mirror of
https://github.com/Relintai/godot_voxel.git
synced 2024-12-22 01:26:50 +01:00
Upgraded to Godot 3.0
This commit is contained in:
parent
06a399f932
commit
fa5e419549
@ -8,14 +8,14 @@
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void register_voxel_types() {
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ObjectTypeDB::register_type<Voxel>();
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ObjectTypeDB::register_type<VoxelBuffer>();
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ObjectTypeDB::register_type<VoxelMesher>();
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ObjectTypeDB::register_type<VoxelLibrary>();
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ObjectTypeDB::register_type<VoxelMap>();
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ObjectTypeDB::register_type<VoxelTerrain>();
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ObjectTypeDB::register_type<VoxelProvider>();
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ObjectTypeDB::register_type<VoxelProviderTest>();
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ClassDB::register_class<Voxel>();
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ClassDB::register_class<VoxelBuffer>();
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ClassDB::register_class<VoxelMesher>();
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ClassDB::register_class<VoxelLibrary>();
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ClassDB::register_class<VoxelMap>();
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ClassDB::register_class<VoxelTerrain>();
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ClassDB::register_class<VoxelProvider>();
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ClassDB::register_class<VoxelProviderTest>();
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}
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@ -40,8 +40,8 @@ struct Vector3i {
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return x*x + y*y + z*z;
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}
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_FORCE_INLINE_ float length() const {
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return Math::sqrt(length_sq());
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_FORCE_INLINE_ real_t length() const {
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return Math::sqrt((real_t)length_sq());
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}
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_FORCE_INLINE_ Vector3i & operator=(const Vector3i & other) {
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30
voxel.cpp
30
voxel.cpp
@ -99,7 +99,7 @@ Ref<Voxel> Voxel::set_cube_geometry(float sy) {
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for (unsigned int side = 0; side < SIDE_COUNT; ++side) {
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_model_side_vertices[side].resize(6);
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DVector<Vector3>::Write w = _model_side_vertices[side].write();
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PoolVector<Vector3>::Write w = _model_side_vertices[side].write();
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for (unsigned int i = 0; i < 6; ++i) {
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w[i] = vertices[side][i];
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}
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@ -138,7 +138,7 @@ Ref<Voxel> Voxel::_set_cube_uv_sides(const Vector2 atlas_pos[6]) {
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for (unsigned int side = 0; side < SIDE_COUNT; ++side) {
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_model_side_uv[side].resize(6);
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DVector<Vector2>::Write w = _model_side_uv[side].write();
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PoolVector<Vector2>::Write w = _model_side_uv[side].write();
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for (unsigned int i = 0; i < 6; ++i) {
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w[i] = (atlas_pos[side] + uv[uv6[side][i]]) * s;
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}
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@ -178,24 +178,24 @@ Ref<Voxel> Voxel::set_cube_uv_tbs_sides(Vector2 top_atlas_pos, Vector2 side_atla
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void Voxel::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_name:Voxel", "name"), &Voxel::set_name);
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ObjectTypeDB::bind_method(_MD("get_name"), &Voxel::get_name);
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ClassDB::bind_method(D_METHOD("set_name:Voxel", "name"), &Voxel::set_name);
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ClassDB::bind_method(D_METHOD("get_name"), &Voxel::get_name);
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ObjectTypeDB::bind_method(_MD("set_id:Voxel", "id"), &Voxel::set_id);
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ObjectTypeDB::bind_method(_MD("get_id"), &Voxel::get_id);
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ClassDB::bind_method(D_METHOD("set_id:Voxel", "id"), &Voxel::set_id);
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ClassDB::bind_method(D_METHOD("get_id"), &Voxel::get_id);
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ObjectTypeDB::bind_method(_MD("set_color:Voxel", "color"), &Voxel::set_color);
