mirror of
https://github.com/Relintai/mono.git
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Fix issues with the core cs types.
This commit is contained in:
parent
9863e95b02
commit
98a4b63096
@ -47,10 +47,6 @@ namespace Godot
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Row3[3] = 1;
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}
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public Projection() {
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set_identity();
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}
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public Projection(Vector4 Row0, Vector4 Row1, Vector4 Row2, Vector4 Row3) {
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this.Row0 = Row0;
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this.Row1 = Row1;
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@ -9,21 +9,21 @@ using System.Runtime.InteropServices;
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namespace Godot
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{
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/// <summary>
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/// 2D axis-aligned bounding box. Rect2I consists of a position, a size, and
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/// 2D axis-aligned bounding box. Rect2i consists of a position, a size, and
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/// several utility functions. It is typically used for fast overlap tests.
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/// </summary>
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[Serializable]
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[StructLayout(LayoutKind.Sequential)]
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public struct Rect2I : IEquatable<Rect2I>
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public struct Rect2i : IEquatable<Rect2i>
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{
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private Vector2I _position;
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private Vector2I _size;
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private Vector2i _position;
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private Vector2i _size;
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/// <summary>
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/// Beginning corner. Typically has values lower than <see cref="End"/>.
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/// </summary>
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/// <value>Directly uses a private field.</value>
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public Vector2I Position
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public Vector2i Position
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{
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get { return _position; }
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set { _position = value; }
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@ -34,58 +34,58 @@ namespace Godot
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/// If the size is negative, you can use <see cref="Abs"/> to fix it.
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/// </summary>
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/// <value>Directly uses a private field.</value>
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public Vector2I Size
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public Vector2i Size
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{
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get { return _size; }
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set { _size = value; }
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}
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/// <summary>
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/// Constructs a <see cref="Rect2I"/> from a position and size.
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/// Constructs a <see cref="Rect2i"/> from a position and size.
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/// </summary>
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/// <param name="position">The position.</param>
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/// <param name="size">The size.</param>
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public Rect2I(Vector2I position, Vector2I size)
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public Rect2i(Vector2i position, Vector2i size)
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{
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_position = position;
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_size = size;
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}
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/// <summary>
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/// Constructs a <see cref="Rect2I"/> from a position, width, and height.
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/// Constructs a <see cref="Rect2i"/> from a position, width, and height.
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/// </summary>
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/// <param name="position">The position.</param>
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/// <param name="width">The width.</param>
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/// <param name="height">The height.</param>
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public Rect2I(Vector2I position, real_t width, real_t height)
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public Rect2i(Vector2i position, real_t width, real_t height)
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{
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_position = position;
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_size = new Vector2I(width, height);
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_size = new Vector2i(width, height);
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}
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/// <summary>
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/// Constructs a <see cref="Rect2I"/> from x, y, and size.
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/// Constructs a <see cref="Rect2i"/> from x, y, and size.
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/// </summary>
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/// <param name="x">The position's X coordinate.</param>
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/// <param name="y">The position's Y coordinate.</param>
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/// <param name="size">The size.</param>
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public Rect2I(real_t x, real_t y, Vector2I size)
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public Rect2i(real_t x, real_t y, Vector2i size)
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{
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_position = new Vector2I(x, y);
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_position = new Vector2i(x, y);
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_size = size;
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}
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/// <summary>
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/// Constructs a <see cref="Rect2I"/> from x, y, width, and height.
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/// Constructs a <see cref="Rect2i"/> from x, y, width, and height.
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/// </summary>
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/// <param name="x">The position's X coordinate.</param>
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/// <param name="y">The position's Y coordinate.</param>
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/// <param name="width">The width.</param>
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/// <param name="height">The height.</param>
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public Rect2I(real_t x, real_t y, real_t width, real_t height)
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public Rect2i(real_t x, real_t y, real_t width, real_t height)
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{
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_position = new Vector2I(x, y);
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_size = new Vector2I(width, height);
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_position = new Vector2i(x, y);
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_size = new Vector2i(width, height);
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}
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/// <summary>
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@ -95,9 +95,9 @@ namespace Godot
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/// <returns>Whether or not the rect and the other object are exactly equal.</returns>
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public override bool Equals(object obj)
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{
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if (obj is Rect2I)
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if (obj is Rect2i)
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{
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return Equals((Rect2I)obj);
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return Equals((Rect2i)obj);
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}
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return false;
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@ -108,13 +108,13 @@ namespace Godot
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/// </summary>
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/// <param name="other">The other rect to compare.</param>
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/// <returns>Whether or not the rects are exactly equal.</returns>
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public bool Equals(Rect2I other)
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public bool Equals(Rect2i other)
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{
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return _position.Equals(other._position) && _size.Equals(other._size);
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}
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/// <summary>
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/// Serves as the hash function for <see cref="Rect2I"/>.
