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Fix ResourceLoader's load method signature.
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@ -3397,7 +3397,7 @@ void CSharpScript::get_members(RBSet<StringName> *p_members) {
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/*************** RESOURCE ***************/
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RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_no_subresource_cache) {
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RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
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if (r_error)
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*r_error = ERR_FILE_CANT_OPEN;
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@ -482,7 +482,7 @@ public:
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class ResourceFormatLoaderCSharpScript : public ResourceFormatLoader {
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public:
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL, bool p_no_subresource_cache = false);
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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@ -22,9 +22,9 @@ namespace Godot
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/// Thrown when the given the loaded resource can't be casted to the given type <typeparamref name="T"/>.
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/// </exception>
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/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Resource"/>.</typeparam>
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public static T Load<T>(string path, string typeHint = null, bool noCache = false) where T : class
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public static T Load<T>(string path, string typeHint = null) where T : class
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{
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return (T)(object)Load(path, typeHint, noCache);
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return (T)(object)Load(path, typeHint);
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}
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}
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}
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