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Darken default baked AO a little
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@ -13,7 +13,7 @@ void raw_copy_to(PoolVector<T> &to, const Vector<T> &from) {
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VoxelMesher::VoxelMesher()
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: _baked_occlusion_darkness(0.75),
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: _baked_occlusion_darkness(0.8),
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_bake_occlusion(true) {}
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void VoxelMesher::set_library(Ref<VoxelLibrary> library) {
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