Ported from godot4: Remove / Replace old Navigation Debug Visualization

- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
- smix8
d7f75fab60
This commit is contained in:
Relintai 2023-06-05 18:56:41 +02:00
parent b6de23ac8a
commit 25078b1437
9 changed files with 15 additions and 169 deletions

View File

@ -529,9 +529,6 @@
<member name="debug/shapes/collision/shape_color" type="Color" setter="" getter="" default="Color( 0, 0.6, 0.7, 0.42 )">
Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/disabled_geometry_color" type="Color" setter="" getter="" default="Color( 1, 0.7, 0.1, 0.4 )">
Color of the disabled navigation geometry, visible when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/edge_connection_color" type="Color" setter="" getter="" default="Color(1, 0, 1, 1)">
Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
</member>
@ -550,9 +547,6 @@
<member name="debug/shapes/navigation/enable_geometry_face_random_color" type="bool" setter="" getter="" default="true">
If enabled, colorizes each navigation mesh polygon face with a random color when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/geometry_color" type="Color" setter="" getter="" default="Color( 0.1, 1, 0.7, 0.4 )">
Color of the navigation geometry, visible when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/geometry_edge_color" type="Color" setter="" getter="" default="Color(0.5, 1, 1, 1)">
Color to display enabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
</member>

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@ -5665,8 +5665,6 @@ void EditorNode::_project_settings_changed() {
SceneTree *tree = get_tree();
tree->set_debug_collisions_color(GLOBAL_GET("debug/shapes/collision/shape_color"));
tree->set_debug_collision_contact_color(GLOBAL_GET("debug/shapes/collision/contact_color"));
tree->set_debug_navigation_color(GLOBAL_GET("debug/shapes/navigation/geometry_color"));
tree->set_debug_navigation_disabled_color(GLOBAL_GET("debug/shapes/navigation/disabled_geometry_color"));
#ifdef DEBUG_ENABLED
NavigationServer::get_singleton_mut()->set_debug_navigation_edge_connection_color(GLOBAL_GET("debug/shapes/navigation/edge_connection_color"));

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@ -32,8 +32,8 @@
#include "core/io/marshalls.h"
#include "core/object/message_queue.h"
#include "scene/3d/light.h"
#include "mesh_library.h"
#include "scene/3d/light.h"
#include "scene/resources/physics_material.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/surface_tool.h"
@ -41,8 +41,8 @@
#include "servers/navigation_server.h"
#include "servers/rendering_server.h"
#include "scene/resources/world_3d.h"
#include "scene/resources/navigation_mesh.h"
#include "scene/resources/world_3d.h"
bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
@ -576,6 +576,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
}
nm.region = region;
#ifdef DEBUG_ENABLED
// add navigation debugmesh visual instances if debug is enabled
SceneTree *st = SceneTree::get_singleton();
if (st && st->is_debugging_navigation_hint()) {
@ -583,13 +584,13 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
RID navmesh_debug_rid = navmesh->get_debug_mesh()->get_rid();
nm.navmesh_debug_instance = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(nm.navmesh_debug_instance, navmesh_debug_rid);
RS::get_singleton()->mesh_surface_set_material(navmesh_debug_rid, 0, st->get_debug_navigation_material()->get_rid());
}
if (is_inside_tree()) {
RS::get_singleton()->instance_set_scenario(nm.navmesh_debug_instance, get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_transform(nm.navmesh_debug_instance, get_global_transform() * nm.xform);
}
}
#endif // DEBUG_ENABLED
}
g.navmesh_ids[E->get()] = nm;
}

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@ -40,6 +40,10 @@
#include "servers/physics_2d_server.h"
#include "servers/rendering/rendering_server_canvas_helper.h"
#ifdef DEBUG_ENABLED
#include "servers/navigation_server.h"
#endif // DEBUG_ENABLED
void TileMap::Quadrant::clear_navpoly() {
for (RBMap<PosKey, Quadrant::NavPoly>::Element *E = navpoly_ids.front(); E; E = E->next()) {
RID region = E->get().region;
@ -370,7 +374,7 @@ void TileMap::update_dirty_quadrants() {
SceneTree *st = SceneTree::get_singleton();
Color debug_collision_color;
Color debug_navigation_color;
Color debug_navigation_color = Color(0.5, 1.0, 1.0, 1.0);
bool debug_shapes = false;
if (st) {
@ -387,7 +391,9 @@ void TileMap::update_dirty_quadrants() {
bool debug_navigation = st && st->is_debugging_navigation_hint();
if (debug_navigation) {
debug_navigation_color = st->get_debug_navigation_color();
#ifdef DEBUG_ENABLED
debug_navigation_color = NavigationServer::get_singleton()->get_debug_navigation_geometry_face_color();
#endif // DEBUG_ENABLED
}
while (dirty_quadrant_list.first()) {

View File

@ -560,6 +560,7 @@ void NavigationMeshInstance::_update_debug_edge_connections_mesh() {
}
Vector<Vector3> vertex_array;
//vertex_array.resize(connections_count * 6);
for (int i = 0; i < connections_count; i++) {
Vector3 connection_pathway_start = NavigationServer::get_singleton()->region_get_connection_pathway_start(region, i);

