mirror of
https://github.com/Relintai/godot_voxel.git
synced 2024-11-19 02:47:18 +01:00
Added an image-based terrain generator for testing (ported from the GDScript demo)
This commit is contained in:
parent
1cac9beec4
commit
44bdc63c6f
@ -5,6 +5,7 @@
|
||||
#include "voxel_map.h"
|
||||
#include "voxel_terrain.h"
|
||||
#include "voxel_provider_test.h"
|
||||
#include "voxel_provider_image.h"
|
||||
#include "voxel_mesher_smooth.h"
|
||||
|
||||
void register_voxel_types() {
|
||||
@ -17,6 +18,7 @@ void register_voxel_types() {
|
||||
ClassDB::register_class<VoxelTerrain>();
|
||||
ClassDB::register_class<VoxelProvider>();
|
||||
ClassDB::register_class<VoxelProviderTest>();
|
||||
ClassDB::register_class<VoxelProviderImage>();
|
||||
ClassDB::register_class<VoxelMesherSmooth>();
|
||||
|
||||
}
|
||||
|
@ -36,7 +36,8 @@ void VoxelProvider::_immerge_block(Ref<VoxelBuffer> buffer, Vector3 origin_in_vo
|
||||
}
|
||||
|
||||
void VoxelProvider::_bind_methods() {
|
||||
// Note: C++ inheriting classes don't need to re-bind these, because they are bindings that call the actual virtual methods
|
||||
|
||||
ClassDB::bind_method(D_METHOD("emerge_block", "out_buffer", "block_pos"), &VoxelProvider::_emerge_block);
|
||||
ClassDB::bind_method(D_METHOD("immerge_block", "buffer", "block_pos"), &VoxelProvider::_immerge_block);
|
||||
ClassDB::bind_method(D_METHOD("emerge_block", "out_buffer", "origin_in_voxels"), &VoxelProvider::_emerge_block);
|
||||
ClassDB::bind_method(D_METHOD("immerge_block", "buffer", "origin_in_voxels"), &VoxelProvider::_immerge_block);
|
||||
}
|
||||
|
79
voxel_provider_image.cpp
Normal file
79
voxel_provider_image.cpp
Normal file
@ -0,0 +1,79 @@
|
||||
#include "voxel_provider_image.h"
|
||||
|
||||
VoxelProviderImage::VoxelProviderImage(): _channel(0) {
|
||||
}
|
||||
|
||||
void VoxelProviderImage::set_image(Ref<Image> im) {
|
||||
_image = im;
|
||||
}
|
||||
|
||||
Ref<Image> VoxelProviderImage::get_image() const {
|
||||
return _image;
|
||||
}
|
||||
|
||||
void VoxelProviderImage::set_channel(int channel) {
|
||||
_channel = channel;
|
||||
}
|
||||
|
||||
int VoxelProviderImage::get_channel() const {
|
||||
return _channel;
|
||||
}
|
||||
|
||||
void VoxelProviderImage::emerge_block(Ref<VoxelBuffer> p_out_buffer, Vector3i origin_in_voxels) {
|
||||
|
||||
int ox = origin_in_voxels.x;
|
||||
int oy = origin_in_voxels.y;
|
||||
int oz = origin_in_voxels.z;
|
||||
|
||||
Image &image = **_image;
|
||||
VoxelBuffer &out_buffer = **p_out_buffer;
|
||||
|
||||
image.lock();
|
||||
|
||||
int im_w = image.get_width();
|
||||
int im_h = image.get_height();
|
||||
int im_wm = im_w - 1;
|
||||
int im_hm = im_h - 1;
|
||||
|
||||
int x = 0;
|
||||
int z = 0;
|
||||
|
||||
int bs = out_buffer.get_size().x;
|
||||
|
||||
int dirt = 1;
|
||||
|
||||
while (z < bs) {
|
||||
while (x < bs) {
|
||||
|
||||
Color c = image.get_pixel((ox + x) & im_wm, (oz + z) & im_hm);
|
||||
int h = int(c.r * 200.0) - 50;
|
||||
h -= oy;
|
||||
if (h > 0) {
|
||||
if (h > bs) {
|
||||
h = bs;
|
||||
}
|
||||
out_buffer.fill_area(dirt, Vector3(x, 0, z), Vector3(x + 1, h, z + 1), _channel);
|
||||
}
|
||||
|
||||
x += 1;
|
||||
}
|
||||
z += 1;
|
||||
x = 0;
|
||||
}
|
||||
|
||||
image.unlock();
|
||||
}
|
||||
|
||||
void VoxelProviderImage::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_image", "image"), &VoxelProviderImage::set_image);
|
||||
ClassDB::bind_method(D_METHOD("get_image"), &VoxelProviderImage::get_image);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_channel", "channel"), &VoxelProviderImage::set_channel);
|
||||
ClassDB::bind_method(D_METHOD("get_channel"), &VoxelProviderImage::get_channel);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "set_image", "get_image");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "channel"), "set_channel", "get_channel");
|
||||
}
|
||||
|
||||
|
29
voxel_provider_image.h
Normal file
29
voxel_provider_image.h
Normal file
@ -0,0 +1,29 @@
|
||||
#ifndef HEADER_VOXEL_PROVIDER_IMAGE
|
||||
#define HEADER_VOXEL_PROVIDER_IMAGE
|
||||
|
||||
#include "voxel_provider.h"
|
||||
#include <core/image.h>
|
||||
|
||||
// Provides infinite tiling heightmap based on an image
|
||||
class VoxelProviderImage : public VoxelProvider {
|
||||
GDCLASS(VoxelProviderImage, VoxelProvider)
|
||||
public:
|
||||
VoxelProviderImage();
|
||||
|
||||
void set_image(Ref<Image> im);
|
||||
Ref<Image> get_image() const;
|
||||
|
||||
void set_channel(int channel);
|
||||
int get_channel() const;
|
||||
|
||||
void emerge_block(Ref<VoxelBuffer> p_out_buffer, Vector3i origin_in_voxels);
|
||||
|
||||
private:
|
||||
static void _bind_methods();
|
||||
|
||||
private:
|
||||
Ref<Image> _image;
|
||||
int _channel;
|
||||
};
|
||||
|
||||
#endif // HEADER_VOXEL_PROVIDER_IMAGE
|
Loading…
Reference in New Issue
Block a user