Ported: Fix incorrect Rect2 size when Transform2D * operator.

- andy-noisyduck
05624ddbc8
This commit is contained in:
Relintai 2024-02-09 08:38:03 +01:00
parent e42467fe3a
commit 964ab5f21c

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@ -487,7 +487,7 @@ namespace Godot
}
/// <summary>
/// Returns a Rect2 transformed (multiplied) by transformation matrix.
/// Returns a Rect2 transformed (multiplied) by the transformation matrix.
/// </summary>
/// <param name="transform">The transformation to apply.</param>
/// <param name="rect">A Rect2 to transform.</param>
@ -498,7 +498,7 @@ namespace Godot
Vector2 toX = transform.x * rect.Size.x;
Vector2 toY = transform.y * rect.Size.y;
return new Rect2(pos, rect.Size).Expand(pos + toX).Expand(pos + toY).Expand(pos + toX + toY);
return new Rect2(pos, new Vector2()).Expand(pos + toX).Expand(pos + toY).Expand(pos + toX + toY);
}
/// <summary>
@ -514,7 +514,7 @@ namespace Godot
Vector2 to2 = new Vector2(rect.Position.x + rect.Size.x, rect.Position.y + rect.Size.y) * transform;
Vector2 to3 = new Vector2(rect.Position.x + rect.Size.x, rect.Position.y) * transform;
return new Rect2(pos, rect.Size).Expand(to1).Expand(to2).Expand(to3);
return new Rect2(pos, new Vector2()).Expand(to1).Expand(to2).Expand(to3);
}
/// <summary>