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Count updates per block for debug purpose
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@ -16,7 +16,7 @@ VoxelBlock *VoxelBlock::create(Vector3i bpos, Ref<VoxelBuffer> buffer, unsigned
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}
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VoxelBlock::VoxelBlock()
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: voxels(NULL) {
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: voxels(NULL), _mesh_update_count(0) {
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VisualServer &vs = *VisualServer::get_singleton();
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@ -55,6 +55,11 @@ void VoxelBlock::set_mesh(Ref<Mesh> mesh, Ref<World> world) {
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}
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_mesh = mesh;
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++_mesh_update_count;
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// if(_mesh_update_count > 1) {
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// print_line(String("Block {0} was updated {1} times").format(varray(pos.to_vec3(), _mesh_update_count)));
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// }
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}
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void VoxelBlock::enter_world(World *world) {
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@ -28,6 +28,7 @@ private:
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Ref<Mesh> _mesh;
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RID _mesh_instance;
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int _mesh_update_count;
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};
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#endif // VOXEL_BLOCK_H
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