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ObjectTypeDB::bind_method(_MD("get_color"), &Voxel::get_color);
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ClassDB::bind_method(D_METHOD("set_color:Voxel", "color"), &Voxel::set_color);
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ClassDB::bind_method(D_METHOD("get_color"), &Voxel::get_color);
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ObjectTypeDB::bind_method(_MD("set_transparent:Voxel", "color"), &Voxel::set_transparent, DEFVAL(true));
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ObjectTypeDB::bind_method(_MD("is_transparent"), &Voxel::is_transparent);
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ClassDB::bind_method(D_METHOD("set_transparent:Voxel", "color"), &Voxel::set_transparent, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("is_transparent"), &Voxel::is_transparent);
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ObjectTypeDB::bind_method(_MD("set_material_id", "id"), &Voxel::set_material_id);
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ObjectTypeDB::bind_method(_MD("get_material_id"), &Voxel::get_material_id);
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ClassDB::bind_method(D_METHOD("set_material_id", "id"), &Voxel::set_material_id);
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ClassDB::bind_method(D_METHOD("get_material_id"), &Voxel::get_material_id);
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ObjectTypeDB::bind_method(_MD("set_cube_geometry:Voxel", "height"), &Voxel::set_cube_geometry, DEFVAL(1.f));
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ObjectTypeDB::bind_method(_MD("set_cube_uv_all_sides:Voxel", "atlas_pos"), &Voxel::set_cube_uv_all_sides);
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ObjectTypeDB::bind_method(_MD("set_cube_uv_tbs_sides:Voxel", "top_atlas_pos", "side_atlas_pos", "bottom_atlas_pos"), &Voxel::set_cube_uv_tbs_sides);
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ClassDB::bind_method(D_METHOD("set_cube_geometry:Voxel", "height"), &Voxel::set_cube_geometry, DEFVAL(1.f));
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ClassDB::bind_method(D_METHOD("set_cube_uv_all_sides:Voxel", "atlas_pos"), &Voxel::set_cube_uv_all_sides);
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ClassDB::bind_method(D_METHOD("set_cube_uv_tbs_sides:Voxel", "top_atlas_pos", "side_atlas_pos", "bottom_atlas_pos"), &Voxel::set_cube_uv_tbs_sides);
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}
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22
voxel.h
22
voxel.h
@ -9,7 +9,7 @@ class VoxelLibrary;
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// A voxel can be a simple coloured cube, or a more complex model.
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// Important: it is recommended that you create voxels from a library rather than using new().
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class Voxel : public Reference {
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OBJ_TYPE(Voxel, Reference)
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GDCLASS(Voxel, Reference)
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public:
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enum Side {
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@ -51,11 +51,11 @@ public:
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// Getters for native usage only
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const DVector<Vector3> & get_model_vertices() const { return _model_vertices; }
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const DVector<Vector3> & get_model_normals() const { return _model_normals; }
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const DVector<Vector2> & get_model_uv() const { return _model_uv; }
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const DVector<Vector3> & get_model_side_vertices(unsigned int side) const { return _model_side_vertices[side]; }
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const DVector<Vector2> & get_model_side_uv(unsigned int side) const { return _model_side_uv[side]; }
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const PoolVector<Vector3> & get_model_vertices() const { return _model_vertices; }
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const PoolVector<Vector3> & get_model_normals() const { return _model_normals; }
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const PoolVector<Vector2> & get_model_uv() const { return _model_uv; }
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const PoolVector<Vector3> & get_model_side_vertices(unsigned int side) const { return _model_side_vertices[side]; }
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const PoolVector<Vector2> & get_model_side_uv(unsigned int side) const { return _model_side_uv[side]; }
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void set_library_ptr(VoxelLibrary * lib) { _library = lib; }
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@ -77,11 +77,11 @@ private:
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// Model
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Color _color;
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DVector<Vector3> _model_vertices;
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DVector<Vector3> _model_normals;
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DVector<Vector2> _model_uv;
