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Fixed Vector3i != operator
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@ -142,7 +142,7 @@ _FORCE_INLINE_ bool operator==(const Vector3i &a, const Vector3i &b) {
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}
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_FORCE_INLINE_ bool operator!=(const Vector3i &a, const Vector3i &b) {
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return a.x != b.x && a.y != b.y && a.z != b.z;
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return a.x != b.x || a.y != b.y || a.z != b.z;
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}
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_FORCE_INLINE_ int Vector3i::distance_sq(const Vector3i &other) const {
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