pandemonium_engine/editor
Relintai 7e64510427 Ported: Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Auto`: choose how to run the project based on the device screen size
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- m4gr3d
b5a908c985
Removed my force launch adjacent solution in favor of this.
2023-06-11 09:52:39 +02:00
..
doc Ported: Update make_rst.py to match the master version 2023-04-15 11:20:13 +02:00
fileserver Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
icons Backported from godot4: Added node for Navigation links . 2023-06-08 20:46:09 +02:00
import Fix trim when importing WAV 2023-06-11 09:23:02 +02:00
plugins Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
translations
animation_bezier_editor.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
animation_bezier_editor.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
animation_track_editor_plugins.cpp
animation_track_editor_plugins.h
animation_track_editor.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
animation_track_editor.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
array_property_edit.cpp
array_property_edit.h
audio_stream_preview.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
audio_stream_preview.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
connections_dialog.cpp Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
connections_dialog.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
create_dialog.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
create_dialog.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
dependency_editor.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
dependency_editor.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
dictionary_property_edit.cpp
dictionary_property_edit.h
directory_create_dialog.cpp Ported: Make create folder popup support nested folders 2023-05-01 12:58:21 +02:00
directory_create_dialog.h Ported: Make create folder popup support nested folders 2023-05-01 12:58:21 +02:00
editor_about.cpp
editor_about.h
editor_atlas_packer.cpp
editor_atlas_packer.h
editor_audio_buses.cpp
editor_audio_buses.h
editor_autoload_settings.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_autoload_settings.h
editor_builders.py
editor_data.cpp Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
editor_data.h Moved the editor_code_editor module to the editor_modules folder. 2023-02-18 15:45:50 +01:00
editor_dir_dialog.cpp
editor_dir_dialog.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_export.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_export.h Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_file_dialog.cpp
editor_file_dialog.h
editor_file_system.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_file_system.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_folding.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_folding.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_fonts.cpp Ported: Add benchmark logic 2023-05-01 15:32:01 +02:00
editor_fonts.h
editor_help_search.cpp Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
editor_help_search.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_help.cpp Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
editor_help.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_inspector.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_inspector.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_layouts_dialog.cpp
editor_layouts_dialog.h
editor_log.cpp
editor_log.h
editor_network_profiler.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_network_profiler.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_node.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_node.h Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_path.cpp Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
editor_path.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
editor_plugin.h Make sure that the script editor is the 3rd tab. I implemented the simplest solution I could think for now. If more control is needed in the future, EditorPlugins will likely need a priority queue (or some different, more generic solution). 2023-03-19 11:02:20 +01:00
editor_profiler.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_profiler.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_properties_array_dict.cpp
editor_properties_array_dict.h
editor_properties.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_properties.h Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_property_name_processor.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_property_name_processor.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_resource_picker.cpp Prefix class names in the editor_script_editor module with Editor. Pt 1. 2023-02-18 16:37:54 +01:00
editor_resource_picker.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_resource_preview.cpp
editor_resource_preview.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_run_native.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_run_native.h Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_run_script.cpp
editor_run_script.h
editor_run.cpp Ported: Add setting to control the window used to run the project for the Android editor 2023-06-11 09:52:39 +02:00
editor_run.h Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp
editor_sectioned_inspector.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_settings.cpp Ported: Add setting to control the window used to run the project for the Android editor 2023-06-11 09:52:39 +02:00
editor_settings.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_spin_slider.cpp
editor_spin_slider.h
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp Ported: Add benchmark logic 2023-05-01 15:32:01 +02:00
editor_themes.h
editor_translation.cpp
editor_translation.h
editor_zoom_widget.cpp
editor_zoom_widget.h
export_template_manager.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
export_template_manager.h
filesystem_dock.cpp Ported: Make create folder popup support nested folders 2023-05-01 12:58:21 +02:00
filesystem_dock.h Ported: Make create folder popup support nested folders 2023-05-01 12:58:21 +02:00
find_in_files.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
find_in_files.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
groups_editor.cpp
groups_editor.h
import_defaults_editor.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
import_defaults_editor.h
import_dock.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
import_dock.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
inspector_dock.cpp Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
inspector_dock.h
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp
node_dock.h
pane_drag.cpp
pane_drag.h
plugin_config_dialog.cpp
plugin_config_dialog.h
progress_dialog.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
progress_dialog.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
project_export.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
project_export.h
project_manager.cpp Ported: Add benchmark logic 2023-05-01 15:32:01 +02:00
project_manager.h
project_settings_editor.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
project_settings_editor.h
property_editor.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
property_editor.h
property_selector.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
property_selector.h
quick_open.cpp
quick_open.h
register_exporters.h
rename_dialog.cpp
rename_dialog.h
reparent_dialog.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
reparent_dialog.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
scene_tree_dock.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
scene_tree_editor.cpp Ported from godot 4: Optimize Node::add_child validation 2023-04-10 18:10:22 +02:00
scene_tree_editor.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
script_create_dialog.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
script_create_dialog.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
script_editor_debugger.cpp Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
script_editor_debugger.h Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
SCsub
settings_config_dialog.cpp Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
settings_config_dialog.h
spatial_editor_gizmos.cpp Ported from godot4: Rename Navigation uses of 'location' to 'position' 2023-06-09 10:28:31 +02:00
spatial_editor_gizmos.h Fix virtual method overrides. 2023-06-08 20:51:36 +02:00