Dual marching cubes WIP (only octree and dual grid extraction, untested)

This commit is contained in:
Marc Gilleron 2019-04-20 17:32:10 +01:00
parent 6fc70a66c1
commit 1181cfa59f
6 changed files with 1114 additions and 14 deletions

1
SCsub
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@ -2,4 +2,5 @@ Import('env')
env.add_source_files(env.modules_sources,"*.cpp")
env.add_source_files(env.modules_sources,"transvoxel/*.cpp")
env.add_source_files(env.modules_sources,"dmc/*.cpp")

1078
dmc/voxel_mesher_dmc.cpp Normal file

File diff suppressed because it is too large Load Diff

21
dmc/voxel_mesher_dmc.h Normal file
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@ -0,0 +1,21 @@
#ifndef VOXEL_MESHER_DMC_H
#define VOXEL_MESHER_DMC_H
#include "../voxel_buffer.h"
#include "scene/resources/mesh.h"
namespace dmc {
Ref<ArrayMesh> polygonize(const VoxelBuffer &voxels, float geometric_error);
}
class VoxelMesherDMC : public Reference {
GDCLASS(VoxelMesherDMC, Reference)
public:
Ref<ArrayMesh> build_mesh(Ref<VoxelBuffer> voxels, real_t geometric_error);
protected:
static void _bind_methods();
};
#endif // VOXEL_MESHER_DMC_H

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@ -1,13 +1,14 @@
#include "register_types.h"
#include "dmc/voxel_mesher_dmc.h"
#include "transvoxel/voxel_mesher_smooth.h"
#include "voxel_box_mover.h"
#include "voxel_buffer.h"
#include "voxel_mesher.h"
#include "voxel_library.h"
#include "voxel_map.h"
#include "voxel_terrain.h"
#include "voxel_provider_test.h"
#include "voxel_mesher.h"
#include "voxel_provider_image.h"
#include "voxel_box_mover.h"
#include "transvoxel/voxel_mesher_smooth.h"
#include "voxel_provider_test.h"
#include "voxel_terrain.h"
void register_voxel_types() {
@ -23,9 +24,8 @@ void register_voxel_types() {
ClassDB::register_class<VoxelMesherSmooth>();
ClassDB::register_class<VoxelBoxMover>();
ClassDB::register_class<VoxelMesherDMC>();
}
void unregister_voxel_types() {
}

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@ -81,7 +81,7 @@ void VoxelBuffer::set_voxel(int value, int x, int y, int z, unsigned int channel
// This version does not cause errors if out of bounds. Use only if it's okay to be outside.
void VoxelBuffer::try_set_voxel(int x, int y, int z, int value, unsigned int channel_index) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
if(!validate_pos(x, y, z))
if (!validate_pos(x, y, z))
return;
Channel &channel = _channels[channel_index];
@ -106,7 +106,7 @@ void VoxelBuffer::fill(int defval, unsigned int channel_index) {
Channel &channel = _channels[channel_index];
if (channel.data == NULL) {
// Channel is already optimized and uniform
if(channel.defval == defval) {
if (channel.defval == defval) {
// No change
return;
} else {
@ -114,8 +114,7 @@ void VoxelBuffer::fill(int defval, unsigned int channel_index) {
channel.defval = defval;
return;
}
}
else
} else
create_channel_noinit(channel_index, _size);
unsigned int volume = get_volume();
@ -131,7 +130,7 @@ void VoxelBuffer::fill_area(int defval, Vector3i min, Vector3i max, unsigned int
max.clamp_to(Vector3i(0, 0, 0), _size + Vector3i(1, 1, 1));
Vector3i area_size = max - min;
if(area_size.x == 0 || area_size.y == 0 || area_size.z == 0)
if (area_size.x == 0 || area_size.y == 0 || area_size.z == 0)
return;
Channel &channel = _channels[channel_index];

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@ -110,8 +110,9 @@ private:
// Default value when data is null
uint8_t defval;
Channel()
: data(NULL), defval(0) {}
Channel() :
data(NULL),
defval(0) {}
};
// Each channel can store arbitary data.