInputEventKey to InputEventKey. This new setting can make input event keys act as if they are shortcut matched. 2023-06-11 16:06:09 +02:00
37fa118ec4 Ported: Adds a scale_gizmo_handles entry to the Touchscreen editor settings
When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
- m4gr3d
b78935ef51
2023-06-11 13:16:13 +02:00
d6f5dd35e8 Ported: Enable granular control of touchscreen related settings
- m4gr3d
61e41facc7
2023-06-11 12:57:25 +02:00
7e64510427 Ported: Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Auto`: choose how to run the project based on the device screen size
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- m4gr3d
b5a908c985
Removed my force launch adjacent solution in favor of this.
2023-06-11 09:52:39 +02:00
Ninni Pipping
41d0abc83e Fix trim when importing WAV 2023-06-11 09:23:02 +02:00
f058c87868 Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
2023-06-10 20:58:49 +02:00
8b18898609 Backported from godot4: Rework const on NavigationServer methods
`const` is used on all methods, even when they cause modification of the server.  This reworks the methods of the server to only use `const` on method that don't change the state of the server.
- DarkKilauea
a0715b30f9
2023-06-09 22:03:42 +02:00
c11500d480 Ported from godot4: Rename Navigation uses of 'location' to 'position'
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
- smix8
bf1571979c
2023-06-09 10:28:31 +02:00
7acef201ce Fix inconsistent overrides. 2023-06-08 21:00:23 +02:00
ffc0acba42 Fix virtual method overrides. 2023-06-08 20:51:36 +02:00
0438c3cc3f Backported from godot4: Added node for Navigation links .
- DarkKilauea
3dd59013f4
2023-06-08 20:46:09 +02:00
1af5c4c412 Removed the old NavigationPolygonEditorPlugin. 2023-06-06 23:09:16 +02:00
3c9d9bdad4 Ported from godot4: Fix NavigationRegion3D gizmo's odd visual behavior .
- DarkKilauea
92c40bcf32
2023-06-05 19:02:24 +02:00
25078b1437 Ported from godot4: Remove / Replace old Navigation Debug Visualization
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
- smix8
d7f75fab60
2023-06-05 18:56:41 +02:00
654cfb81b7 Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better. 2023-06-05 18:09:53 +02:00
68b9f4c90e Ported from godot4: Add more detailed Navigation Debug Visualization
- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
- smix8
c394ea518e
2023-06-05 18:05:15 +02:00
510ecfa8e4 Fix clang format warning. 2023-06-05 14:57:25 +02:00
cfa4384ad4 Backported from godot4: Fix NavigationMesh baking AABB Editor handling and visuals
Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
- smix8
2023-06-05 14:33:55 +02:00
2114b2239b Split NavigationPolygon and NavigationPolygonInstance into 2 files. Also renamedNavigationPolygonInstance to NavigationRegion2D. 2023-06-03 16:54:48 +02:00
ca982ac507 Ported: Add benchmark logic
Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
- m4gr3d
Also contains some mouse pointer improvements.
2023-05-01 15:32:01 +02:00
a1f241f63b Ported: Make create folder popup support nested folders
- timothyqiu
d6672d8fe4
2023-05-01 12:58:21 +02:00
Haoyu Qiu
6b51409db3 Fix inconsistent file dialog settings usage 2023-05-01 12:25:23 +02:00
Fredia Huya-Kouadio
88fa0e459b Make EditorPropertyLayersGrid responsive to touch taps 2023-05-01 12:13:36 +02:00
bb9f227c73 Ported: Update make_rst.py to match the master version
This does not include master-specific concepts, like
constructors, operators, annotations, and bitfields.
- YuriSizov
0f24d6ecf7
2023-04-15 11:20:13 +02:00
40a9b72afb Ported from godot-plus: Add ability to mute AudioServer.
Adds the option to change the audio driver to the Dummy driver and back at runtime, with a set of MuteState flags - Disabled (user control), Silence (period of silence), Focus Loss (when app is not in focus), and Paused (when app is paused).
Control for the flags is added for the editor in EditorSettings, and for the project in ProjectSettings.
Editor defaults to muted (Dummy driver) when there is no audio output, and automatically switches to active on output. This significantly reduces CPU usage.
- lawnjelly
cedb01fb84
2023-04-10 19:42:23 +02:00
8ab1998fcb Ported from godot 4: Optimize Node::add_child validation
Adding 10k nodes is almost twice as fast.
- reduz
223ce4fcb9
2023-04-10 18:10:22 +02:00
27920ca1a7 Make sure that the script editor is the 3rd tab. I implemented the simplest solution I could think for now. If more control is needed in the future, EditorPlugins will likely need a priority queue (or some different, more generic solution). 2023-03-19 11:02:20 +01:00
054332ae8d Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
9146ddfbbd Ported: Backport a simpler version of the accent color for check icons
- YeldhamDev
7173565250
2023-03-12 14:34:43 +01:00
1d5008de07 Ported: Default update_vital_only to true for Android and Web editor
Android devices will typically be powered from battery. This PR defaults the editor on Android to use `update_vital_only` mode, using as little power as possible, in order to conserve battery.
