mirror of
https://github.com/Relintai/godot_voxel.git
synced 2024-12-22 01:26:50 +01:00
Added profiling information (for engine dev mostly)
This commit is contained in:
parent
2f64e019b7
commit
a25c592cab
@ -197,6 +197,8 @@ Ref<Mesh> VoxelMesher::build(const VoxelBuffer & buffer) {
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// - Slower
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// => Could be implemented in a separate class?
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VOXEL_PROFILE_BEGIN("mesher_face_extraction")
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// Iterate 3D padded data to extract voxel faces.
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// This is the most intensive job in this class, so all required data should be as fit as possible.
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const Vector3i buffer_size = buffer.get_size();
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@ -324,6 +326,8 @@ Ref<Mesh> VoxelMesher::build(const VoxelBuffer & buffer) {
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}
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}
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VOXEL_PROFILE_END("mesher_face_extraction")
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// Commit mesh
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Ref<Mesh> mesh_ref;
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for (unsigned int i = 0; i < MAX_MATERIALS; ++i) {
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@ -332,10 +336,15 @@ Ref<Mesh> VoxelMesher::build(const VoxelBuffer & buffer) {
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// Index mesh to reduce memory usage and make upload to VRAM faster
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// TODO actually, we could make it indexed from the ground up without using SurfaceTool, so we also save time!
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st.index();
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VOXEL_PROFILE_BEGIN("mesher_surfacetool_index")
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st.index();
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VOXEL_PROFILE_END("mesher_surfacetool_index")
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mesh_ref = st.commit(mesh_ref);
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st.clear();
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VOXEL_PROFILE_BEGIN("mesher_surfacetool_commit")
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mesh_ref = st.commit(mesh_ref);
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VOXEL_PROFILE_END("mesher_surfacetool_commit")
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st.clear();
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}
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}
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@ -347,7 +356,7 @@ void VoxelMesher::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_material", "material", "id"), &VoxelMesher::set_material);
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ClassDB::bind_method(D_METHOD("get_material:Material", "id"), &VoxelMesher::get_material);
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ClassDB::bind_method(D_METHOD("set_library", "voxel_library"), &VoxelMesher::set_library);
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ClassDB::bind_method(D_METHOD("set_library", "voxel_library:VoxelLibrary"), &VoxelMesher::set_library);
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ClassDB::bind_method(D_METHOD("get_library:VoxelLibrary"), &VoxelMesher::get_library);
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ClassDB::bind_method(D_METHOD("set_occlusion_enabled", "enable"), &VoxelMesher::set_occlusion_enabled);
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@ -356,6 +365,9 @@ void VoxelMesher::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_occlusion_darkness", "value"), &VoxelMesher::set_occlusion_darkness);
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ClassDB::bind_method(D_METHOD("get_occlusion_darkness"), &VoxelMesher::get_occlusion_darkness);
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ClassDB::bind_method(D_METHOD("build", "voxel_buffer"), &VoxelMesher::build_ref);
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ClassDB::bind_method(D_METHOD("build:Mesh", "voxel_buffer:VoxelBuffer"), &VoxelMesher::build_ref);
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#ifdef VOXEL_PROFILING
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ClassDB::bind_method(D_METHOD("get_profiling_info"), &VoxelMesher::get_profiling_info);
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#endif
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}
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@ -7,6 +7,7 @@
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#include "voxel.h"
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#include "voxel_buffer.h"
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#include "voxel_library.h"
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#include "zprofiling.h"
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class VoxelMesher : public Reference {
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GDCLASS(VoxelMesher, Reference)
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@ -41,6 +42,10 @@ private:
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float _baked_occlusion_darkness;
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bool _bake_occlusion;
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#ifdef VOXEL_PROFILING
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ZProfiler _zprofiler;
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Dictionary get_profiling_info() const { return _zprofiler.get_all_serialized_info(); }
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#endif
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};
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@ -243,13 +243,14 @@ void VoxelTerrain::update_blocks() {
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g_viewer_block_pos = Vector3i();
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// Sort updates so nearest blocks are done first
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VOXEL_PROFILE_BEGIN("block_update_sorting")
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_block_update_queue.sort_custom<BlockUpdateComparator>();
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VOXEL_PROFILE_END("block_update_sorting")
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// Update a bunch of blocks until none are left or too much time elapsed
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while (!_block_update_queue.empty() && (os.get_ticks_msec() - time_before) < max_time) {
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//printf("Remaining: %i\n", _block_update_queue.size());
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//float time_before = os.get_ticks_usec();
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// TODO Move this to a thread
