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Implemented proper StringName* to variant conversion in the generated binds.
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@ -93,6 +93,8 @@
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#define C_METHOD_MANAGED_FROM_VARIANT C_NS_MONOMARSHAL "::variant_to_mono_object"
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#define C_METHOD_MONOSTR_TO_GODOT C_NS_MONOMARSHAL "::mono_string_to_godot"
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#define C_METHOD_MONOSTR_FROM_GODOT C_NS_MONOMARSHAL "::mono_string_from_godot"
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#define C_METHOD_STRING_NAME_PTR_TO_VARIANT C_NS_MONOMARSHAL "::string_name_ptr_to_variant"
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//#define C_METHOD_STRING_NAME_PTR_FROM_VARIANT C_NS_MONOMARSHAL "::variant_to_string_name_ptr"
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#define C_METHOD_MONOARRAY_TO(m_type) C_NS_MONOMARSHAL "::mono_array_to_" #m_type
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#define C_METHOD_MONOARRAY_FROM(m_type) C_NS_MONOMARSHAL "::" #m_type "_to_mono_array"
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@ -3133,6 +3135,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
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itype.name = "StringName";
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itype.cname = itype.name;
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itype.proxy_name = "StringName";
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itype.c_in = "\t%0 %1_in = " C_METHOD_STRING_NAME_PTR_TO_VARIANT "(%1);\n";
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itype.c_out = "\treturn memnew(StringName(%1));\n";
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itype.c_type = itype.name;
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itype.c_type_in = itype.c_type + "*";
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@ -1372,6 +1372,14 @@ Variant mono_object_to_variant_no_err(MonoObject *p_obj, const ManagedType &p_ty
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return mono_object_to_variant_impl(p_obj, p_type, /* fail_with_err: */ false);
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}
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Variant string_name_ptr_to_variant(StringName *p_obj) {
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if (!p_obj) {
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return Variant();
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}
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return Variant(*p_obj);
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}
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String mono_object_to_variant_string(MonoObject *p_obj, MonoException **r_exc) {
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if (p_obj == nullptr) {
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return String("null");
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@ -143,6 +143,8 @@ Variant mono_object_to_variant(MonoObject *p_obj);
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Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type);
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Variant mono_object_to_variant_no_err(MonoObject *p_obj, const ManagedType &p_type);
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Variant string_name_ptr_to_variant(StringName *p_obj);
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/// Tries to convert the MonoObject* to Variant and then convert the Variant to String.
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/// If the MonoObject* cannot be converted to Variant, then 'ToString()' is called instead.
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String mono_object_to_variant_string(MonoObject *p_obj, MonoException **r_exc);
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@ -467,8 +469,7 @@ struct M_Projection {
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return Projection(M_Vector4::convert_to(p_from.matrix[0]),
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M_Vector4::convert_to(p_from.matrix[1]),
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M_Vector4::convert_to(p_from.matrix[2]),
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M_Vector4::convert_to(p_from.matrix[3])
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);
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M_Vector4::convert_to(p_from.matrix[3]));
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}
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static _FORCE_INLINE_ M_Projection convert_from(const Projection &p_from) {
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