Commit Graph

  • 20d8cf876b Fix voxel tiles not editable in editor Marc Gilleron 2018-10-04 23:12:20 +0100
  • 47a3fe97d3 Added function to make an area dirty Marc Gilleron 2018-10-01 20:48:47 +0100
  • b03df8c079 Added box mover utility for quick move and slide physics Marc Gilleron 2018-10-01 00:11:33 +0100
  • f05762b683 Fix potential issue, the block state being checked was always the same Marc Gilleron 2018-09-30 23:32:01 +0100
  • da0a1a058c Moved side, edge and corner enums to cube tables, and renamed CubeTables to Cube Marc Gilleron 2018-09-30 19:37:39 +0100
  • 8ffa7110c8 Optimize mesher: access channel directly and remove some push_backs Marc Gilleron 2018-09-30 01:55:09 +0100
  • ef92e5f144 Darken default baked AO a little Marc Gilleron 2018-09-30 01:52:40 +0100
  • 9e6170e705 Use raw copy to speed up the mesher a little Marc Gilleron 2018-09-29 22:41:52 +0100
  • 65aed7de5b Merge branch 'master' of https://github.com/Zylann/godot_voxel Marc Gilleron 2018-09-29 21:48:10 +0100
  • a875b85498 Don't send empty blocks to the updater, so we avoid a copy and unnecessary face extraction Marc Gilleron 2018-09-29 21:47:53 +0100
  • 606e131c25 More stats Marc Gilleron 2018-09-29 18:59:19 +0100
  • 9303c652d2 Sigh, forgot again a file to compile Marc Gilleron 2018-09-29 18:58:58 +0100
  • bca6a72edd Sort thread updates only when necessary Marc Gilleron 2018-09-29 17:52:38 +0100
  • e79dd98d69 Fix compilation Marc Gilleron 2018-09-29 17:51:09 +0100
  • 1e24dd455b Move transvoxel stuff to a subfolder Marc Gilleron 2018-09-29 17:13:14 +0100
  • ad37d7aff4 Count updates per block for debug purpose Marc Gilleron 2018-09-29 17:08:05 +0100
  • f9034eba08 That should have been a Vector3i Marc Gilleron 2018-09-29 17:07:35 +0100
  • b117a2a336 Don't declare a WeakRef as non-reference, causes issues with ObjectDB Marc Gilleron 2018-09-29 17:07:15 +0100
  • ff0b590fc9
    Detail Marc 2018-09-28 14:09:06 +0100
  • 02e3af481c
    Update features description Marc 2018-09-28 14:07:01 +0100
  • 44bdc63c6f Added an image-based terrain generator for testing (ported from the GDScript demo) Marc Gilleron 2018-09-28 01:11:28 +0100
  • 1cac9beec4 Add an internal option to run the terrain in editor, which defaults to false because editor integration currently isn't thread-safe Marc Gilleron 2018-09-28 01:10:35 +0100
  • 4d6765130d Fix thread loops missing blocks Marc Gilleron 2018-09-27 00:31:09 +0100
  • 7357060377 Several fixes, a few bugs remain Marc Gilleron 2018-09-26 01:22:23 +0100
  • 8f349a1c9a Moved loading and meshing to 2 threads, will need a few bugfixes Marc Gilleron 2018-09-25 00:54:07 +0100
  • 085f94579a Use named constant Marc Gilleron 2018-09-25 00:53:12 +0100
  • a0026dbbeb Fix includes Marc Gilleron 2018-09-19 20:25:04 +0100
  • 7319fa1c56 Compilation fixes Marc Gilleron 2018-09-02 18:48:08 +0100
  • 07b7e083dd VoxelProvider now receives an offset in voxels instead of blocks Marc Gilleron 2017-08-28 15:42:54 +0200
