Ported: Add setting to control the window used to run the project for the Android editor

The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Auto`: choose how to run the project based on the device screen size
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- m4gr3d
b5a908c985
Removed my force launch adjacent solution in favor of this.
This commit is contained in:
Relintai 2023-06-11 09:52:39 +02:00
parent eb8176b701
commit 7e64510427
4 changed files with 43 additions and 20 deletions

View File

@ -539,6 +539,10 @@
<member name="run/output/font_size" type="int" setter="" getter="">
The size of the font in the [b]Output[/b] panel at the bottom of the editor. This setting does not impact the font size of the script editor (see [member interface/editor/code_font_size]).
</member>
<member name="run/window_placement/android_window" type="int" setter="" getter="">
The Android window to display the project on when starting the project from the editor.
[b]Note:[/b] Only available in the Android editor.
</member>
<member name="run/window_placement/rect" type="int" setter="" getter="">
The window mode to use to display the project when starting the project from the editor.
</member>

View File

@ -79,14 +79,6 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L
}
#endif
#ifdef ANDROID_ENABLED
const bool android_force_side_by_side_window = EditorSettings::get_singleton()->get("run/window_placement/android_force_launch_adjacent");
if (android_force_side_by_side_window) {
args.push_back("--android-force-launch-adjacent");
}
#endif
args.push_back("--allow_focus_steal_pid");
args.push_back(itos(OS::get_singleton()->get_process_id()));

View File

@ -629,9 +629,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/visual_editors/minimap_opacity", 0.85);
hints["editors/visual_editors/minimap_opacity"] = PropertyInfo(Variant::REAL, "editors/visual_editors/minimap_opacity", PROPERTY_HINT_RANGE, "0.0,1.0,0.01", PROPERTY_USAGE_DEFAULT);
/* Run */
/* Run */
// Window placement
// Window placement
#ifndef ANDROID_ENABLED
_initial_set("run/window_placement/rect", 1);
hints["run/window_placement/rect"] = PropertyInfo(Variant::INT, "run/window_placement/rect", PROPERTY_HINT_ENUM, "Top Left,Centered,Custom Position,Force Maximized,Force Fullscreen");
String screen_hints = "Same as Editor,Previous Monitor,Next Monitor";
@ -641,8 +642,13 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("run/window_placement/rect_custom_position", Vector2());
_initial_set("run/window_placement/screen", 0);
hints["run/window_placement/screen"] = PropertyInfo(Variant::INT, "run/window_placement/screen", PROPERTY_HINT_ENUM, screen_hints);
#endif
#ifdef ANDROID_ENABLED
_initial_set("run/window_placement/android_force_launch_adjacent", false);
// Should match the ANDROID_WINDOW_* constants in 'platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt'
String android_window_hints = "Auto (based on screen size),Same as Editor,Side-by-side with Editor";
_initial_set("run/window_placement/android_window", 0);
hints["run/window_placement/android_window"] = PropertyInfo(Variant::INT, "run/window_placement/android_window", PROPERTY_HINT_ENUM, android_window_hints);
#endif
// Auto save

View File

@ -77,7 +77,15 @@ open class PandemoniumEditor : FullScreenPandemoniumApp() {
private const val PROJECT_MANAGER_ARG_SHORT = "-p"
private const val PROJECT_MANAGER_PROCESS_NAME_SUFFIX = ":PandemoniumProjectManager"
private const val FORCE_LAUNCH_ADJACENT_ARG = "--android-force-launch-adjacent"
/**
* Sets of constants to specify the window to use to run the project.
*
* Should match the values in 'editor/editor_settings.cpp' for the
* 'run/window_placement/android_window' setting.
*/
private const val ANDROID_WINDOW_AUTO = 0
private const val ANDROID_WINDOW_SAME_AS_EDITOR = 1
private const val ANDROID_WINDOW_SIDE_BY_SIDE_WITH_EDITOR = 2
}
private val commandLineParams = ArrayList<String>()
@ -122,7 +130,7 @@ open class PandemoniumEditor : FullScreenPandemoniumApp() {
// Whether we should launch the new pandemonium instance in an adjacent window
// https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT
var launchAdjacent = Build.VERSION.SDK_INT >= Build.VERSION_CODES.N && (isInMultiWindowMode || isLargeScreen)
var launchAdjacent = shouldGameLaunchAdjacent()
for (arg in args) {
if (EDITOR_ARG == arg || EDITOR_ARG_SHORT == arg) {
@ -140,13 +148,6 @@ open class PandemoniumEditor : FullScreenPandemoniumApp() {
}
}
for (arg in args) {
if (FORCE_LAUNCH_ADJACENT_ARG == arg) {
launchAdjacent = true
break
}
}
// Launch a new activity
val newInstance = Intent(this, targetClass).addFlags(Intent.FLAG_ACTIVITY_NEW_TASK).putExtra(COMMAND_LINE_PARAMS, args)
@ -232,6 +233,26 @@ open class PandemoniumEditor : FullScreenPandemoniumApp() {
*/
protected open fun enablePanAndScaleGestures() = true
private fun shouldGameLaunchAdjacent(): Boolean {
return if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
try {
when (Integer.parseInt(GodotLib.getEditorSetting("run/window_placement/android_window"))) {
ANDROID_WINDOW_SAME_AS_EDITOR -> false
ANDROID_WINDOW_SIDE_BY_SIDE_WITH_EDITOR -> true
else -> {
// ANDROID_WINDOW_AUTO
isInMultiWindowMode || isLargeScreen
}
}
} catch (e: NumberFormatException) {
// Fall-back to the 'Auto' behavior
isInMultiWindowMode || isLargeScreen
}
} else {
false
}
}
override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
super.onActivityResult(requestCode, resultCode, data)
// Check if we got the MANAGE_EXTERNAL_STORAGE permission