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DVector<Vector3> _model_side_vertices[SIDE_COUNT];
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DVector<Vector2> _model_side_uv[SIDE_COUNT];
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PoolVector<Vector3> _model_vertices;
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PoolVector<Vector3> _model_normals;
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PoolVector<Vector2> _model_uv;
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PoolVector<Vector3> _model_side_vertices[SIDE_COUNT];
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PoolVector<Vector2> _model_side_uv[SIDE_COUNT];
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// TODO Child voxel types
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@ -239,24 +239,24 @@ void VoxelBuffer::delete_channel(int i) {
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void VoxelBuffer::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("create", "sx", "sy", "sz"), &VoxelBuffer::create);
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ObjectTypeDB::bind_method(_MD("clear"), &VoxelBuffer::clear);
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ClassDB::bind_method(D_METHOD("create", "sx", "sy", "sz"), &VoxelBuffer::create);
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ClassDB::bind_method(D_METHOD("clear"), &VoxelBuffer::clear);
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ObjectTypeDB::bind_method(_MD("get_size_x"), &VoxelBuffer::get_size_x);
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ObjectTypeDB::bind_method(_MD("get_size_y"), &VoxelBuffer::get_size_y);
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ObjectTypeDB::bind_method(_MD("get_size_z"), &VoxelBuffer::get_size_z);
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ClassDB::bind_method(D_METHOD("get_size_x"), &VoxelBuffer::get_size_x);
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ClassDB::bind_method(D_METHOD("get_size_y"), &VoxelBuffer::get_size_y);
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ClassDB::bind_method(D_METHOD("get_size_z"), &VoxelBuffer::get_size_z);
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ObjectTypeDB::bind_method(_MD("set_voxel", "value", "x", "y", "z", "channel"), &VoxelBuffer::_set_voxel_binding, DEFVAL(0));
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ObjectTypeDB::bind_method(_MD("set_voxel_v", "value", "pos", "channel"), &VoxelBuffer::set_voxel_v, DEFVAL(0));
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ObjectTypeDB::bind_method(_MD("get_voxel", "x", "y", "z", "channel"), &VoxelBuffer::_get_voxel_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel"), &VoxelBuffer::_set_voxel_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("set_voxel_v", "value", "pos", "channel"), &VoxelBuffer::set_voxel_v, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel"), &VoxelBuffer::_get_voxel_binding, DEFVAL(0));
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ObjectTypeDB::bind_method(_MD("fill", "value", "channel"), &VoxelBuffer::fill, DEFVAL(0));
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ObjectTypeDB::bind_method(_MD("fill_area", "value", "min", "max", "channel"), &VoxelBuffer::_fill_area_binding, DEFVAL(0));
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ObjectTypeDB::bind_method(_MD("copy_from", "other:VoxelBuffer", "channel"), &VoxelBuffer::_copy_from_binding, DEFVAL(0));
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ObjectTypeDB::bind_method(_MD("copy_from_area", "other:VoxelBuffer", "src_min", "src_max", "dst_min", "channel"), &VoxelBuffer::_copy_from_area_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("fill", "value", "channel"), &VoxelBuffer::fill, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("fill_area", "value", "min", "max", "channel"), &VoxelBuffer::_fill_area_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("copy_from", "other:VoxelBuffer", "channel"), &VoxelBuffer::_copy_from_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("copy_from_area", "other:VoxelBuffer", "src_min", "src_max", "dst_min", "channel"), &VoxelBuffer::_copy_from_area_binding, DEFVAL(0));
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ObjectTypeDB::bind_method(_MD("is_uniform", "channel"), &VoxelBuffer::is_uniform, DEFVAL(0));
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ObjectTypeDB::bind_method(_MD("optimize"), &VoxelBuffer::optimize);
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ClassDB::bind_method(D_METHOD("is_uniform", "channel"), &VoxelBuffer::is_uniform, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("optimize"), &VoxelBuffer::optimize);
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}
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@ -10,7 +10,7 @@
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// Note: for float storage (marching cubes for example), you can map [0..256] to [0..1] and save 3 bytes per cell
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class VoxelBuffer : public Reference {
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OBJ_TYPE(VoxelBuffer, Reference)
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GDCLASS(VoxelBuffer, Reference)
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public:
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// Arbitrary value, 8 should be enough. Tweak for your needs.
