mirror of
https://github.com/Relintai/godot_voxel.git
synced 2024-11-08 05:32:09 +01:00
VoxelProvider now receives an offset in voxels instead of blocks
This commit is contained in:
parent
126f367c50
commit
07b7e083dd
@ -1,38 +1,38 @@
|
||||
#include "voxel_provider.h"
|
||||
#include "voxel_map.h"
|
||||
|
||||
void VoxelProvider::emerge_block(Ref<VoxelBuffer> out_buffer, Vector3i block_pos) {
|
||||
void VoxelProvider::emerge_block(Ref<VoxelBuffer> out_buffer, Vector3i origin_in_voxels) {
|
||||
ERR_FAIL_COND(out_buffer.is_null());
|
||||
ScriptInstance *script = get_script_instance();
|
||||
if (script) {
|
||||
// Call script to generate buffer
|
||||
Variant arg1 = out_buffer;
|
||||
Variant arg2 = block_pos.to_vec3();
|
||||
Variant arg2 = origin_in_voxels.to_vec3();
|
||||
const Variant *args[2] = { &arg1, &arg2 };
|
||||
//Variant::CallError err; // wut
|
||||
script->call_multilevel("emerge_block", args, 2);
|
||||
}
|
||||
}
|
||||
|
||||
void VoxelProvider::immerge_block(Ref<VoxelBuffer> buffer, Vector3i block_pos) {
|
||||
void VoxelProvider::immerge_block(Ref<VoxelBuffer> buffer, Vector3i origin_in_voxels) {
|
||||
ERR_FAIL_COND(buffer.is_null());
|
||||
ScriptInstance *script = get_script_instance();
|
||||
if (script) {
|
||||
// Call script to save buffer
|
||||
Variant arg1 = buffer;
|
||||
Variant arg2 = block_pos.to_vec3();
|
||||
Variant arg2 = origin_in_voxels.to_vec3();
|
||||
const Variant *args[2] = { &arg1, &arg2 };
|
||||
//Variant::CallError err; // wut
|
||||
script->call_multilevel("immerge_block", args, 2);
|
||||
}
|
||||
}
|
||||
|
||||
void VoxelProvider::_emerge_block(Ref<VoxelBuffer> out_buffer, Vector3 block_pos) {
|
||||
emerge_block(out_buffer, Vector3i(block_pos));
|
||||
void VoxelProvider::_emerge_block(Ref<VoxelBuffer> out_buffer, Vector3 origin_in_voxels) {
|
||||
emerge_block(out_buffer, Vector3i(origin_in_voxels));
|
||||
}
|
||||
|
||||
void VoxelProvider::_immerge_block(Ref<VoxelBuffer> buffer, Vector3 block_pos) {
|
||||
immerge_block(buffer, Vector3i(block_pos));
|
||||
void VoxelProvider::_immerge_block(Ref<VoxelBuffer> buffer, Vector3 origin_in_voxels) {
|
||||
immerge_block(buffer, Vector3i(origin_in_voxels));
|
||||
}
|
||||
|
||||
void VoxelProvider::_bind_methods() {
|
||||
|
@ -7,14 +7,14 @@
|
||||
class VoxelProvider : public Resource {
|
||||
GDCLASS(VoxelProvider, Resource)
|
||||
public:
|
||||
virtual void emerge_block(Ref<VoxelBuffer> out_buffer, Vector3i block_pos);
|
||||
virtual void immerge_block(Ref<VoxelBuffer> buffer, Vector3i block_pos);
|
||||
virtual void emerge_block(Ref<VoxelBuffer> out_buffer, Vector3i origin_in_voxels);
|
||||
virtual void immerge_block(Ref<VoxelBuffer> buffer, Vector3i origin_in_voxels);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
void _emerge_block(Ref<VoxelBuffer> out_buffer, Vector3 block_pos);
|
||||
void _immerge_block(Ref<VoxelBuffer> buffer, Vector3 block_pos);
|
||||
void _emerge_block(Ref<VoxelBuffer> out_buffer, Vector3 origin_in_voxels);
|
||||
void _immerge_block(Ref<VoxelBuffer> buffer, Vector3 origin_in_voxels);
|
||||
};
|
||||
|
||||
#endif // VOXEL_PROVIDER_H
|
||||
|
@ -30,26 +30,25 @@ void VoxelProviderTest::set_pattern_offset(Vector3i offset) {
|
||||
_pattern_offset = offset;
|
||||
}
|
||||
|
||||
void VoxelProviderTest::emerge_block(Ref<VoxelBuffer> out_buffer, Vector3i block_pos) {
|
||||
void VoxelProviderTest::emerge_block(Ref<VoxelBuffer> out_buffer, Vector3i origin) {
|
||||
ERR_FAIL_COND(out_buffer.is_null());
|
||||
|
||||
switch (_mode) {
|
||||
|
||||
case MODE_FLAT:
|
||||
generate_block_flat(**out_buffer, block_pos);
|
||||
generate_block_flat(**out_buffer, origin);
|
||||
break;
|
||||
|
||||
case MODE_WAVES:
|
||||
generate_block_waves(**out_buffer, block_pos);
|
||||
generate_block_waves(**out_buffer, origin);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void VoxelProviderTest::generate_block_flat(VoxelBuffer &out_buffer, Vector3i block_pos) {
|
||||
void VoxelProviderTest::generate_block_flat(VoxelBuffer &out_buffer, Vector3i origin) {
|
||||
|
||||
// TODO Don't expect a block pos, but a voxel pos!