Also shows the update spinner by default, to emphasize that vital updates only is occurring, and allow easy switching out of the mode.
- lawnjelly
0876a16bde
2023-03-12 12:54:07 +01:00
c356806ebf Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
- Paulb23
bc4cee4458
2023-02-21 01:30:59 +01:00
6026725f3b Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
8f311ca275 Prefix class names in the editor_script_editor module with Editor. Pt 1. 2023-02-18 16:37:54 +01:00
990f8aaecd Prefix filenames in the editor_script_editor module with editor_. 2023-02-18 16:22:59 +01:00
6e88ad5bae Moved the editor_code_editor module to the editor_modules folder. 2023-02-18 15:45:50 +01:00
a14821587f Renamed the code_editor module to editor_code_editor. 2023-02-18 15:31:58 +01:00
65c91c6899 Moved ScriptEditorPlugin and ScriptEditor out from the editor folder. 2023-02-18 15:08:56 +01:00
e32e63242b Moved ScriptEditor and ScriptEditorPlugin to a new editor subfolder. 2023-02-18 14:36:51 +01:00
4dd84847eb Moved ScriptEditor to it's own file. 2023-02-18 13:22:43 +01:00
7c946c9ba9 Separated shader editor into a new module. 2023-02-18 09:44:05 +01:00
8d7090241a Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
1b30a48d65 Move out script editor's initialization from EditorNode. 2023-02-17 21:29:44 +01:00
9cd2927fcc Move the editor's script text editor into the new code_editor module. 2023-02-17 20:57:16 +01:00
5dc5aea278 Re-enable remote debugging in the android editor build. 2023-02-08 11:47:35 +01:00
21dfdd9455 Use bool instead of int for the new property. 2023-02-08 09:38:07 +01:00
0eb9d6648f Added a setting to force launch the project in an adjacent window in the android editor. 2023-02-08 09:25:47 +01:00
db67fa53ea Ported: Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
- m4gr3d
8170b7ae1e
2023-02-07 02:50:11 +01:00
stmSi
a2661adba8 Suggest Filename in Remote Tree File Dialog 2023-02-07 01:09:03 +01:00
Haoyu Qiu
fb88b9813f Fix error when dropping script into script editor 2023-01-16 14:25:15 +01:00
2cd4e4d828 Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
1b0aac6028 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
b240df7df6 Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
0a31a3b594 Don't enable remote debugging in the android editor for now. This fixes black screen when a project encounters a script error. 2022-12-31 16:46:13 +01:00
213f393293 Fix typos with codespell. 2022-12-22 19:51:25 +01:00
09ad2db471 Updated the translation from godot master. 2022-12-22 19:26:59 +01:00
eb219dbfb4 Ported: EditorInspectorSection is not folded when clicking under the font - Maran23
51859286a6
2022-12-22 18:59:23 +01:00
1d009e3fe0 Ported: Fix property link not working in MultiNodeEdit
This is due to the `p_field` in the `EditorProperty::emit_changed`.
`p_field` only works for `MultiNodeEdit`, not for other objects.
- Rindbee and timothyqiu
9056cc9c2a
2022-12-22 18:54:24 +01:00
b8009c85f4 Ported: Add vector value linking - KoBeWi and timothyqiu
9499ebecee
2022-12-22 18:50:17 +01:00
e5df1644c7 Skip properties with the 'PROPERTY_HINT_BUTTON' hint when building docs. 2022-12-22 18:16:58 +01:00
f668ceb512 Ported: Update the visibility logic for the spatial editor navigation controls - m4gr3d
0825859a94
2022-12-22 18:01:19 +01:00
bad1d64314 Fix compile and small cleanups after the backports. 2022-12-22 15:24:53 +01:00
Haoyu Qiu
4a51392d12 Add open scene button in Inspector for PackedScene resource 2022-12-22 14:35:00 +01:00
Rémi Verschelde
ebff4709e2 Fix some Clang -Wunused-but-set-variable warnings 2022-12-22 14:31:52 +01:00
Zak
b5c01b8703 Add uri property for LinkButton
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit d73a9b56b08864b5e5ccf0df910190b064ff7463)
2022-12-22 14:23:04 +01:00
Tomasz Chabora
3b7b860b18 Keep property values when extending script
(cherry picked from commit 44cf3c22acb140cc2f19f1062c0a4c0a931fd27b)
2022-12-22 14:19:58 +01:00
Anilforextra
522c324760 Enable material editor preview to be rotated.
(cherry picked from commit d4ee903004637b6ba12eef004a4d9006462c83b6)
2022-12-22 14:16:06 +01:00
kobewi
5269b803e5 Fix crash in EditorPropertyArray
(cherry picked from commit d80a2a89f07dfddc734c18ac8f565b968eb789c8)
2022-12-22 13:43:35 +01:00
94a9792d02 Rearranged ViewportNavigationControl. 2022-12-12 15:55:25 +01:00
422629c281 Bind ViewportNavigationControl::_on_mouse_entered. 2022-12-11 20:06:18 +01:00
ea67b36916 Ported: Minor tweaks/polish to the navigation controls to prevent interference:
- Reduce controls size
- Enable opacity on hover to increase visibility
- m4gr3d
f1e6ecd3b5
2022-12-11 19:30:42 +01:00
kobewi
fe154362b1 Improvements to EditorResourcePicker
(cherry picked from commit 9568789a9d7845a7224cadea996d009463e87125)
2022-12-11 19:15:30 +01:00
alex-pahdo
6ebc813e48 Add more info to WAV import errors
Print mismatched header contents and file size, which can provide more clues to users when debugging.

