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https://github.com/Relintai/godot_voxel.git
synced 2024-11-11 20:35:08 +01:00
Fixed set_voxel() and block force_update_blocks()
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parent
d3ab015c67
commit
06a399f932
@ -23,7 +23,7 @@ void VoxelBuffer::create(int sx, int sy, int sz) {
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Channel & channel = _channels[i];
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if (channel.data) {
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// TODO Optimize with realloc
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delete_channel(i, _size);
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delete_channel(i);
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create_channel(i, new_size);
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}
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}
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@ -35,19 +35,26 @@ void VoxelBuffer::clear() {
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for (unsigned int i = 0; i < MAX_CHANNELS; ++i) {
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Channel & channel = _channels[i];
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if (channel.data) {
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delete_channel(i, _size);
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delete_channel(i);
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}
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}
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}
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void VoxelBuffer::clear_channel(unsigned int channel_index, int clear_value) {
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ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
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delete_channel(channel_index, _size);
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if(_channels[channel_index].data)
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delete_channel(channel_index);
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_channels[channel_index].defval = clear_value;
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}
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void VoxelBuffer::set_default_values(uint8_t values[VoxelBuffer::MAX_CHANNELS]) {
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for(unsigned int i = 0; i < MAX_CHANNELS; ++i) {
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_channels[i].defval = values[i];
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}
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}
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int VoxelBuffer::get_voxel(int x, int y, int z, unsigned int channel_index) const {
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ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, 0);
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ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, 0);
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const Channel & channel = _channels[channel_index];
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@ -156,7 +163,7 @@ void VoxelBuffer::copy_from(const VoxelBuffer & other, unsigned int channel_inde
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memcpy(channel.data, other_channel.data, get_volume() * sizeof(uint8_t));
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}
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else if(channel.data) {
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delete_channel(channel_index, _size);
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delete_channel(channel_index);
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}
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channel.defval = other_channel.defval;
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@ -223,8 +230,9 @@ void VoxelBuffer::create_channel_noinit(int i, Vector3i size) {
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channel.data = (uint8_t*)memalloc(volume * sizeof(uint8_t));
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}
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void VoxelBuffer::delete_channel(int i, Vector3i size) {
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void VoxelBuffer::delete_channel(int i) {
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Channel & channel = _channels[i];
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ERR_FAIL_COND(channel.data == NULL);
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memfree(channel.data);
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channel.data = NULL;
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}
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@ -25,6 +25,8 @@ public:
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_FORCE_INLINE_ Vector3i get_size() const { return _size; }
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void set_default_values(uint8_t values[MAX_CHANNELS]);
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int get_voxel(int x, int y, int z, unsigned int channel_index=0) const;
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void set_voxel(int value, int x, int y, int z, unsigned int channel_index=0);
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void set_voxel_v(int value, Vector3 pos, unsigned int channel_index = 0);
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@ -62,7 +64,7 @@ public:
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private:
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void create_channel_noinit(int i, Vector3i size);
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void create_channel(int i, Vector3i size, uint8_t defval=0);
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void delete_channel(int i, Vector3i size);
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void delete_channel(int i);
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protected:
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static void _bind_methods();
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@ -15,18 +15,15 @@ MeshInstance * VoxelBlock::get_mesh_instance(const Node & root) {
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}
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// Helper
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VoxelBlock * VoxelBlock::create(Vector3i bpos, VoxelBuffer * buffer) {
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VoxelBlock * VoxelBlock::create(Vector3i bpos, Ref<VoxelBuffer> buffer) {
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const int bs = VoxelBlock::SIZE;
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ERR_FAIL_COND_V(buffer.is_null(), NULL);
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ERR_FAIL_COND_V(buffer->get_size() != Vector3i(bs, bs, bs), NULL);
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VoxelBlock * block = memnew(VoxelBlock);
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block->pos = bpos;
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if (buffer) {
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const int bs = VoxelBlock::SIZE;
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ERR_FAIL_COND_V(buffer->get_size() != Vector3i(bs, bs, bs), NULL);
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}
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else {
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buffer = memnew(VoxelBuffer);
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}
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ERR_FAIL_COND_V(buffer == NULL, NULL);
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block->voxels = Ref<VoxelBuffer>(buffer);
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block->voxels = buffer;
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//block->map = ↦
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return block;
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}
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@ -58,12 +55,21 @@ int VoxelMap::get_voxel(Vector3i pos, unsigned int c) {
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}
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void VoxelMap::set_voxel(int value, Vector3i pos, unsigned int c) {
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Vector3i bpos = voxel_to_block(pos);
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VoxelBlock * block = get_block(bpos);
