Marc Gilleron
35ff5fd546
Rename VoxelMesherSmooth => VoxelMesherTransvoxel
2019-04-21 14:47:50 +01:00
Marc Gilleron
d53e43f115
Added function to compute gradients from isolevels
2019-04-21 02:54:35 +01:00
Marc Gilleron
9bb81f9bb7
Fix dependency in utility.h, move MeshBuilder to its own file, re-use vertex arrays
2019-04-21 01:14:28 +01:00
Marc Gilleron
35e03f7e77
Fix a few mistakes in dual grid derivation
2019-04-20 23:34:22 +01:00
Marc Gilleron
d52fecaa79
Fix offset between contour and source shape
2019-04-20 22:38:09 +01:00
Marc Gilleron
d74201c93f
Added marching cubes polygonization, almost works but sometimes holes appear
2019-04-20 21:21:45 +01:00
Marc Gilleron
a12435266f
Fix dual grid debug mesh not making cubes properly; check for emptyness
2019-04-20 18:08:00 +01:00
Marc Gilleron
1181cfa59f
Dual marching cubes WIP (only octree and dual grid extraction, untested)
2019-04-20 17:32:10 +01:00
Marc Gilleron
6fc70a66c1
Remove reference to dvector.h
2019-04-13 18:47:35 +01:00
Marc Gilleron
ff96ba5528
Make VoxelBlock defined when including VoxelMap
2019-01-01 16:44:19 +00:00
Marc Gilleron
9e2e59c198
Fix misplaced semicolon
2019-01-01 16:43:14 +00:00
Marc Gilleron
b264b3d319
Add an italian pointy hand where there should have been an italian pointy hand
2018-12-14 00:22:03 +00:00
Marc Gilleron
6e06d200bf
Stop using ADD_PROPERTYNZ
2018-12-14 00:21:28 +00:00
Marc Gilleron
d0ab02a397
Fix UVs, change tables to use OpenGL convention...
2018-10-05 23:51:55 +01:00
Marc Gilleron
b052f7fc2d
Added try_set_voxel and fix fill_area in cases where the box is out of range
2018-10-04 23:13:03 +01:00
Marc Gilleron
20d8cf876b
Fix voxel tiles not editable in editor
2018-10-04 23:12:20 +01:00
Marc Gilleron
47a3fe97d3
Added function to make an area dirty
2018-10-01 20:48:47 +01:00
Marc Gilleron
b03df8c079
Added box mover utility for quick move and slide physics
2018-10-01 00:11:33 +01:00
Marc Gilleron
f05762b683
Fix potential issue, the block state being checked was always the same
2018-09-30 23:32:01 +01:00
Marc Gilleron
da0a1a058c
Moved side, edge and corner enums to cube tables, and renamed CubeTables to Cube
2018-09-30 19:38:02 +01:00
Marc Gilleron
8ffa7110c8
Optimize mesher: access channel directly and remove some push_backs
2018-09-30 01:55:09 +01:00
Marc Gilleron
ef92e5f144
Darken default baked AO a little
2018-09-30 01:52:40 +01:00
Marc Gilleron
9e6170e705
Use raw copy to speed up the mesher a little
2018-09-29 22:41:52 +01:00
Marc Gilleron
65aed7de5b
Merge branch 'master' of https://github.com/Zylann/godot_voxel
2018-09-29 21:48:10 +01:00
Marc Gilleron
a875b85498
Don't send empty blocks to the updater, so we avoid a copy and unnecessary face extraction
2018-09-29 21:47:53 +01:00
Marc Gilleron
606e131c25
More stats
2018-09-29 18:59:19 +01:00
Marc Gilleron
9303c652d2
Sigh, forgot again a file to compile
2018-09-29 18:58:58 +01:00
Marc Gilleron
bca6a72edd
Sort thread updates only when necessary
2018-09-29 17:52:38 +01:00
Marc Gilleron
e79dd98d69
Fix compilation
2018-09-29 17:51:09 +01:00
Marc Gilleron
1e24dd455b
Move transvoxel stuff to a subfolder
2018-09-29 17:13:14 +01:00
Marc Gilleron
ad37d7aff4
Count updates per block for debug purpose
2018-09-29 17:08:05 +01:00
Marc Gilleron
f9034eba08
That should have been a Vector3i
2018-09-29 17:07:35 +01:00
Marc Gilleron
b117a2a336
Don't declare a WeakRef as non-reference, causes issues with ObjectDB
2018-09-29 17:07:15 +01:00
Marc
ff0b590fc9
Detail
2018-09-28 14:09:06 +01:00
Marc
02e3af481c
Update features description
2018-09-28 14:07:01 +01:00
Marc Gilleron
44bdc63c6f
Added an image-based terrain generator for testing (ported from the GDScript demo)
2018-09-28 01:11:28 +01:00
Marc Gilleron
1cac9beec4
Add an internal option to run the terrain in editor, which defaults to false because editor integration currently isn't thread-safe
2018-09-28 01:10:35 +01:00
Marc Gilleron
4d6765130d
Fix thread loops missing blocks
2018-09-27 00:31:09 +01:00
Marc Gilleron
7357060377
Several fixes, a few bugs remain
...
- Spread mesh updates on the main thread to reduce stalls
- Fix some ambiguous situations with an additional block state
- Expose block states for debug drawing
2018-09-26 01:22:23 +01:00
Marc Gilleron
8f349a1c9a
Moved loading and meshing to 2 threads, will need a few bugfixes
2018-09-25 00:54:07 +01:00
Marc Gilleron
085f94579a
Use named constant
2018-09-25 00:53:12 +01:00
Marc Gilleron
a0026dbbeb
Fix includes
2018-09-19 20:25:04 +01:00
Marc Gilleron
7319fa1c56
Compilation fixes
2018-09-02 18:48:08 +01:00
Marc Gilleron
07b7e083dd
VoxelProvider now receives an offset in voxels instead of blocks
2017-08-28 15:42:54 +02:00
Marc Gilleron
126f367c50
Fix visibility + staying visible in other scenes
2017-08-28 02:32:23 +02:00
Marc Gilleron
115e0e2870
Fixed view distance + dynamic load/unload around viewer
2017-08-28 01:48:36 +02:00
Marc Gilleron
488ca3e6fd
Fixed Vector3i != operator
2017-08-28 01:44:12 +02:00
Marc Gilleron
fdb61c9b62
Update to latest Godot
2017-08-27 15:52:14 +02:00
Marc Gilleron
40dcf89f57
Don't parse smooth voxels if the buffer is uniform
2017-08-20 19:15:36 +02:00
Marc Gilleron
6419e78fc2
Use VisualServer directly for mesh instances
2017-08-20 18:37:08 +02:00