(cherry picked from commit f5d256b118914817e2c7ac5c35421e2767fc1e79)
2022-12-11 19:11:36 +01:00
asalazar516
8c306efe22 Add missing argument to AnimationNodeBlendTreeEditor::_delete_nodes_request 2022-12-11 19:06:49 +01:00
Marius Hanl
a32008c1ea Update project window title when a project setting was changed
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-12-11 19:05:02 +01:00
Haoyu Qiu
6484327489 Make Camera3D gizmo clickable
(cherry picked from commit ca9063fe4ecbf261768d9e21fb0fb5d83bb2dfa8)
2022-12-11 19:02:40 +01:00
Pedro J. Estébanez
1e7c186b9a Create reset tracks with the right update mode
(cherry picked from commit b46a2aaa4bb4ed89be2e8fb8cdde9258f72172c8)
2022-12-11 18:39:03 +01:00
kobewi
c9ae510fe5 Advance animation after confirming
(cherry picked from commit 798f9c8632c62c52d6053c42250e6c02be1e1427)
2022-12-11 18:33:45 +01:00
Rémi Verschelde
f3801032b8 Add editor setting for AcceptDialog OK/Cancel buttons positioning
The position (left/right) of the Cancel and OK buttons in AcceptDialog
are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK.

Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one,
though it's not consistent with Qt/KDE applications which follow the Windows
convention.

Since that can't satisfy everyone, it's best if it's configurable also for the
editor (it's already configurable for the project).

Fixes #59379.

