|
6b8f603ea8
|
Backported from godot: [C#] Fix Transform3D.InterpolateWith applying rotation before scale
- kleonc authored and akien-mga committed
1db5090dcd
|
2024-07-14 21:09:58 +02:00 |
|
|
a1f2ac9c98
|
Fix windows build.
|
2024-02-09 12:54:39 +01:00 |
|
|
7096add4fd
|
Fix for python 12+.
|
2024-02-09 12:54:19 +01:00 |
|
|
87283fb906
|
Fix build for 4.2.0.
|
2024-02-09 10:44:46 +01:00 |
|
|
964ab5f21c
|
Ported: Fix incorrect Rect2 size when Transform2D * operator.
- andy-noisyduck
05624ddbc8
|
2024-02-09 08:38:03 +01:00 |
|
|
e42467fe3a
|
POrted: [C#] Fix Encloses failing on shared upper bound for AABB and Rect2.
- AThousandShips
ee4396809c
|
2024-02-09 08:37:40 +01:00 |
|
|
04b42245d8
|
Update to the latest engine.
|
2023-09-06 01:46:03 +02:00 |
|
|
6ab9639fca
|
Added clang format file.
|
2023-09-06 01:26:30 +02:00 |
|
|
44d07dd428
|
Update to the latest engine.
|
2023-08-30 13:14:10 +02:00 |
|
|
82a49f31a1
|
Ported: C#: Print error when MethodBind call fails
- raulsntos
4ff8d92ee6
|
2023-08-27 13:16:05 +02:00 |
|
|
6cce16de89
|
Ported from godot: C#: Avoid GodotSharp as project assembly name
The name GodotSharp conflicts with the name of the Godot assembly,
this causes the project assembly to be ignored.
- raulsntos
06c0a1abc9
|
2023-06-28 20:46:22 +02:00 |
|
|
d3264520af
|
Fix crash.
|
2023-06-15 00:03:59 +02:00 |
|
|
2001f6acbe
|
Implemented proper StringName* to variant conversion in the generated binds.
|
2023-06-15 00:03:43 +02:00 |
|
|
37ac19fe0b
|
Fix ResourceLoader's load method signature.
|
2023-06-11 18:15:48 +02:00 |
|
|
1a9a5d522c
|
Added more methods to StringName's glue. Also removed operator == and != from StringName. It seems like c# does not like when an operator like that calls into native code.
|
2023-06-02 01:13:15 +02:00 |
|
|
55b3cebac3
|
Added missing switch cases.
|
2023-06-02 01:12:09 +02:00 |
|
|
1e77952f84
|
Fix registering StringNames.
|
2023-06-01 18:07:59 +02:00 |
|
|
7d578aed28
|
.gitignore the generated glue file.
|
2023-06-01 17:20:49 +02:00 |
|
|
ba70b47fc1
|
Fixed the remaining issues.
|
2023-06-01 17:18:30 +02:00 |
|
|
390381fff0
|
Fixed most of the issues with the binding generator.
|
2023-06-01 16:45:34 +02:00 |
|
|
98a4b63096
|
Fix issues with the core cs types.
|
2023-06-01 14:30:06 +02:00 |
|
|
9863e95b02
|
Added the new Variant types to (hoipefully all) glue code.
|
2023-06-01 14:14:19 +02:00 |
|
|
86248c1889
|
Added support for the new variant classes in the bindings generator.
|
2023-06-01 13:07:10 +02:00 |
|
|
c2f86d2a07
|
Added classes for the new variant types.
|
2023-06-01 08:38:44 +02:00 |
|
|
e680d35108
|
Fix build.
|
2023-05-23 20:55:56 +02:00 |
|
|
e7b9b694e8
|
Improve .gititgnore.
|
2023-05-23 20:55:45 +02:00 |
|
|
c4437de5a3
|
Remove unneeded folder.
|
2023-05-23 20:53:37 +02:00 |
|
|
5c461069b3
|
Added godot's mono module.
|
2023-05-23 17:54:30 +02:00 |
|