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if (block == NULL) {
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block = VoxelBlock::create(bpos);
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Ref<VoxelBuffer> buffer(memnew(VoxelBuffer));
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buffer->create(VoxelBlock::SIZE, VoxelBlock::SIZE, VoxelBlock::SIZE);
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buffer->set_default_values(_default_voxel);
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block = VoxelBlock::create(bpos, buffer);
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set_block(bpos, block);
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}
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block->voxels->set_voxel(value, pos - block_to_voxel(bpos), c);
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}
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@ -90,6 +96,7 @@ VoxelBlock * VoxelMap::get_block(Vector3i bpos) {
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}
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void VoxelMap::set_block(Vector3i bpos, VoxelBlock * block) {
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ERR_FAIL_COND(block == NULL);
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if (_last_accessed_block == NULL || _last_accessed_block->pos == bpos) {
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_last_accessed_block = block;
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}
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@ -17,7 +17,7 @@ public:
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Vector3i pos;
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NodePath mesh_instance_path;
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static VoxelBlock * create(Vector3i bpos, VoxelBuffer * buffer = 0);
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static VoxelBlock * create(Vector3i bpos, Ref<VoxelBuffer> buffer);
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MeshInstance * get_mesh_instance(const Node & root);
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@ -79,6 +79,7 @@ void VoxelTerrain::update_blocks() {
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uint32_t max_time = 1000 / 60;
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while (!_block_update_queue.empty() && (os.get_ticks_msec() - time_before) < max_time) {
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//printf("Remaining: %i\n", _block_update_queue.size());
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// TODO Move this to a thread
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// TODO Have VoxelTerrainGenerator in C++
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@ -88,37 +89,37 @@ void VoxelTerrain::update_blocks() {
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Vector3i block_pos = _block_update_queue[_block_update_queue.size() - 1];
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if (!_map->has_block(block_pos)) {
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// Create buffer
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Ref<VoxelBuffer> buffer_ref = Ref<VoxelBuffer>(memnew(VoxelBuffer));
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const Vector3i block_size(VoxelBlock::SIZE, VoxelBlock::SIZE, VoxelBlock::SIZE);
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buffer_ref->create(block_size.x, block_size.y, block_size.z);
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// Query voxel provider
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if(!_provider.is_null()) {
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Ref<VoxelBuffer> buffer_ref = Ref<VoxelBuffer>(memnew(VoxelBuffer));
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const Vector3i block_size(VoxelBlock::SIZE, VoxelBlock::SIZE, VoxelBlock::SIZE);
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buffer_ref->create(block_size.x, block_size.y, block_size.z);
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// Query voxel provider
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_provider->emerge_block(buffer_ref, block_pos);
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// Check script return
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ERR_FAIL_COND(buffer_ref->get_size() != block_size);
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// Store buffer
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_map->set_block_buffer(block_pos, buffer_ref);
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}
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}
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// Check script return
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ERR_FAIL_COND(buffer_ref->get_size() != block_size);
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// Store buffer
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_map->set_block_buffer(block_pos, buffer_ref);
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// Update meshes
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Vector3i ndir;
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for (ndir.z = -1; ndir.z < 2; ++ndir.z) {
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for (ndir.x = -1; ndir.x < 2; ++ndir.x) {
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for (ndir.y = -1; ndir.y < 2; ++ndir.y) {
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Vector3i npos = block_pos + ndir;
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if (_map->is_block_surrounded(npos)) {
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update_block_mesh(npos);
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}
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// Update meshes
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Vector3i ndir;
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for (ndir.z = -1; ndir.z < 2; ++ndir.z) {
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for (ndir.x = -1; ndir.x < 2; ++ndir.x) {
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for (ndir.y = -1; ndir.y < 2; ++ndir.y) {
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Vector3i npos = block_pos + ndir;
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// TODO What if the map is really composed of empty blocks?
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if (_map->is_block_surrounded(npos)) {
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update_block_mesh(npos);
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}
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}
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}
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//update_block_mesh(block_pos);
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}
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//update_block_mesh(block_pos);
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// Pop request
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_block_update_queue.resize(_block_update_queue.size() - 1);
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@ -191,6 +192,8 @@ void VoxelTerrain::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("get_block_update_count"), &VoxelTerrain::get_block_update_count);
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ObjectTypeDB::bind_method(_MD("get_mesher:VoxelMesher"), &VoxelTerrain::get_mesher);
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ObjectTypeDB::bind_method(_MD("get_map:VoxelMap"), &VoxelTerrain::get_map);
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// TODO Make those two static in VoxelMap?
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ObjectTypeDB::bind_method(_MD("voxel_to_block", "voxel_pos"), &VoxelTerrain::_voxel_to_block_binding);
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ObjectTypeDB::bind_method(_MD("block_to_voxel", "block_pos"), &VoxelTerrain::_block_to_voxel_binding);
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@ -20,6 +20,7 @@ public:
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int get_block_update_count();
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Ref<VoxelMesher> get_mesher() { return _mesher; }
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Ref<VoxelMap> get_map() { return _map; }
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protected:
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void _notification(int p_what);
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