(cherry picked from commit 9bb05de89fcc286a0d78bea12dc779a56c274fb0)
2022-12-11 18:33:23 +01:00
Windy Darian
159649099d Don't try to import unknown dependency from scan
Only import dependency we know how to import, since custom resource may have .gd in dependency list which doesn't have an importer

(cherry picked from commit 0463a445c4470509d581747bd272b0a76227c723)
2022-11-30 19:28:28 +01:00
kleonc
16b4bc25e9 Fix checking if script is attached to any node belonging to scene
(cherry picked from commit 7f7966e10aa6b193012a36751dfc9f8c570b8659)
2022-11-30 19:27:33 +01:00
Rémi Verschelde
7cfc7d4106 Debugger: Fix fetching source to link C++ error on GitHub
Fixes #66974.

(cherry picked from commit 4d29346a7413db874b03525112211a1368036d4d)
2022-11-30 19:26:32 +01:00
kleonc
781b1915d3 SpriteFramesEditor Fix calculating frame index from mouse position
(cherry picked from commit d1359579874b747ab34bdbdb23411b5dc733a609)
2022-11-30 19:22:23 +01:00
Alfred Reinold Baudisch
1d8716a903 Cast dragged file extension name to lowercase, closes #68104
(cherry picked from commit 07e367cb0b07f02fef92420fde53e05be3d4b247)
2022-11-30 19:21:43 +01:00
3265fb9e1d Ported: Project Manager: Fix hacky code for project rename
Instantiating a new ProjectSettings is *not* the way to go.
ConfigFile works just fine to read/change a single value.
Fixes memory leaks as the instantiated ProjectSettings was never freed.
Forbid doing this to prevent such problems.
Fixes #25661.
- akien-mga
9a340a2868
2022-11-30 19:19:02 +01:00
VolTer
cbfa40ae94 Stopped edge stripping when using Find in Files
(cherry picked from commit 0179791e85944cabd64534abaaf89cc067618f0f)
2022-11-30 19:11:46 +01:00
bdf4922a1e Ported:
Add navigation control to the spatial editor viewport for the Android editor.
- m4gr3d
cc59e18c9b
2022-11-30 18:30:32 +01:00
aae204935b Fix compile. 2022-11-30 15:07:06 +01:00
f06d4411f4 Fix compile. 2022-11-30 15:03:43 +01:00
Haoyu Qiu
2d7145e936 Add built-in action toggle in Input Map settings 2022-11-30 15:00:12 +01:00
Hendrik Brucker
b85a3cbce3 Add Gradient resource preview generator
Co-Authored-By: Haoyu Qiu <timothyqiu32@gmail.com>
2022-11-30 14:51:39 +01:00
Marius Hanl
13e1941f87 Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit)
The editor inspector will now get the edited class name from the MultiNodeEdit when it is used.
The name of the selected nodes is searched in the scene and if not found in the parent class(es).

