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Ported from godot: C#: Avoid GodotSharp as project assembly name
The name GodotSharp conflicts with the name of the Godot assembly,
this causes the project assembly to be ignored.
- raulsntos
06c0a1abc9
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parent
d3264520af
commit
6cce16de89
@ -60,6 +60,7 @@
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#include "mono_gd/gd_mono_utils.h"
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#include "signal_awaiter_utils.h"
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#include "utils/macros.h"
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#include "utils/path_utils.h"
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#include "utils/string_utils.h"
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#include "utils/thread_local.h"
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@ -739,16 +740,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
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GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
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String appname = ProjectSettings::get_singleton()->get("application/config/name");
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String assembly_name = ProjectSettings::get_singleton()->get_setting("mono/project/assembly_name");
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if (assembly_name.empty()) {
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String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
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if (appname_safe.empty()) {
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appname_safe = "UnnamedProject";
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}
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assembly_name = appname_safe;
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}
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String assembly_name = path::get_csharp_project_name();
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assembly_name += ".dll";
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@ -77,6 +77,12 @@ namespace GodotTools.Core
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foreach (string invalidChar in invalidChars)
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safeDirName = safeDirName.Replace(invalidChar, "-");
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// Avoid reserved names that conflict with Godot assemblies
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if (safeDirName == "GodotSharp" || safeDirName == "GodotSharpEditor")
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{
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safeDirName += "_";
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}
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return safeDirName;
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}
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}
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@ -44,6 +44,7 @@
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#endif
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#include "mono_gd/gd_mono.h"
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#include "utils/path_utils.h"
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namespace GodotSharpDirs {
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@ -149,15 +150,9 @@ private:
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GLOBAL_DEF_RST("mono/project/solution_directory", "");
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GLOBAL_DEF_RST("mono/project/c#_project_directory", "");
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String appname = ProjectSettings::get_singleton()->get("application/config/name");
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String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
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if (appname_safe.empty()) {
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appname_safe = "UnnamedProject";
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}
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project_assembly_name = ProjectSettings::get_singleton()->get("mono/project/assembly_name");
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if (project_assembly_name.empty()) {
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project_assembly_name = appname_safe;
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project_assembly_name = path::get_csharp_project_name();
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ProjectSettings::get_singleton()->set("mono/project/assembly_name", project_assembly_name);
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}
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@ -987,13 +987,7 @@ bool GDMono::_load_project_assembly() {
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if (project_assembly)
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return true;
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String assembly_name = ProjectSettings::get_singleton()->get("mono/project/assembly_name");
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if (assembly_name.empty()) {
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String appname = ProjectSettings::get_singleton()->get("application/config/name");
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String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
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assembly_name = appname_safe;
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}
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String assembly_name = path::get_csharp_project_name();
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bool success = load_assembly(assembly_name, &project_assembly);
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@ -208,4 +208,23 @@ String relative_to(const String &p_path, const String &p_relative_to) {
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return relative_to_impl(path_abs_norm, relative_to_abs_norm);
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}
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String get_csharp_project_name() {
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String name = GLOBAL_GET("mono/project/assembly_name");
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if (name.empty()) {
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name = GLOBAL_GET("application/config/name");
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name = OS::get_singleton()->get_safe_dir_name(name);
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}
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if (name.empty()) {
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name = "UnnamedProject";
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}
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// Avoid reserved names that conflict with Godot assemblies.
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if (name == "GodotSharp" || name == "GodotSharpEditor") {
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name += "_";
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}
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return name;
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}
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} // namespace path
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@ -59,6 +59,8 @@ String realpath(const String &p_path);
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String relative_to(const String &p_path, const String &p_relative_to);
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String get_csharp_project_name();
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} // namespace path
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#endif // MONO_PATH_UTILS_H
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