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@ -1,7 +1,9 @@
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#include "voxel_library.h"
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VoxelLibrary::VoxelLibrary() : Reference(), _atlas_size(1) {
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// Defaults
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create_voxel(0, "air")->set_transparent(true);
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create_voxel(1, "solid")->set_transparent(false)->set_cube_geometry();
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}
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VoxelLibrary::~VoxelLibrary() {
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@ -34,10 +36,10 @@ Ref<Voxel> VoxelLibrary::_get_voxel_bind(int id) {
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void VoxelLibrary::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("create_voxel:Voxel", "id", "name"), &VoxelLibrary::create_voxel);
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ObjectTypeDB::bind_method(_MD("get_voxel", "id"), &VoxelLibrary::_get_voxel_bind);
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ClassDB::bind_method(D_METHOD("create_voxel:Voxel", "id", "name"), &VoxelLibrary::create_voxel);
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ClassDB::bind_method(D_METHOD("get_voxel", "id"), &VoxelLibrary::_get_voxel_bind);
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ObjectTypeDB::bind_method(_MD("set_atlas_size", "square_size"), &VoxelLibrary::set_atlas_size);
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ClassDB::bind_method(D_METHOD("set_atlas_size", "square_size"), &VoxelLibrary::set_atlas_size);
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}
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@ -5,7 +5,7 @@
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#include "voxel.h"
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class VoxelLibrary : public Reference {
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OBJ_TYPE(VoxelLibrary, Reference)
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GDCLASS(VoxelLibrary, Reference)
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public:
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static const unsigned int MAX_VOXEL_TYPES = 256; // Required limit because voxel types are stored in 8 bits
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@ -242,16 +242,16 @@ void VoxelMap::clear() {
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void VoxelMap::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("get_voxel", "x", "y", "z", "c"), &VoxelMap::_get_voxel_binding, DEFVAL(0));
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ObjectTypeDB::bind_method(_MD("set_voxel", "value", "x", "y", "z", "c"), &VoxelMap::_set_voxel_binding, DEFVAL(0));
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ObjectTypeDB::bind_method(_MD("get_default_voxel", "channel"), &VoxelMap::get_default_voxel, DEFVAL(0));
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ObjectTypeDB::bind_method(_MD("set_default_voxel", "value", "channel"), &VoxelMap::set_default_voxel, DEFVAL(0));
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ObjectTypeDB::bind_method(_MD("has_block", "x", "y", "z"), &VoxelMap::_has_block_binding);
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ObjectTypeDB::bind_method(_MD("get_buffer_copy", "min_pos", "out_buffer:VoxelBuffer", "channel"), &VoxelMap::_get_buffer_copy_binding, DEFVAL(0));
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ObjectTypeDB::bind_method(_MD("set_block_buffer", "block_pos", "buffer:VoxelBuffer"), &VoxelMap::_set_block_buffer_binding);
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ObjectTypeDB::bind_method(_MD("voxel_to_block", "voxel_pos"), &VoxelMap::_voxel_to_block_binding);
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ObjectTypeDB::bind_method(_MD("block_to_voxel", "block_pos"), &VoxelMap::_block_to_voxel_binding);
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ObjectTypeDB::bind_method(_MD("get_block_size"), &VoxelMap::get_block_size);
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ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "c"), &VoxelMap::_get_voxel_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "c"), &VoxelMap::_set_voxel_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("get_default_voxel", "channel"), &VoxelMap::get_default_voxel, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("set_default_voxel", "value", "channel"), &VoxelMap::set_default_voxel, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("has_block", "x", "y", "z"), &VoxelMap::_has_block_binding);