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// TODO Have VoxelTerrainGenerator in C++
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@ -262,16 +263,24 @@ void VoxelTerrain::update_blocks() {
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if (!_map->has_block(block_pos)) {
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// Create buffer
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if(!_provider.is_null()) {
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VOXEL_PROFILE_BEGIN("voxel_buffer_creation_gen")
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Ref<VoxelBuffer> buffer_ref = Ref<VoxelBuffer>(memnew(VoxelBuffer));
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const Vector3i block_size(VoxelBlock::SIZE, VoxelBlock::SIZE, VoxelBlock::SIZE);
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buffer_ref->create(block_size.x, block_size.y, block_size.z);
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VOXEL_PROFILE_END("voxel_buffer_creation_gen")
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VOXEL_PROFILE_BEGIN("block_generation")
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// Query voxel provider
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_provider->emerge_block(buffer_ref, block_pos);
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// Check script return
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ERR_FAIL_COND(buffer_ref->get_size() != block_size);
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VOXEL_PROFILE_END("block_generation")
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// Store buffer
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_map->set_block_buffer(block_pos, buffer_ref);
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@ -329,16 +338,23 @@ void VoxelTerrain::update_block_mesh(Vector3i block_pos) {
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return;
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}
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VOXEL_PROFILE_BEGIN("voxel_buffer_creation_extract")
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// Create buffer padded with neighbor voxels
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VoxelBuffer nbuffer;
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nbuffer.create(VoxelBlock::SIZE + 2, VoxelBlock::SIZE + 2, VoxelBlock::SIZE + 2);
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VOXEL_PROFILE_END("voxel_buffer_creation_extract")
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VOXEL_PROFILE_BEGIN("block_extraction")
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_map->get_buffer_copy(VoxelMap::block_to_voxel(block_pos) - Vector3i(1, 1, 1), nbuffer);
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VOXEL_PROFILE_END("block_extraction")
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Vector3 block_node_pos = VoxelMap::block_to_voxel(block_pos).to_vec3();
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// Build mesh (that part is the most CPU-intensive)
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// TODO Re-use existing meshes to optimize memory cost
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//VOXEL_PROFILE_BEGIN("meshing")
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Ref<Mesh> mesh = _mesher->build(nbuffer);
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//VOXEL_PROFILE_END("meshing")
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// TODO Don't use nodes! Use servers directly, it's faster
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MeshInstance * mesh_instance = block->get_mesh_instance(*this);
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@ -352,14 +368,18 @@ void VoxelTerrain::update_block_mesh(Vector3i block_pos) {
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}
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else {
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// Update mesh
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VOXEL_PROFILE_BEGIN("mesh_instance_set_mesh")
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mesh_instance->set_mesh(mesh);
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VOXEL_PROFILE_END("mesh_instance_set_mesh")
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}
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if(get_tree()->is_editor_hint() == false && _generate_collisions) {
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// Generate collisions
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// TODO Need to select only specific surfaces because some may not have collisions
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VOXEL_PROFILE_BEGIN("create_trimesh_shape")
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Ref<Shape> shape = mesh->create_trimesh_shape();
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VOXEL_PROFILE_END("create_trimesh_shape")
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StaticBody * body = block->get_physics_body(*this);
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if(body == NULL) {
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@ -372,7 +392,9 @@ void VoxelTerrain::update_block_mesh(Vector3i block_pos) {
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}
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else {
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// Update body
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VOXEL_PROFILE_BEGIN("body_set_shape")
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body->set_shape(0, shape);
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VOXEL_PROFILE_END("body_set_shape")
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}
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}
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}
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@ -449,5 +471,9 @@ void VoxelTerrain::_bind_methods() {
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ClassDB::bind_method(D_METHOD("raycast:Dictionary", "origin", "direction", "max_distance"), &VoxelTerrain::_raycast_binding, DEFVAL(100));
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#ifdef VOXEL_PROFILING
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ClassDB::bind_method(D_METHOD("get_profiling_info"), &VoxelTerrain::get_profiling_info);
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#endif
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}
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@ -5,9 +5,7 @@
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#include "voxel_map.h"
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#include "voxel_mesher.h"
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#include "voxel_provider.h"
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// TODO
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//#define VOXEL_TERRAIN_PROFILING
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#include "zprofiling.h"
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// Infinite static terrain made of voxels.
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// It is loaded around VoxelTerrainStreamers.