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/// Serves as the hash function for <see cref="Rect2i"/>.
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/// </summary>
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/// <returns>A hash code for this rect.</returns>
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public override int GetHashCode()
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@ -123,7 +123,7 @@ namespace Godot
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}
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/// <summary>
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/// Converts this <see cref="Rect2I"/> to a string.
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/// Converts this <see cref="Rect2i"/> to a string.
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/// </summary>
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/// <returns>A string representation of this rect.</returns>
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public override string ToString()
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@ -136,7 +136,7 @@ namespace Godot
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}
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/// <summary>
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/// Converts this <see cref="Rect2I"/> to a string with the given <paramref name="format"/>.
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/// Converts this <see cref="Rect2i"/> to a string with the given <paramref name="format"/>.
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/// </summary>
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/// <returns>A string representation of this rect.</returns>
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public string ToString(string format)
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@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
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namespace Godot
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{
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public sealed partial class StringName : IDisposable
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public sealed partial class StringName : IDisposable, IEquatable<StringName>
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{
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private bool _disposed = false;
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@ -94,11 +94,31 @@ namespace Godot
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return godot_icall_StringName_operator_String(StringName.GetPtr(left), StringName.GetPtr(right));
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}
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public static bool operator !=(Rect2 left, Rect2 right)
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public static bool operator !=(StringName left, StringName right)
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{
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return !left.Equals(right);
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}
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public override bool Equals(object obj)
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{
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if (obj is StringName)
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{
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return Equals((StringName)obj);
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}
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return false;
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}
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public bool Equals(StringName other)
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{
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return godot_icall_StringName_operator_String(StringName.GetPtr(left), StringName.GetPtr(right));
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}
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public override int GetHashCode()
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{
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return (int)ptr;
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}
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern IntPtr godot_icall_StringName_Ctor();
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@ -1,7 +1,7 @@
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#if REAL_T_IS_DOUBLE
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using int = System.Double;
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using real_t = System.Double;
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#else
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using int = System.Single;
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using real_t = System.Single;
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#endif
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using System;
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using System.Runtime.InteropServices;
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@ -13,7 +13,7 @@ namespace Godot
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/// </summary>
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[Serializable]
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[StructLayout(LayoutKind.Sequential)]
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public struct Vector2I : IEquatable<Vector2I>
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public struct Vector2i : IEquatable<Vector2i>
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{
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/// <summary>
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/// The vector's X component. Also accessible by using the index position <c>[0]</c>.
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@ -27,21 +27,21 @@ namespace Godot
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/// <summary>
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/// Constructs a new <see cref="Vector2I"/> with the given components.
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/// Constructs a new <see cref="Vector2i"/> with the given components.
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/// </summary>
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/// <param name="x">The vector's X component.</param>
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/// <param name="y">The vector's Y component.</param>
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public Vector2I(int x, int y)
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public Vector2i(int x, int y)
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{
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this.x = x;
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this.y = y;
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}
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/// <summary>
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/// Constructs a new <see cref="Vector2I"/> from an existing <see cref="Vector2I"/>.
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/// Constructs a new <see cref="Vector2i"/> from an existing <see cref="Vector2i"/>.
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/// </summary>
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/// <param name="v">The existing <see cref="Vector2I"/>.</param>
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public Vector2I(Vector2I v)
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/// <param name="v">The existing <see cref="Vector2i"/>.</param>
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public Vector2i(Vector2i v)
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{
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x = v.x;
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y = v.y;
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@ -57,9 +57,9 @@ namespace Godot
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/// <returns>Whether or not the vector and the object are equal.</returns>
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public override bool Equals(object obj)
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{
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if (obj is Vector2I)
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if (obj is Vector2i)
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{
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return Equals((Vector2I)obj);
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return Equals((Vector2i)obj);
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}
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return false;
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}
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@ -71,13 +71,13 @@ namespace Godot
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/// </summary>
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/// <param name="other">The other vector.</param>
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/// <returns>Whether or not the vectors are exactly equal.</returns>
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public bool Equals(Vector2I other)
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public bool Equals(Vector2i other)
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{
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return x == other.x && y == other.y;
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}
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/// <summary>
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/// Serves as the hash function for <see cref="Vector2I"/>.
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/// Serves as the hash function for <see cref="Vector2i"/>.
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/// </summary>
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/// <returns>A hash code for this vector.</returns>
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public override int GetHashCode()
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@ -86,7 +86,7 @@ namespace Godot
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}
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/// <summary>
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/// Converts this <see cref="Vector2I"/> to a string.