  • 126f367c50 Fix visibility + staying visible in other scenes Marc Gilleron 2017-08-28 02:32:23 +0200
  • 115e0e2870 Fixed view distance + dynamic load/unload around viewer Marc Gilleron 2017-08-28 01:47:38 +0200
  • 488ca3e6fd Fixed Vector3i != operator Marc Gilleron 2017-08-28 01:44:12 +0200
  • fdb61c9b62 Update to latest Godot Marc Gilleron 2017-08-27 15:52:14 +0200
  • 40dcf89f57 Don't parse smooth voxels if the buffer is uniform Marc Gilleron 2017-08-20 19:15:36 +0200
  • 6419e78fc2 Use VisualServer directly for mesh instances Marc Gilleron 2017-08-20 18:37:08 +0200
  • a371e7fc9a Use Engine singleton Marc Gilleron 2017-08-20 18:26:35 +0200
  • 6b3f16e699 Fix wrong block size mask value Marc Gilleron 2017-08-20 17:45:44 +0200
  • dc4f0c5cd1 Moved VoxelBlock to its own file Marc Gilleron 2017-08-20 15:48:55 +0200
  • aa4d04d1a0 Moved moore neighboring to cube tables Marc Gilleron 2017-08-20 15:37:07 +0200
  • cb548234fc Block size is no longer a constant Marc Gilleron 2017-08-20 15:17:54 +0200
  • cb6de49b96 Got rid of SurfaceTool in the cubic mesher, moved cube tables in their own file, tweaked their winding Marc Gilleron 2017-08-19 21:10:31 +0200
  • 239eb11451 Fix compilation Marc Gilleron 2017-08-15 21:37:23 +0200
  • 7be5d78e4b Removed useless variable Marc Gilleron 2017-08-15 21:37:08 +0200
  • df13e025ca Expose things to the editor, first iteration, might be buggy Marc Gilleron 2017-08-15 02:24:52 +0200
  • 51596fef95 Clang-format Marc Gilleron 2017-08-13 01:19:39 +0200
  • bc75ec863b Tweak generation time Marc Gilleron 2017-08-13 00:08:53 +0200
  • 3b6430ef83 Fix cubic mesher not setting up mesh materials Marc Gilleron 2017-08-13 00:08:53 +0200
  • e74d64335c Remove obsolete physics, will be re-implemented later Marc Gilleron 2017-08-13 00:08:53 +0200
  • 05dfddfa20 Fix type hints in method registration Marc Gilleron 2017-08-13 00:08:53 +0200
  • dd64868c2e Fix compilation Marc Gilleron 2017-06-24 01:20:24 +0200
  • f07ddb37e3 Voxel raycast now considers smooth voxels too Marc Gilleron 2017-04-09 20:52:39 +0200
  • 5823dfcb8c Update README about smooth terrain Marc Gilleron 2017-04-07 23:44:26 +0200
  • a5a1ded2f3 Added smooth voxels (untextured at the moment) Marc Gilleron 2017-04-06 23:44:11 +0200
  • 2e89ab0294 Update README Marc Gilleron 2017-04-01 20:34:44 +0200
  • a25c592cab Added profiling information (for engine dev mostly) Marc Gilleron 2017-04-01 20:10:38 +0200
  • 2f64e019b7 Fix missing block updates causing ambient occlusion to linger Marc Gilleron 2017-03-31 01:45:06 +0200
  • 9cce2aabcb Make it easier to edit voxels one by one + a few fixes for that Marc Gilleron 2017-03-29 22:36:42 +0200
  • 4a24e28fce Blocks updates can be sorted by distance to viewer Marc Gilleron 2017-03-28 00:56:01 +0200
  • ef4d07ca03 Added simple voxel raycast Marc Gilleron 2017-03-26 20:07:01 +0200
  • 353b32c49a Added collision shape generation Marc Gilleron 2017-03-26 18:09:37 +0200
