Fix compile.

This commit is contained in:
Relintai 2022-09-17 00:03:47 +02:00
parent b15f19911e
commit d39fb5c4ad

View File

@ -373,13 +373,13 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
// Can't set tooltip after adding button, need to do it before.
if (script->is_tool()) {
additional_notes += "\n" + TTR("This script is currently running in the editor.");
button_color = get_color("accent_color", "Editor");
button_color = get_theme_color("accent_color", "Editor");
}
if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
additional_notes += "\n" + TTR("This script is a custom type.");
button_color.a = 0.5;
}
item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path() + additional_notes);
item->add_button(0, get_theme_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path() + additional_notes);
item->set_button_color(0, item->get_button_count(0) - 1, button_color);
}