Backported from godot: [C#] Fix Transform3D.InterpolateWith applying rotation before scale

- kleonc authored and akien-mga committed
1db5090dcd
This commit is contained in:
Relintai 2024-07-14 21:09:58 +02:00
parent a1f2ac9c98
commit 6b8f603ea8

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@ -253,7 +253,7 @@ namespace Godot
private void Rotate(Quaternion quaternion)
{
this *= new Basis(quaternion);
this = new Basis(quaternion) * this;
}
private void SetDiagonal(Vector3 diagonal)