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@ -88,6 +86,11 @@ private:
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bool _generate_collisions;
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#ifdef VOXEL_PROFILING
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ZProfiler _zprofiler;
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Dictionary get_profiling_info() { return _zprofiler.get_all_serialized_info(); }
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#endif
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};
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#endif // VOXEL_TERRAIN_H
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149
zprofiling.cpp
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149
zprofiling.cpp
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@ -0,0 +1,149 @@
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#include "zprofiling.h"
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#ifdef VOXEL_PROFILING
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#include <os/os.h>
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//-----------------------------------------------------------------------------
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class ZProfileVar {
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public:
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static const unsigned int BUFFERED_TIME_COUNT = 100;
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ZProfileVar();
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void begin(uint64_t time);
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void end(uint64_t time);
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Dictionary serialize();
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private:
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float min_time;
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float max_time;
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float total_time;
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float instant_time;
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int hits;
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float buffered_times[BUFFERED_TIME_COUNT];
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unsigned int buffered_time_index;
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float _begin_time;
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};
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//-----------------------------------------------------------------------------
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inline uint64_t get_time() {
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return OS::get_singleton()->get_ticks_usec();
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//return OS::get_singleton()->get_ticks_msec();
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}
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ZProfileVar::ZProfileVar() {
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instant_time = 0.f;
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min_time = 0.f;
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max_time = 0.f;
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total_time = 0.f;
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hits = 0;
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_begin_time = 0.f;
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for(unsigned int i = 0; i < BUFFERED_TIME_COUNT; ++i)
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buffered_times[i] = 0;
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buffered_time_index = 0;
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}
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void ZProfileVar::begin(uint64_t time) {
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_begin_time = time;
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}
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void ZProfileVar::end(uint64_t time) {
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instant_time = time - _begin_time;
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if(hits == 0)
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{
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min_time = instant_time;
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max_time = instant_time;
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}
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else
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{
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if(instant_time < min_time)
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min_time = instant_time;
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if(instant_time > max_time)
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max_time = instant_time;
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}
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total_time += instant_time;
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buffered_times[buffered_time_index] = instant_time;
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++buffered_time_index;
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if(buffered_time_index >= BUFFERED_TIME_COUNT)
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buffered_time_index = 0;
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++hits;
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}
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Dictionary ZProfileVar::serialize() {
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Dictionary d;
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d["instant_time"] = instant_time;
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d["min_time"] = min_time;
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d["max_time"] = max_time;
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d["mean_time"] = hits > 0 ? total_time / static_cast<float>(hits) : 0;
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d["total_time"] = total_time;
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d["hits"] = hits;
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Array a;
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for(unsigned int i = 0; i < BUFFERED_TIME_COUNT; ++i) {
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a.append(buffered_times[i]);
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}
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d["buffered_times"] = a;
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d["buffered_time_index"] = buffered_time_index;
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return d;
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}
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//-----------------------------------------------------------------------------
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//ZProfiler g_zprofiler;
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//ZProfiler & ZProfiler::get() {
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// return g_zprofiler;
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//}
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ZProfiler::~ZProfiler() {
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const String * key = NULL;
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while (key = _vars.next(key)) {
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ZProfileVar * v = _vars.get(*key);
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memdelete(v);
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}
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}
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ZProfileVar * ZProfiler::get_var(String key) {
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ZProfileVar * v = NULL;
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ZProfileVar ** pv = _vars.getptr(key);
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if(pv == NULL) {
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v = memnew(ZProfileVar);
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_vars[key] = v;
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}
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else {
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v = *pv;
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}
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return v;
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}
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void ZProfiler::begin(String key) {
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ZProfileVar * v = get_var(key);
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v->begin(get_time());
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}
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void ZProfiler::end(String key) {
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uint64_t time = get_time();
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ZProfileVar * v = get_var(key);
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v->end(time);
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}
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Dictionary ZProfiler::get_all_serialized_info() const {
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Dictionary d;
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const String * key = NULL;
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while (key = _vars.next(key)) {
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ZProfileVar * v = _vars.get(*key);
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d[*key] = v->serialize();
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}
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return d;
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}
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#endif // VOXEL_PROFILING
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41
zprofiling.h
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41
zprofiling.h
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@ -0,0 +1,41 @@
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#ifndef VOXEL_PROFILING_H
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#define VOXEL_PROFILING_H
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#define VOXEL_PROFILING
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#ifdef VOXEL_PROFILING
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#include <ustring.h>
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#include <dictionary.h>
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#include <hash_map.h>
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#define VOXEL_PROFILE_BEGIN(_key) _zprofiler.begin(_key);
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#define VOXEL_PROFILE_END(_key) _zprofiler.end(_key);
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class ZProfileVar;
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class ZProfiler {
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public:
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//static ZProfiler & get();
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~ZProfiler();
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void begin(String key);
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void end(String key);
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Dictionary get_all_serialized_info() const;
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private:
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//ZProfiler();
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ZProfileVar * get_var(String key);
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HashMap<String, ZProfileVar*> _vars;
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};
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#else
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#define VOXEL_PROFILE_BEGIN(_key) //
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#define VOXEL_PROFILE_END(_key) //
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#endif
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#endif // VOXEL_PROFILING_H
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