Removed the old NavigationPolygonEditorPlugin.

This commit is contained in:
Relintai 2023-06-06 23:09:16 +02:00
parent 919a1ddd14
commit 1af5c4c412
3 changed files with 0 additions and 214 deletions

View File

@ -126,7 +126,6 @@
#include "editor/plugins/mesh_editor_plugin.h"
#include "editor/plugins/mesh_instance_editor_plugin.h"
#include "editor/plugins/multimesh_editor_plugin.h"
#include "editor/plugins/navigation_polygon_editor_plugin.h"
#include "editor/plugins/packed_scene_editor_plugin.h"
#include "editor/plugins/path_2d_editor_plugin.h"
#include "editor/plugins/path_editor_plugin.h"
@ -7018,7 +7017,6 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(Line2DEditorPlugin(this)));
add_editor_plugin(memnew(Polygon2DEditorPlugin(this)));
add_editor_plugin(memnew(LightOccluder2DEditorPlugin(this)));
add_editor_plugin(memnew(NavigationPolygonEditorPlugin(this)));
add_editor_plugin(memnew(GradientEditorPlugin(this)));
add_editor_plugin(memnew(CollisionShape2DEditorPlugin(this)));
add_editor_plugin(memnew(CurveEditorPlugin(this)));

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@ -1,134 +0,0 @@
/*************************************************************************/
/* navigation_polygon_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "navigation_polygon_editor_plugin.h"
#include "core/math/vector2.h"
#include "core/os/memory.h"
#include "core/object/undo_redo.h"
#include "core/string/ustring.h"
#include "core/containers/vector.h"
#include "scene/2d/navigation_polygon_instance.h"
#include "scene/resources/navigation_polygon.h"
#include "scene/main/node.h"
class EditorNode;
class Node2D;
Ref<NavigationPolygon> NavigationPolygonEditor::_ensure_navpoly() const {
Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
if (!navpoly.is_valid()) {
navpoly = Ref<NavigationPolygon>(memnew(NavigationPolygon));
node->set_navigation_polygon(navpoly);
}
return navpoly;
}
Node2D *NavigationPolygonEditor::_get_node() const {
return node;
}
void NavigationPolygonEditor::_set_node(Node *p_polygon) {
node = Object::cast_to<NavigationPolygonInstance>(p_polygon);
}
int NavigationPolygonEditor::_get_polygon_count() const {
Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
if (navpoly.is_valid()) {
return navpoly->get_outline_count();
} else {
return 0;
}
}
Variant NavigationPolygonEditor::_get_polygon(int p_idx) const {
Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
if (navpoly.is_valid()) {
return navpoly->get_outline(p_idx);
} else {
return Variant(Vector<Vector2>());
}
}
void NavigationPolygonEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
Ref<NavigationPolygon> navpoly = _ensure_navpoly();
navpoly->set_outline(p_idx, p_polygon);
navpoly->make_polygons_from_outlines();
}
void NavigationPolygonEditor::_action_add_polygon(const Variant &p_polygon) {
Ref<NavigationPolygon> navpoly = _ensure_navpoly();
undo_redo->add_do_method(navpoly.ptr(), "add_outline", p_polygon);
undo_redo->add_undo_method(navpoly.ptr(), "remove_outline", navpoly->get_outline_count());
undo_redo->add_do_method(navpoly.ptr(), "make_polygons_from_outlines");
undo_redo->add_undo_method(navpoly.ptr(), "make_polygons_from_outlines");
}
void NavigationPolygonEditor::_action_remove_polygon(int p_idx) {
Ref<NavigationPolygon> navpoly = _ensure_navpoly();
undo_redo->add_do_method(navpoly.ptr(), "remove_outline", p_idx);
undo_redo->add_undo_method(navpoly.ptr(), "add_outline_at_index", navpoly->get_outline(p_idx), p_idx);
undo_redo->add_do_method(navpoly.ptr(), "make_polygons_from_outlines");
undo_redo->add_undo_method(navpoly.ptr(), "make_polygons_from_outlines");
}
void NavigationPolygonEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
Ref<NavigationPolygon> navpoly = _ensure_navpoly();
undo_redo->add_do_method(navpoly.ptr(), "set_outline", p_idx, p_polygon);
undo_redo->add_undo_method(navpoly.ptr(), "set_outline", p_idx, p_previous);
undo_redo->add_do_method(navpoly.ptr(), "make_polygons_from_outlines");
undo_redo->add_undo_method(navpoly.ptr(), "make_polygons_from_outlines");
}
bool NavigationPolygonEditor::_has_resource() const {
return node && node->get_navigation_polygon().is_valid();
}
void NavigationPolygonEditor::_create_resource() {
if (!node) {
return;
}
undo_redo->create_action(TTR("Create Navigation Polygon"));
undo_redo->add_do_method(node, "set_navigation_polygon", Ref<NavigationPolygon>(memnew(NavigationPolygon)));
undo_redo->add_undo_method(node, "set_navigation_polygon", Variant(REF()));
undo_redo->commit_action();
_menu_option(MODE_CREATE);
}
NavigationPolygonEditor::NavigationPolygonEditor(EditorNode *p_editor) :
AbstractPolygon2DEditor(p_editor) {
node = nullptr;
}
NavigationPolygonEditorPlugin::NavigationPolygonEditorPlugin(EditorNode *p_node) :
AbstractPolygon2DEditorPlugin(p_node, memnew(NavigationPolygonEditor(p_node)), "NavigationPolygonInstance") {
}

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@ -1,78 +0,0 @@
#ifndef NAVIGATIONPOLYGONEDITORPLUGIN_H
#define NAVIGATIONPOLYGONEDITORPLUGIN_H
/*************************************************************************/
/* navigation_polygon_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "core/object/object.h"
#include "core/object/reference.h"
#include "core/variant/variant.h"
class EditorNode;
class NavigationPolygon;
class NavigationPolygonInstance;
class Node2D;
class Node;
class NavigationPolygonEditor : public AbstractPolygon2DEditor {
GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor);
NavigationPolygonInstance *node;
Ref<NavigationPolygon> _ensure_navpoly() const;
protected:
virtual Node2D *_get_node() const;
virtual void _set_node(Node *p_polygon);
virtual int _get_polygon_count() const;
virtual Variant _get_polygon(int p_idx) const;
virtual void _set_polygon(int p_idx, const Variant &p_polygon) const;
virtual void _action_add_polygon(const Variant &p_polygon);
virtual void _action_remove_polygon(int p_idx);
virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon);
virtual bool _has_resource() const;
virtual void _create_resource();
public:
NavigationPolygonEditor(EditorNode *p_editor);
};
class NavigationPolygonEditorPlugin : public AbstractPolygon2DEditorPlugin {
GDCLASS(NavigationPolygonEditorPlugin, AbstractPolygon2DEditorPlugin);
public:
NavigationPolygonEditorPlugin(EditorNode *p_node);
};
#endif // NAVIGATIONPOLYGONEDITORPLUGIN_H