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/// Converts this <see cref="Vector2i"/> to a string.
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/// </summary>
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/// <returns>A string representation of this vector.</returns>
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public override string ToString()
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@ -95,7 +95,7 @@ namespace Godot
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}
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/// <summary>
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/// Converts this <see cref="Vector2I"/> to a string with the given <paramref name="format"/>.
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/// Converts this <see cref="Vector2i"/> to a string with the given <paramref name="format"/>.
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/// </summary>
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/// <returns>A string representation of this vector.</returns>
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public string ToString(string format)
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@ -1,7 +1,7 @@
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#if REAL_T_IS_DOUBLE
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using int = System.Double;
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using real_t = System.Double;
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#else
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using int = System.Single;
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using real_t = System.Single;
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#endif
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using System;
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using System.Runtime.InteropServices;
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@ -13,7 +13,7 @@ namespace Godot
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/// </summary>
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[Serializable]
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[StructLayout(LayoutKind.Sequential)]
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public struct Vector3I : IEquatable<Vector3I>
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public struct Vector3i : IEquatable<Vector3i>
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{
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/// <summary>
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/// The vector's X component. Also accessible by using the index position <c>[0]</c>.
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@ -31,12 +31,12 @@ namespace Godot
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public int z;
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/// <summary>
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/// Constructs a new <see cref="Vector3I"/> with the given components.
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/// Constructs a new <see cref="Vector3i"/> with the given components.
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/// </summary>
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/// <param name="x">The vector's X component.</param>
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/// <param name="y">The vector's Y component.</param>
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/// <param name="z">The vector's Z component.</param>
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public Vector3I(int x, int y, int z)
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public Vector3i(int x, int y, int z)
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{
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this.x = x;
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this.y = y;
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@ -44,10 +44,10 @@ namespace Godot
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}
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/// <summary>
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/// Constructs a new <see cref="Vector3I"/> from an existing <see cref="Vector3I"/>.
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/// Constructs a new <see cref="Vector3i"/> from an existing <see cref="Vector3i"/>.
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/// </summary>
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/// <param name="v">The existing <see cref="Vector3I"/>.</param>
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public Vector3I(Vector3I v)
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/// <param name="v">The existing <see cref="Vector3i"/>.</param>
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public Vector3i(Vector3i v)
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{
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x = v.x;
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y = v.y;
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@ -64,9 +64,9 @@ namespace Godot
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/// <returns>Whether or not the vector and the object are equal.</returns>
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public override bool Equals(object obj)
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{
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if (obj is Vector3I)
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if (obj is Vector3i)
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{
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return Equals((Vector3I)obj);
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return Equals((Vector3i)obj);
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}
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return false;
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@ -79,13 +79,13 @@ namespace Godot
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/// </summary>
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/// <param name="other">The other vector.</param>
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/// <returns>Whether or not the vectors are exactly equal.</returns>
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public bool Equals(Vector3I other)
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public bool Equals(Vector3i other)
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{
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return x == other.x && y == other.y && z == other.z;
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}
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/// <summary>
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/// Serves as the hash function for <see cref="Vector3I"/>.
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/// Serves as the hash function for <see cref="Vector3i"/>.
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/// </summary>
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/// <returns>A hash code for this vector.</returns>
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public override int GetHashCode()
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@ -94,7 +94,7 @@ namespace Godot
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}
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/// <summary>
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/// Converts this <see cref="Vector3I"/> to a string.
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/// Converts this <see cref="Vector3i"/> to a string.
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/// </summary>
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/// <returns>A string representation of this vector.</returns>
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public override string ToString()
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@ -103,7 +103,7 @@ namespace Godot
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}
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/// <summary>
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/// Converts this <see cref="Vector3I"/> to a string with the given <paramref name="format"/>.
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/// Converts this <see cref="Vector3i"/> to a string with the given <paramref name="format"/>.
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/// </summary>
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/// <returns>A string representation of this vector.</returns>
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public string ToString(string format)
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@ -112,7 +112,7 @@ namespace Godot
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/// <returns>A string representation of this vector.</returns>
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public string ToString(string format)
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{
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return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format), {w.ToString(format)})";
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return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)}, {w.ToString(format)})";
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}
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}
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}
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@ -1,7 +1,7 @@
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#if REAL_T_IS_DOUBLE
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using int = System.Double;
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using real_t = System.Double;
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#else
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using int = System.Single;
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using real_t = System.Single;
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#endif
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using System;
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using System.Runtime.InteropServices;
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@ -13,7 +13,7 @@ namespace Godot
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/// </summary>
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[Serializable]
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[StructLayout(LayoutKind.Sequential)]
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public struct Vector4I : IEquatable<Vector4I>
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public struct Vector4i : IEquatable<Vector4i>
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{
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/// <summary>
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/// The vector's X component. Also accessible by using the index position <c>[0]</c>.