View File

@ -947,55 +947,6 @@ Color SceneTree::get_debug_collision_contact_color() const {
return debug_collision_contact_color;
}
void SceneTree::set_debug_navigation_color(const Color &p_color) {
debug_navigation_color = p_color;
}
Color SceneTree::get_debug_navigation_color() const {
return debug_navigation_color;
}
void SceneTree::set_debug_navigation_disabled_color(const Color &p_color) {
debug_navigation_disabled_color = p_color;
}
Color SceneTree::get_debug_navigation_disabled_color() const {
return debug_navigation_disabled_color;
}
Ref<Material> SceneTree::get_debug_navigation_material() {
if (navigation_material.is_valid()) {
return navigation_material;
}
Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
line_material->set_albedo(get_debug_navigation_color());
navigation_material = line_material;
return navigation_material;
}
Ref<Material> SceneTree::get_debug_navigation_disabled_material() {
if (navigation_disabled_material.is_valid()) {
return navigation_disabled_material;
}
Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
line_material->set_albedo(get_debug_navigation_disabled_color());
navigation_disabled_material = line_material;
return navigation_disabled_material;
}
Ref<Material> SceneTree::get_debug_collision_material() {
if (collision_material.is_valid()) {
return collision_material;
@ -2284,8 +2235,6 @@ SceneTree::SceneTree() {
#endif
debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.42));
debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative

View File

@ -369,14 +369,6 @@ public:
void set_debug_collision_contact_color(const Color &p_color);
Color get_debug_collision_contact_color() const;
void set_debug_navigation_color(const Color &p_color);
Color get_debug_navigation_color() const;
void set_debug_navigation_disabled_color(const Color &p_color);
Color get_debug_navigation_disabled_color() const;
Ref<Material> get_debug_navigation_material();
Ref<Material> get_debug_navigation_disabled_material();
Ref<Material> get_debug_collision_material();
Ref<ArrayMesh> get_debug_contact_mesh();

View File

@ -336,94 +336,8 @@ void NavigationMesh::clear_polygons() {
polygons.clear();
}
Ref<Mesh> NavigationMesh::get_debug_mesh() {
if (debug_mesh.is_valid()) {
return debug_mesh;
}
PoolVector<Vector3> vertices = get_vertices();
PoolVector<Vector3>::Read vr = vertices.read();
List<Face3> faces;
for (int i = 0; i < get_polygon_count(); i++) {
Vector<int> p = get_polygon(i);
for (int j = 2; j < p.size(); j++) {
Face3 f;
f.vertex[0] = vr[p[0]];
f.vertex[1] = vr[p[j - 1]];
f.vertex[2] = vr[p[j]];
faces.push_back(f);
}
}
RBMap<_EdgeKey, bool> edge_map;
PoolVector<Vector3> tmeshfaces;
tmeshfaces.resize(faces.size() * 3);
{
PoolVector<Vector3>::Write tw = tmeshfaces.write();
int tidx = 0;
for (List<Face3>::Element *E = faces.front(); E; E = E->next()) {
const Face3 &f = E->get();
for (int j = 0; j < 3; j++) {
tw[tidx++] = f.vertex[j];
_EdgeKey ek;
ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
if (ek.from < ek.to) {
SWAP(ek.from, ek.to);
}
RBMap<_EdgeKey, bool>::Element *F = edge_map.find(ek);
if (F) {
F->get() = false;
} else {
edge_map[ek] = true;
}
}
}
}
List<Vector3> lines;
for (RBMap<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) {
if (E->get()) {
lines.push_back(E->key().from);
lines.push_back(E->key().to);
}
}
PoolVector<Vector3> varr;
varr.resize(lines.size());
{
PoolVector<Vector3>::Write w = varr.write();
int idx = 0;
for (List<Vector3>::Element *E = lines.front(); E; E = E->next()) {
w[idx++] = E->get();
}
}
debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
if (lines.empty()) {
return debug_mesh;
}
Array arr;
arr.resize(Mesh::ARRAY_MAX);
arr[Mesh::ARRAY_VERTEX] = varr;
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, arr);
return debug_mesh;
}
#ifdef DEBUG_ENABLED
Ref<ArrayMesh> NavigationMesh::_get_debug_mesh() {
Ref<ArrayMesh> NavigationMesh::get_debug_mesh() {
if (debug_mesh.is_valid()) {
// Blocks further updates for now, code below is intended for dynamic updates e.g. when settings change.
return debug_mesh;

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@ -47,13 +47,6 @@ class NavigationMesh : public Resource {
Vector<Polygon> polygons;
Ref<ArrayMesh> debug_mesh;
struct _EdgeKey {
Vector3 from;
Vector3 to;
bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
};
protected:
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const;
@ -195,10 +188,8 @@ public:
Vector<int> get_polygon(int p_idx);
void clear_polygons();
Ref<Mesh> get_debug_mesh();
#ifdef DEBUG_ENABLED
Ref<ArrayMesh> _get_debug_mesh();
Ref<ArrayMesh> get_debug_mesh();
#endif
NavigationMesh();