This is a mostly clean backport from Godot 4.0.
2022-11-30 14:36:27 +01:00
Haoyu Qiu
7ee4ed4647 Fix wrong owner for editor plugin created nodes in instanced scene 2022-11-30 14:30:02 +01:00
617286dd27 Don't let the SceneTreeDock add the root node buttons more than once. 2022-11-20 23:47:20 +01:00
a286c2ecd9 Now custom nodes can be added to the SceneTreeDock's create root node page. 2022-11-20 23:15:42 +01:00
afc171a4a4 Added a new editor_docs setting to the build. Disabling it can help when quick iteration times are desired. Setting it to false saves about 4 seconds of compile time for me (in the current stripped slim build that I'm working on). 2022-11-16 12:56:01 +01:00
Jean-Michel Bernard
52fdae0600 Prevent docks to be reset to first tab when switching dock visibility 2022-11-13 00:52:35 +01:00
Haoyu Qiu
177d20aeef Remove leading spaces from enumerator name hints 2022-11-13 00:26:34 +01:00
0b37d5ec86 Now the Access as Unique Name option is in the right place when right clicking the scene tree. 2022-10-16 23:52:10 +02:00
d963444bad Removed unused variables from the SceneTreeDock. 2022-10-16 23:46:55 +02:00
03376128ae Replaces the default project editor icon, and the logo editor icon. 2022-10-11 17:42:31 +02:00
829aeda5b1 Remove unused code. 2022-10-11 12:19:37 +02:00
120844df50 Also update editor.pot file. 2022-10-09 12:00:43 +02:00
41a916deb8 Update hungarian translation from godot. 2022-10-09 11:59:57 +02:00
3f86c49d1e Now all gozmo plugins return gizmo names properly. 2022-10-09 00:52:52 +02:00
e003437196 Get gizmo names using the proper method for the toggle popup in the SpatialEditor. 2022-10-09 00:34:31 +02:00
5a4bcf4be3 Fix errors on new scene creation. 2022-10-09 00:21:43 +02:00
51acd0c9d6 Fix setting all EDITOR_DEFs for the gridmap editor. 2022-10-08 23:41:54 +02:00
04bc4be35c Remove unused file selector from EditorNode. 2022-10-08 23:36:08 +02:00
48d50bed1d Now menu items can be added to the convert menu in the editor. 2022-10-08 22:32:52 +02:00
Haoyu Qiu
556b7564cd Center icons vertically in editor docs' hierarchy 2022-10-08 17:32:36 +02:00
Rémi Verschelde
a353560086 Debugger: Clear stack dump on execution stop
Fixes #34198.
2022-10-08 17:05:21 +02:00
Micky
042b592de5 Fix crash when ScriptEditor accesses Script with no language set 2022-10-08 16:59:54 +02:00
182dbce670 Fix compile. 2022-10-08 16:57:21 +02:00
Micky
0097a77afd Add type icons to editor docs' hierarchy
Backport of #64847 and #65248
2022-10-08 16:53:43 +02:00
Micky
4b36329881 Make "Access as Unique Name" a shortcut
Backport of #65134
2022-10-08 16:52:42 +02:00
bruvzg
160462c57b Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-10-08 16:37:21 +02:00
Michael Alexsander
6730fc8f0f Shrink shader editor's oversized borders
(cherry picked from commit c2553f530be9c137fe992d5d4521e13de92a32b2)
2022-10-08 16:21:25 +02:00
dzil123
ace2a22838 Ignore node rename if already exited blend tree
(cherry picked from commit f9bee9099457a7e582ad785f5134a86ed1f8fac5)
2022-10-08 16:20:50 +02:00
ce58de4e2e Added an option to automatically reload or save instead of asking what to do after a file changed outside the editor. 2022-10-04 17:59:33 +02:00
f30076a9f5 Ported: Disable menus and functionality that are not relevant on the Android Editor port - m4gr3d
1f23bac645
2022-09-17 17:36:35 +02:00
6b9e851e5c Ported: Fix issue causing the project manager to crash because of missing path argument
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
- m4gr3d
4be7c91cd9
2022-09-17 17:27:50 +02:00
7268ef04f7 Ported: Enable long press, pan and scale gestures for the Godot Android Editor
Fix the bug causing the editor to crash when running the project.
- m4gr3d
63df48a59c
2022-09-17 17:01:46 +02:00
d39fb5c4ad Fix compile. 2022-09-17 00:03:47 +02:00
Micky
06202f66b9 Fix tool script button color overriding custom type color
Also adds a small note on the tooltip noting the custom type.

(cherry picked from commit 65cc721eb94ee67315bacc9caadb0d36ff221b13)
2022-09-17 00:01:33 +02:00
Abhinav Chennubhotla
cbdc659738 Fix code folding icon color not matching defined color
Cherrypick of #58457 in master

Caused by reusing icons from the main editor in the code editor. These
icons were converted based on the main editor theme and not the code
editor theme.

