Commit Graph

162 Commits

Author SHA1 Message Date
Marc Gilleron
f0089dce8b Use C++11 member initializers 2019-05-04 16:30:39 +01:00
Marc Gilleron
295374b99f Don't subdivide or unsubdivide if meshes aren't ready 2019-05-04 16:29:52 +01:00
Marc Gilleron
9bab6c04d1 Added VoxelLodTerrain, focused on LOD. No seam management, no editing yet. 2019-05-04 00:02:10 +01:00
Marc Gilleron
9363f54e8d Comments 2019-05-04 00:00:50 +01:00
Marc Gilleron
b24a0d4140 Make blocky voxels optional in VoxelMeshUpdater 2019-05-03 23:59:21 +01:00
Marc Gilleron
7b32426246 Handle LOD in VoxelProviderImage (roughly) 2019-05-03 23:55:52 +01:00
Marc Gilleron
2b20d90804 Added bit-shifting and comparison operators to Vector3i 2019-05-03 23:54:35 +01:00
Marc Gilleron
5851e4849f Added lod parameter to VoxelProvider 2019-04-29 21:57:39 +01:00
Marc Gilleron
c80a24ef0b Moved is_mesh_empty() to utility.h 2019-04-29 21:32:28 +01:00
Marc Gilleron
d1c21bdf5d Remove function from class declaration, doesn't need to be in here 2019-04-29 21:31:52 +01:00
Marc Gilleron
7c6d4f3242 Moved ObjectPool to util/ and moved OctreeTables to root 2019-04-29 21:31:08 +01:00
Marc Gilleron
66d4a913bd Use std::vector for speed 2019-04-28 21:02:42 +01:00
Marc Gilleron
faefde721a Add base class to all meshers, gather common things in it 2019-04-28 20:48:59 +01:00
Marc Gilleron
12a97cca5a Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
Marc Gilleron
c8fbf19814 Rename get/set_voxel_iso => get/set_voxel_f 2019-04-28 16:28:49 +01:00
Marc Gilleron
ce57c656d5 Remove repetition 2019-04-28 04:27:37 +01:00
Marc Gilleron
00decc3a61 Update README since there is now a more recent marching cubes mesher 2019-04-28 04:25:27 +01:00
Marc Gilleron
766e3d882c Subtract should actually use inverted signed distance 2019-04-28 03:51:24 +01:00
Marc Gilleron
59c5a43915 Fixed VoxelMap::get/set_voxel_f bound to the wrong function 2019-04-28 02:27:50 +01:00
Marc Gilleron
c837ca4dd0 Code formatting 2019-04-28 01:34:00 +01:00
Marc Gilleron
d6bb354bd9 Added smooth_meshing option to VoxelTerrain and handle padding differences it introduces 2019-04-28 01:32:23 +01:00
Marc Gilleron
fe37ed3674 Fix broken Terrain::raycast when it falls back to isolevel channel 2019-04-28 01:29:52 +01:00
Marc Gilleron
0f378fe218 Remove default channel from is_uniform() to prevent mistakes 2019-04-28 00:27:17 +01:00
Marc Gilleron
227bf5ad36 Added get/set_voxel_f in VoxelMap 2019-04-28 00:25:33 +01:00
Marc Gilleron
2e419db855 Fix default value for CHANNEL_ISOLEVEL, it should be the integer raw value, not the quantified one 2019-04-28 00:23:10 +01:00
Marc Gilleron
a67ea390d5 Smooth VoxelProviderImage a little in isolevel mode, also properly repeat the heightmap if it's not power of two 2019-04-27 02:08:12 +01:00
Marc Gilleron
6d872160ab Added get_size() as Vector3 to VoxelBuffer 2019-04-27 02:06:09 +01:00
Marc Gilleron
10c2e69a0c Default values for CHANNEL_ISOLEVEL should be 1.0 (i.e maximum distance) 2019-04-27 02:05:40 +01:00
Marc Gilleron
c86a5c53e1 Fixed VoxelMap.get_buffer_copy() introducing voxels in channel 0 even if they don't exist 2019-04-27 02:03:08 +01:00
Marc Gilleron
8c6defee09 Fixed bad VoxelBuffer indexing for non-cubic volumes 2019-04-26 03:35:00 +01:00
Marc Gilleron
b85e696b7b Fixed bad position validation in VoxelBuffer 2019-04-26 02:52:32 +01:00
Marc Gilleron
beace8709b Update DMC mesher to the API required to integrate to VoxelTerrain 2019-04-25 01:00:58 +01:00
Marc Gilleron
101f83234a Don't logspam if terrain library is not set 2019-04-25 00:58:23 +01:00
Marc Gilleron
9f0845759f Fix binding of VoxelIsoSurfaceTool::do_heightmap() 2019-04-25 00:57:18 +01:00
Marc Gilleron
9e13c68da7 Return empty mesh if blocky mesher doesnt find a type channel 2019-04-25 00:56:51 +01:00
Marc Gilleron
fdb40ef3f4 Add quick support for isolevel in VoxelProviderImage 2019-04-25 00:54:14 +01:00
Marc Gilleron
b3dd85bd36 Added VoxelIsoSurfaceTool::do_heightmap(), untested 2019-04-24 02:08:45 +01:00
Marc Gilleron
1a4c6ec33d Fixed compilation 2019-04-24 02:07:06 +01:00
Marc Gilleron
1b9e7257df Clang-format did things 2019-04-24 01:31:42 +01:00
Marc Gilleron
70881ce255 Use Godot Map, std::map doesnt appear to have any advantage 2019-04-23 23:38:15 +01:00
Marc Gilleron
9c3eb0e4b7 Added OCTREE_NODE mode to disable adaptivity, effectively providing classic marching cubes 2019-04-23 23:37:26 +01:00
Marc Gilleron
19329efaa6 Initialize stats before each meshing 2019-04-23 23:35:43 +01:00
Marc Gilleron
b627a5736d Expose octree mode, mesh mode and geometric error as properties; initialize stats 2019-04-23 01:30:15 +01:00
Marc Gilleron
a80ddc450b Make OP_ADD the default in VoxelIsoSurfaceTool 2019-04-23 01:28:51 +01:00
Marc Gilleron
cead529f11 Use object pool to speed up octree construction 2019-04-23 00:47:52 +01:00
Marc Gilleron
bfbe382a7d Snake case 2019-04-23 00:26:41 +01:00
Marc Gilleron
1070acf0be Count re-used vertices 2019-04-23 00:14:20 +01:00
Marc Gilleron
0e569df945 Re-use dualgrid memory 2019-04-22 23:36:42 +01:00
Marc Gilleron
3c366b1f09 Add stats 2019-04-22 23:03:57 +01:00
Marc Gilleron
bed8ac8cb9 Drop gradient channels, fix misconception about what gradient is 2019-04-22 21:17:19 +01:00