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Add an italian pointy hand where there should have been an italian pointy hand
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@ -121,7 +121,18 @@ Array VoxelMesher::build(const VoxelBuffer &buffer, unsigned int channel, Vector
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// and then save a lot of time.
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uint8_t *type_buffer = buffer.get_channel_raw(Voxel::CHANNEL_TYPE);
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CRASH_COND(type_buffer == NULL); // *italian pointy hand*
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// _
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// | \
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// /\ \\
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// / /|\\\
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// | |\ \\\
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// | \_\ \\|
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// | | )
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// \ | |
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// \ /
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CRASH_COND(type_buffer == NULL);
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//CRASH_COND(memarr_len(type_buffer) != buffer.get_volume() * sizeof(uint8_t));
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// Build lookup tables so to speed up voxel access.
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