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ClassDB::bind_method(D_METHOD("get_buffer_copy", "min_pos", "out_buffer:VoxelBuffer", "channel"), &VoxelMap::_get_buffer_copy_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("set_block_buffer", "block_pos", "buffer:VoxelBuffer"), &VoxelMap::_set_block_buffer_binding);
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ClassDB::bind_method(D_METHOD("voxel_to_block", "voxel_pos"), &VoxelMap::_voxel_to_block_binding);
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ClassDB::bind_method(D_METHOD("block_to_voxel", "block_pos"), &VoxelMap::_block_to_voxel_binding);
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ClassDB::bind_method(D_METHOD("get_block_size"), &VoxelMap::get_block_size);
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//ADD_PROPERTY(PropertyInfo(Variant::INT, "iterations"), _SCS("set_iterations"), _SCS("get_iterations"));
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@ -16,6 +16,7 @@ public:
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Ref<VoxelBuffer> voxels; // SIZE*SIZE*SIZE voxels
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Vector3i pos;
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NodePath mesh_instance_path;
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//NodePath body_path; // TODO
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static VoxelBlock * create(Vector3i bpos, Ref<VoxelBuffer> buffer);
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@ -29,7 +30,7 @@ private:
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// Infinite voxel storage by means of octants like Gridmap
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class VoxelMap : public Reference {
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OBJ_TYPE(VoxelMap, Reference)
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GDCLASS(VoxelMap, Reference)
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public:
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// Converts voxel coodinates into block coordinates
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static _FORCE_INLINE_ Vector3i voxel_to_block(Vector3i pos) {
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@ -218,7 +218,7 @@ Ref<Mesh> VoxelMesher::build(const VoxelBuffer & buffer) {
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// Sides
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for (unsigned int side = 0; side < Voxel::SIDE_COUNT; ++side) {
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const DVector<Vector3> & vertices = voxel.get_model_side_vertices(side);
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const PoolVector<Vector3> & vertices = voxel.get_model_side_vertices(side);
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if (vertices.size() != 0) {
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Vector3i normal = g_side_normals[side];
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@ -266,8 +266,8 @@ Ref<Mesh> VoxelMesher::build(const VoxelBuffer & buffer) {
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}
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}
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DVector<Vector3>::Read rv = vertices.read();
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DVector<Vector2>::Read rt = voxel.get_model_side_uv(side).read();
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PoolVector<Vector3>::Read rv = vertices.read();
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PoolVector<Vector2>::Read rt = voxel.get_model_side_uv(side).read();
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Vector3 pos(x - 1, y - 1, z - 1);
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for (unsigned int i = 0; i < vertices.size(); ++i) {
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@ -305,10 +305,10 @@ Ref<Mesh> VoxelMesher::build(const VoxelBuffer & buffer) {
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// Inside
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if (voxel.get_model_vertices().size() != 0) {
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const DVector<Vector3> & vertices = voxel.get_model_vertices();