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@ -33,12 +33,12 @@ namespace Godot
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public int w;
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/// <summary>
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/// Constructs a new <see cref="Vector4I"/> with the given components.
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/// Constructs a new <see cref="Vector4i"/> with the given components.
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/// </summary>
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/// <param name="x">The vector's X component.</param>
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/// <param name="y">The vector's Y component.</param>
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/// <param name="z">The vector's Z component.</param>
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public Vector4I(int x, int y, int z, int w)
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public Vector4i(int x, int y, int z, int w)
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{
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this.x = x;
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this.y = y;
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@ -47,10 +47,10 @@ namespace Godot
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}
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/// <summary>
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/// Constructs a new <see cref="Vector4I"/> from an existing <see cref="Vector4I"/>.
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/// Constructs a new <see cref="Vector4i"/> from an existing <see cref="Vector4i"/>.
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/// </summary>
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/// <param name="v">The existing <see cref="Vector4I"/>.</param>
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public Vector4I(Vector4I v)
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/// <param name="v">The existing <see cref="Vector4i"/>.</param>
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public Vector4i(Vector4i v)
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{
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x = v.x;
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y = v.y;
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@ -68,9 +68,9 @@ namespace Godot
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/// <returns>Whether or not the vector and the object are equal.</returns>
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public override bool Equals(object obj)
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{
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if (obj is Vector4I)
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if (obj is Vector4i)
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{
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return Equals((Vector4I)obj);
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return Equals((Vector4i)obj);
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}
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return false;
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@ -83,13 +83,13 @@ namespace Godot
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/// </summary>
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/// <param name="other">The other vector.</param>
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/// <returns>Whether or not the vectors are exactly equal.</returns>
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public bool Equals(Vector4I other)
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public bool Equals(Vector4i other)
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{
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return x == other.x && y == other.y && z == other.z && w == other.w;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serves as the hash function for <see cref="Vector4I"/>.
|
||||
/// Serves as the hash function for <see cref="Vector4i"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for this vector.</returns>
|
||||
public override int GetHashCode()
|
||||
@ -98,7 +98,7 @@ namespace Godot
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts this <see cref="Vector4I"/> to a string.
|
||||
/// Converts this <see cref="Vector4i"/> to a string.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of this vector.</returns>
|
||||
public override string ToString()
|
||||
@ -107,12 +107,12 @@ namespace Godot
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts this <see cref="Vector4I"/> to a string with the given <paramref name="format"/>.
|
||||
/// Converts this <see cref="Vector4i"/> to a string with the given <paramref name="format"/>.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of this vector.</returns>
|
||||
public string ToString(string format)
|
||||
{
|
||||
return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format), {w.ToString(format)})";
|
||||
return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)}, {w.ToString(format)})";
|
||||
}
|
||||
}
|
||||
}
|
@ -42,18 +42,25 @@
|
||||
<Compile Include="Core\Mathf.cs" />
|
||||
<Compile Include="Core\MathfEx.cs" />
|
||||
<Compile Include="Core\NodePath.cs" />
|
||||
<Compile Include="Core\StringName.cs" />
|
||||
<Compile Include="Core\Object.base.cs" />
|
||||
<Compile Include="Core\Plane.cs" />
|
||||
<Compile Include="Core\Quaternion.cs" />
|
||||
<Compile Include="Core\Rect2.cs" />
|
||||
<Compile Include="Core\Rect2i.cs" />
|
||||
<Compile Include="Core\RID.cs" />
|
||||
<Compile Include="Core\SignalAwaiter.cs" />
|
||||
<Compile Include="Core\StringExtensions.cs" />
|
||||
<Compile Include="Core\Transform.cs" />
|
||||
<Compile Include="Core\Transform2D.cs" />
|
||||
<Compile Include="Core\Projection.cs" />
|
||||
<Compile Include="Core\UnhandledExceptionArgs.cs" />
|
||||
<Compile Include="Core\Vector2.cs" />
|
||||
<Compile Include="Core\Vector2i.cs" />
|
||||
<Compile Include="Core\Vector3.cs" />
|
||||
<Compile Include="Core\Vector3i.cs" />
|
||||
<Compile Include="Core\Vector4.cs" />
|
||||
<Compile Include="Core\Vector4i.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<!--
|
||||
|
Loading…
Reference in New Issue
Block a user