Fix registering StringNames.

This commit is contained in:
Relintai 2023-06-01 18:07:59 +02:00
parent 7d578aed28
commit 1e77952f84
2 changed files with 3 additions and 3 deletions

View File

@ -52,7 +52,7 @@ void godot_register_glue_header_icalls() {
godot_register_object_icalls();
godot_register_rid_icalls();
godot_register_string_icalls();
godot_register_nodepath_icalls();
godot_register_stringname_icalls();
}
// Used by the generated glue

View File

@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NODEPATH_GLUE_H
#define NODEPATH_GLUE_H
#ifndef STRING_NAME_GLUE_H
#define STRING_NAME_GLUE_H
#ifdef MONO_GLUE_ENABLED