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DVector<Vector3>::Read rv = voxel.get_model_vertices().read();
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DVector<Vector3>::Read rn = voxel.get_model_normals().read();
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DVector<Vector2>::Read rt = voxel.get_model_uv().read();
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const PoolVector<Vector3> & vertices = voxel.get_model_vertices();
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PoolVector<Vector3>::Read rv = voxel.get_model_vertices().read();
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PoolVector<Vector3>::Read rn = voxel.get_model_normals().read();
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PoolVector<Vector2>::Read rt = voxel.get_model_uv().read();
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Vector3 pos(x - 1, y - 1, z - 1);
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for (unsigned int i = 0; i < vertices.size(); ++i) {
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@ -344,18 +344,18 @@ Ref<Mesh> VoxelMesher::build(const VoxelBuffer & buffer) {
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void VoxelMesher::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_material", "material", "id"), &VoxelMesher::set_material);
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ObjectTypeDB::bind_method(_MD("get_material:Material", "id"), &VoxelMesher::get_material);
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||||
ClassDB::bind_method(D_METHOD("set_material", "material", "id"), &VoxelMesher::set_material);
|
||||
ClassDB::bind_method(D_METHOD("get_material:Material", "id"), &VoxelMesher::get_material);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_library", "voxel_library"), &VoxelMesher::set_library);
|
||||
ObjectTypeDB::bind_method(_MD("get_library:VoxelLibrary"), &VoxelMesher::get_library);
|
||||
ClassDB::bind_method(D_METHOD("set_library", "voxel_library"), &VoxelMesher::set_library);
|
||||
ClassDB::bind_method(D_METHOD("get_library:VoxelLibrary"), &VoxelMesher::get_library);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_occlusion_enabled", "enable"), &VoxelMesher::set_occlusion_enabled);
|
||||
ObjectTypeDB::bind_method(_MD("get_occlusion_enabled"), &VoxelMesher::get_occlusion_enabled);
|
||||
ClassDB::bind_method(D_METHOD("set_occlusion_enabled", "enable"), &VoxelMesher::set_occlusion_enabled);
|
||||
ClassDB::bind_method(D_METHOD("get_occlusion_enabled"), &VoxelMesher::get_occlusion_enabled);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_occlusion_darkness", "value"), &VoxelMesher::set_occlusion_darkness);
|
||||
ObjectTypeDB::bind_method(_MD("get_occlusion_darkness"), &VoxelMesher::get_occlusion_darkness);
|
||||
ClassDB::bind_method(D_METHOD("set_occlusion_darkness", "value"), &VoxelMesher::set_occlusion_darkness);
|
||||
ClassDB::bind_method(D_METHOD("get_occlusion_darkness"), &VoxelMesher::get_occlusion_darkness);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("build", "voxel_buffer"), &VoxelMesher::build_ref);
|
||||
ClassDB::bind_method(D_METHOD("build", "voxel_buffer"), &VoxelMesher::build_ref);
|
||||
|
||||
}
|
||||
|
@ -9,7 +9,7 @@
|
||||
#include "voxel_library.h"
|
||||
|
||||
class VoxelMesher : public Reference {
|
||||
OBJ_TYPE(VoxelMesher, Reference)
|
||||
GDCLASS(VoxelMesher, Reference)
|
||||
|
||||
public:
|
||||
static const unsigned int MAX_MATERIALS = 8; // Arbitrary. Tweak if needed.
|
||||
|
@ -38,8 +38,8 @@ void VoxelProvider::_immerge_block(Ref<VoxelBuffer> buffer, Vector3 block_pos) {
|
||||
|
||||
void VoxelProvider::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("emerge_block", "out_buffer:VoxelBuffer", "block_pos:Vector3"), &VoxelProvider::_emerge_block);
|
||||
ObjectTypeDB::bind_method(_MD("immerge_block", "buffer:VoxelBuffer", "block_pos:Vector3"), &VoxelProvider::_immerge_block);
|
||||
ClassDB::bind_method(D_METHOD("emerge_block", "out_buffer:VoxelBuffer", "block_pos:Vector3"), &VoxelProvider::_emerge_block);
|
||||
ClassDB::bind_method(D_METHOD("immerge_block", "buffer:VoxelBuffer", "block_pos:Vector3"), &VoxelProvider::_immerge_block);
|
||||
|
||||
}
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
|
||||
|
||||
class VoxelProvider : public Reference {
|
||||
OBJ_TYPE(VoxelProvider, Reference)
|
||||
GDCLASS(VoxelProvider, Reference)
|
||||
public:
|
||||
virtual void emerge_block(Ref<VoxelBuffer> out_buffer, Vector3i block_pos);
