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Don't let the SceneTreeDock add the root node buttons more than once.
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@ -3101,6 +3101,14 @@ void SceneTreeDock::_update_create_root_dialog() {
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}
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if (beginner_nodes) {
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for (int i = 0; i < beginner_nodes->get_child_count(); ++i) {
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Button *button = Object::cast_to<Button>(beginner_nodes->get_child(i));
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if (button && button->has_meta("custom_root_button")) {
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button->queue_delete();
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}
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}
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for (int i = 0; i < _custom_scene_root_classes.size(); ++i) {
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CustomSceneRootClassEntry e = _custom_scene_root_classes[i];
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@ -3109,6 +3117,7 @@ void SceneTreeDock::_update_create_root_dialog() {
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button->set_text(TTR(e.name));
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button->set_clip_text(true);
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button->set_icon(EditorNode::get_singleton()->get_class_icon(e.class_name));
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button->set_meta("custom_root_button", true);
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button->connect("pressed", this, "_custom_root_selected", make_binds(e.class_name));
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}
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}
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