    - Create new icons for use specifically in the code editor
    - Add these icons to the exceptions when converting dark theme icons
    to light theme automatically
    - Change the default value of the code folding color to match previous
    color
    - Code folding icon is now pure white by default to correctly match
    the color defined in settings
2022-09-16 23:38:34 +02:00
lawnjelly
41cc0cd554 Fix RayCast2DEditor uninitialized value
node was previously read before being set. Found by Valgrind.
2022-09-16 23:35:04 +02:00
lawnjelly
95dddc0e9e FindBar fix uninitialized results_count
Found by Valgrind.
2022-09-16 23:31:04 +02:00
Fredia Huya-Kouadio
58e935b746 Disable logic that triggers automatic focus gain as the Godot Editor is loaded
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
2022-09-16 23:28:31 +02:00
Micky
7f3a0cbd0a Modify newlines in Editor Spin Slider tooltip
Makes both key suggestions easier to read.

(cherry picked from commit a2ba189fef5d7e8b0278c8de3802fb925097befa)
2022-09-16 23:16:49 +02:00
ad17c39ad4 Fix compile. 2022-09-16 23:06:25 +02:00
Micky
4487e18750 Mark Script button if it's tool in Scene Tree Editor
Also adds a note on the tooltip if the Script is tool.

The color is the same one used on the Script Editor's script list.

(cherry picked from commit ad5ff9f78fe0bab4572085803f224026273fd4aa)
2022-09-16 23:04:00 +02:00
kobewi
65e1217d59 Allow to change the Stop shortcut used at runtime
(cherry picked from commit 409613ba7ba50e6cc985c61f6dcc482bac68746e)
2022-09-16 22:59:29 +02:00
Atlinx
8e7bcc2ee0 Add missing parameters for signal in docs
(cherry picked from commit 0e3097c023fa4562d44fa102bd2ef8e456f8901a)
2022-09-16 22:39:23 +02:00
Kongfa Waroros
1f3b5fde4e Update all AnimationTree's editors when editing
(cherry picked from commit 0f17fe642c8ec21b7877cd3f6911f22ba0874255)
2022-09-16 22:35:12 +02:00
Yuri Sizov
211cd1e46a Remove Inspector tooltip hack that never actually worked 2022-09-16 21:57:00 +02:00
dec36df719 Fix compile. 2022-09-16 21:55:48 +02:00
Hugo Locurcio
34cda4b11b Add a [kbd] tag for highlighting keyboard shortcuts in the editor help
This allows backporting documentation from the `master` branch more easily,
as it already features the `[kbd]` tag.

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-09-16 21:49:06 +02:00
Hugo Locurcio
ddba4438ae Remove unused Create Signal Callbacks editor setting
This setting wasn't referred to anywhere.
2022-09-16 21:46:58 +02:00
reduz
95f8c781e1 Simplify Subresource Saving
Redo edited subresource (and resource) saving in a much more simplified way.
I think this should work (unless I am missing something) and be faster than what is there.
It should also supersede #55885.

I am not 100% entirely convinced that this approach works, but I think it should so please test.

(cherry picked from commit 9eb5f2a0d79fb761235e77d369ee2f38fceb094a)
2022-09-16 21:23:31 +02:00
Jummit
059d393d42 Keep Perspective menu open on selection
Makes the Perspective menu consistent with the View menu in the 3D
viewport. This allows for quicker inspection of the scene, and makes
missclicks more forgiving.

(cherry picked from commit e3ab344af9839bbe1ffa690093acd9ea7ffde554)
2022-09-16 21:19:38 +02:00
Hugo Locurcio
73588d4a25 Add support for documenting most editor settings in the class reference
Settings defined in editor plugins are missing (about 100 of them),
but all other settings (about 200 of them) can now be documented in the
EditorSettings class.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 63ce655e75e9d46c8b588ff258c3f50d5290c553)
2022-09-16 21:16:40 +02:00
Aaron Franke
a7d1445c9c Allow exporting PCK files without export templates installed
(cherry picked from commit 8d81ce9561748b9a231af70323ddffd288e189ab)
2022-09-16 19:49:35 +02:00
eecd2b11df Fix build. 2022-09-16 12:27:55 +02:00
8265045030 Ported: SceneTreeDock Toggling unique name in owner for all selected nodes - kleonc
6417b999ee
2022-09-16 12:16:37 +02:00
b886d14cf5 Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
24a1580dbf Renamed the files aswell. 2022-08-29 17:33:10 +02:00