|
||||
virtual void immerge_block(Ref<VoxelBuffer> buffer, Vector3i block_pos);
|
||||
|
@ -93,17 +93,17 @@ void VoxelProviderTest::generate_block_waves(VoxelBuffer & out_buffer, Vector3i
|
||||
|
||||
void VoxelProviderTest::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_mode", "mode"), &VoxelProviderTest::set_mode);
|
||||
ObjectTypeDB::bind_method(_MD("get_mode"), &VoxelProviderTest::get_mode);
|
||||
ClassDB::bind_method(D_METHOD("set_mode", "mode"), &VoxelProviderTest::set_mode);
|
||||
ClassDB::bind_method(D_METHOD("get_mode"), &VoxelProviderTest::get_mode);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_voxel_type", "id"), &VoxelProviderTest::set_voxel_type);
|
||||
ObjectTypeDB::bind_method(_MD("get_voxel_type"), &VoxelProviderTest::get_voxel_type);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_type", "id"), &VoxelProviderTest::set_voxel_type);
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_type"), &VoxelProviderTest::get_voxel_type);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_pattern_size", "size"), &VoxelProviderTest::_set_pattern_size);
|
||||
ObjectTypeDB::bind_method(_MD("get_pattern_size"), &VoxelProviderTest::_get_pattern_size);
|
||||
ClassDB::bind_method(D_METHOD("set_pattern_size", "size"), &VoxelProviderTest::_set_pattern_size);
|
||||
ClassDB::bind_method(D_METHOD("get_pattern_size"), &VoxelProviderTest::_get_pattern_size);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_pattern_offset", "offset"), &VoxelProviderTest::_set_pattern_offset);
|
||||
ObjectTypeDB::bind_method(_MD("get_pattern_offset"), &VoxelProviderTest::_get_pattern_offset);
|
||||
ClassDB::bind_method(D_METHOD("set_pattern_offset", "offset"), &VoxelProviderTest::_set_pattern_offset);
|
||||
ClassDB::bind_method(D_METHOD("get_pattern_offset"), &VoxelProviderTest::_get_pattern_offset);
|
||||
|
||||
BIND_CONSTANT(MODE_FLAT);
|
||||
BIND_CONSTANT(MODE_WAVES);
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
|
||||
class VoxelProviderTest : public VoxelProvider {
|
||||
OBJ_TYPE(VoxelProviderTest, VoxelProvider)
|
||||
GDCLASS(VoxelProviderTest, VoxelProvider)
|
||||
|
||||
public:
|
||||
enum Mode {
|
||||
|
@ -186,19 +186,19 @@ void VoxelTerrain::update_block_mesh(Vector3i block_pos) {
|
||||
|
||||
void VoxelTerrain::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_provider", "provider:VoxelProvider"), &VoxelTerrain::set_provider);
|
||||
ObjectTypeDB::bind_method(_MD("get_provider:VoxelProvider"), &VoxelTerrain::get_provider);
|
||||
ClassDB::bind_method(D_METHOD("set_provider", "provider:VoxelProvider"), &VoxelTerrain::set_provider);
|
||||
ClassDB::bind_method(D_METHOD("get_provider:VoxelProvider"), &VoxelTerrain::get_provider);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("get_block_update_count"), &VoxelTerrain::get_block_update_count);
|
||||
ObjectTypeDB::bind_method(_MD("get_mesher:VoxelMesher"), &VoxelTerrain::get_mesher);
|
||||
ClassDB::bind_method(D_METHOD("get_block_update_count"), &VoxelTerrain::get_block_update_count);
|
||||
ClassDB::bind_method(D_METHOD("get_mesher:VoxelMesher"), &VoxelTerrain::get_mesher);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("get_map:VoxelMap"), &VoxelTerrain::get_map);
|
||||
ClassDB::bind_method(D_METHOD("get_map:VoxelMap"), &VoxelTerrain::get_map);
|
||||
|
||||
// TODO Make those two static in VoxelMap?
|
||||
ObjectTypeDB::bind_method(_MD("voxel_to_block", "voxel_pos"), &VoxelTerrain::_voxel_to_block_binding);
|
||||
ObjectTypeDB::bind_method(_MD("block_to_voxel", "block_pos"), &VoxelTerrain::_block_to_voxel_binding);
|
||||
ClassDB::bind_method(D_METHOD("voxel_to_block", "voxel_pos"), &VoxelTerrain::_voxel_to_block_binding);
|
||||
ClassDB::bind_method(D_METHOD("block_to_voxel", "block_pos"), &VoxelTerrain::_block_to_voxel_binding);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("force_load_blocks", "center", "extents"), &VoxelTerrain::_force_load_blocks_binding);
|
||||
ClassDB::bind_method(D_METHOD("force_load_blocks", "center", "extents"), &VoxelTerrain::_force_load_blocks_binding);
|
||||
|
||||
}
|
||||
|
||||
|
@ -9,7 +9,7 @@
|
||||
// Infinite static terrain made of voxels.
|
||||
// It is loaded around VoxelTerrainStreamers.
|
||||
class VoxelTerrain : public Node /*, public IVoxelMapObserver*/ {
|
||||
OBJ_TYPE(VoxelTerrain, Node)
|
||||
GDCLASS(VoxelTerrain, Node)
|
||||
public:
|
||||
VoxelTerrain();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user