  • 6235985d80 Fix compilation Marc Gilleron 2017-03-26 18:08:43 +0200
  • fa5e419549 Upgraded to Godot 3.0 Marc Gilleron 2017-03-25 01:23:36 +0100
  • 06a399f932 Fixed set_voxel() and block force_update_blocks() Marc Gilleron 2017-01-05 02:39:40 +0100
  • d3ab015c67 VoxelBlock is no longer a Reference Marc Gilleron 2017-01-03 02:50:19 +0100
  • cefa371d83 Added more features to VoxelProviderTest Marc Gilleron 2017-01-02 23:58:51 +0100
  • 7f12904d60 Fixed VoxelTerrain not working if no script is attached Marc Gilleron 2017-01-02 23:57:50 +0100
  • c38a822664 Code style Marc Gilleron 2017-01-02 02:19:02 +0100
  • c75d1e78b2 Voxels are loaded through VoxelProvider Marc Gilleron 2017-01-02 02:15:57 +0100
  • 670f46b470 Added getters Marc Gilleron 2017-01-01 05:23:22 +0100
  • 8d1c8cc339 Spaces to tabs Marc Gilleron 2017-01-01 04:40:16 +0100
  • 8acf40d338 Unused parameter Marc Gilleron 2017-01-01 04:19:36 +0100
  • cdcae06232 Fix VoxelMap::set_voxel() (found by ktksgit) Marc Gilleron 2017-01-01 04:03:56 +0100
  • ec6acc6b24 Fixed Vector3i hash (found by ktksgit) Marc Gilleron 2017-01-01 03:58:35 +0100
  • 507ff7eda5 Fixed compilation of refcount-zero in headers with other compilers, my VS was silent... Marc Gilleron 2016-10-14 00:16:46 +0200
  • ae5640b023 Annoying detail about the name of the module Marc 2016-10-13 01:46:13 +0200
  • 4c7f338ea6 Added license Marc Gilleron 2016-07-28 00:21:21 +0200
  • 08411a4a5b Index meshes Marc Gilleron 2016-05-10 04:42:30 +0200
  • e6213c50c7 Fixed VoxelBuffer::fill_area() Marc Gilleron 2016-05-10 03:10:20 +0200
  • fc6172635a Fixed Vector3::sort_min_max() Marc Gilleron 2016-05-10 02:46:33 +0200
  • 5662dfde7b Added VoxelMap and VoxelTerrain + various fixes Marc Gilleron 2016-05-10 01:59:54 +0200
  • e990286b54 Removed internal offset from VoxelBuffer and improved Vector3i Marc Gilleron 2016-05-08 02:12:47 +0200
  • 7305fd7b27 Renamed VoxelMeshBuilder => VoxelMesher Marc Gilleron 2016-05-08 01:09:00 +0200
  • 5c2e388616 Removed useless line in SCsub Marc Gilleron 2016-05-05 21:09:13 +0200
  • be630c05be Fixed VoxelBuffer binding mistakes and added fill and copy functions Marc Gilleron 2016-05-05 21:08:52 +0200
  • ad124f418a Facet extraction works with transparent sides Marc Gilleron 2016-05-05 02:12:23 +0200
  • c452d73a3a Added screenshot and feature list Marc Gilleron 2016-05-04 14:52:41 +0200
  • 47d1946356 Added support for vertex ambient occlusion Marc Gilleron 2016-05-04 14:52:23 +0200
  • 68cf221d1a VoxelBuffer storage is now flat to reduce memory usage and simplify code Marc Gilleron 2016-05-03 00:09:07 +0200
  • 3d3d996ed9 Added README Marc Gilleron 2016-05-01 23:45:54 +0200
  • d1d685124f Added VoxelLibrary, texture coordinates and random stuff Marc Gilleron 2016-05-01 22:20:27 +0200
  • 1acabf1307 Added project: first working prototype, but lots of TODOs Marc Gilleron 2016-05-01 15:00:02 +0200