Add an italian pointy hand where there should have been an italian pointy hand

This commit is contained in:
Marc Gilleron 2018-12-14 00:22:03 +00:00
parent 6e06d200bf
commit b264b3d319

View File

@ -121,7 +121,18 @@ Array VoxelMesher::build(const VoxelBuffer &buffer, unsigned int channel, Vector
// and then save a lot of time.
uint8_t *type_buffer = buffer.get_channel_raw(Voxel::CHANNEL_TYPE);
CRASH_COND(type_buffer == NULL); // *italian pointy hand*
// _
// | \
// /\ \\
// / /|\\\
// | |\ \\\
// | \_\ \\|
// | | )
// \ | |
// \ /
CRASH_COND(type_buffer == NULL);
//CRASH_COND(memarr_len(type_buffer) != buffer.get_volume() * sizeof(uint8_t));
// Build lookup tables so to speed up voxel access.