|
||||
Vector3i size = out_buffer.get_size();
|
||||
Vector3i origin = size * block_pos;
|
||||
|
||||
int rh = _pattern_offset.y - origin.y;
|
||||
if (rh > size.y)
|
||||
@ -64,11 +63,11 @@ void VoxelProviderTest::generate_block_flat(VoxelBuffer &out_buffer, Vector3i bl
|
||||
}
|
||||
}
|
||||
|
||||
void VoxelProviderTest::generate_block_waves(VoxelBuffer &out_buffer, Vector3i block_pos) {
|
||||
void VoxelProviderTest::generate_block_waves(VoxelBuffer &out_buffer, Vector3i origin) {
|
||||
|
||||
// TODO Don't expect a block pos, but a voxel pos!
|
||||
Vector3i size = out_buffer.get_size();
|
||||
Vector3i origin = size * block_pos + _pattern_offset;
|
||||
//origin += _pattern_offset;
|
||||
|
||||
float amplitude = static_cast<float>(_pattern_size.y);
|
||||
float period_x = 1.f / static_cast<float>(_pattern_size.x);
|
||||
|
@ -14,7 +14,7 @@ public:
|
||||
|
||||
VoxelProviderTest();
|
||||
|
||||
virtual void emerge_block(Ref<VoxelBuffer> out_buffer, Vector3i block_pos);
|
||||
virtual void emerge_block(Ref<VoxelBuffer> out_buffer, Vector3i origin);
|
||||
|
||||
void set_mode(Mode mode);
|
||||
Mode get_mode() const { return _mode; }
|
||||
@ -29,8 +29,8 @@ public:
|
||||
void set_pattern_offset(Vector3i offset);
|
||||
|
||||
protected:
|
||||
void generate_block_flat(VoxelBuffer &out_buffer, Vector3i block_pos);
|
||||
void generate_block_waves(VoxelBuffer &out_buffer, Vector3i block_pos);
|
||||
void generate_block_flat(VoxelBuffer &out_buffer, Vector3i origin);
|
||||
void generate_block_waves(VoxelBuffer &out_buffer, Vector3i origin);
|
||||
|
||||
static void _bind_methods();
|
||||
|
||||
|
@ -458,7 +458,6 @@ void VoxelTerrain::update_blocks() {
|
||||
//printf("Remaining: %i\n", _block_update_queue.size());
|
||||
|
||||
// TODO Move this to a thread
|
||||
// TODO Have VoxelTerrainGenerator in C++
|
||||
|
||||
// Get request
|
||||
Vector3i block_pos = _block_update_queue[_block_update_queue.size() - 1];
|
||||
@ -479,7 +478,7 @@ void VoxelTerrain::update_blocks() {
|
||||
VOXEL_PROFILE_BEGIN("block_generation")
|
||||
|
||||
// Query voxel provider
|
||||
_provider->emerge_block(buffer_ref, block_pos);
|
||||
_provider->emerge_block(buffer_ref, _map->block_to_voxel(block_pos));
|
||||
|
||||
// Check script return
|
||||
// TODO Shouldn't halt execution though, as it can bring the map in an invalid state!
|
||||
|
Loading…
Reference in New Issue
Block a user