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https://github.com/Relintai/godot_voxel.git
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Dual marching cubes WIP (only octree and dual grid extraction, untested)
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@ -2,4 +2,5 @@ Import('env')
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env.add_source_files(env.modules_sources,"*.cpp")
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env.add_source_files(env.modules_sources,"transvoxel/*.cpp")
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env.add_source_files(env.modules_sources,"dmc/*.cpp")
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1078
dmc/voxel_mesher_dmc.cpp
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1078
dmc/voxel_mesher_dmc.cpp
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File diff suppressed because it is too large
Load Diff
21
dmc/voxel_mesher_dmc.h
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21
dmc/voxel_mesher_dmc.h
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@ -0,0 +1,21 @@
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#ifndef VOXEL_MESHER_DMC_H
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#define VOXEL_MESHER_DMC_H
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#include "../voxel_buffer.h"
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#include "scene/resources/mesh.h"
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namespace dmc {
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Ref<ArrayMesh> polygonize(const VoxelBuffer &voxels, float geometric_error);
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}
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class VoxelMesherDMC : public Reference {
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GDCLASS(VoxelMesherDMC, Reference)
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public:
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Ref<ArrayMesh> build_mesh(Ref<VoxelBuffer> voxels, real_t geometric_error);
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protected:
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static void _bind_methods();
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};
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#endif // VOXEL_MESHER_DMC_H
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@ -1,13 +1,14 @@
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#include "register_types.h"
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#include "dmc/voxel_mesher_dmc.h"
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#include "transvoxel/voxel_mesher_smooth.h"
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#include "voxel_box_mover.h"
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#include "voxel_buffer.h"
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#include "voxel_mesher.h"
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#include "voxel_library.h"
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#include "voxel_map.h"
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#include "voxel_terrain.h"
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#include "voxel_provider_test.h"
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#include "voxel_mesher.h"
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#include "voxel_provider_image.h"
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#include "voxel_box_mover.h"
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#include "transvoxel/voxel_mesher_smooth.h"
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#include "voxel_provider_test.h"
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#include "voxel_terrain.h"
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void register_voxel_types() {
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@ -23,9 +24,8 @@ void register_voxel_types() {
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ClassDB::register_class<VoxelMesherSmooth>();
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ClassDB::register_class<VoxelBoxMover>();
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ClassDB::register_class<VoxelMesherDMC>();
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}
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void unregister_voxel_types() {
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}
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@ -81,7 +81,7 @@ void VoxelBuffer::set_voxel(int value, int x, int y, int z, unsigned int channel
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// This version does not cause errors if out of bounds. Use only if it's okay to be outside.
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void VoxelBuffer::try_set_voxel(int x, int y, int z, int value, unsigned int channel_index) {
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ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
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if(!validate_pos(x, y, z))
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if (!validate_pos(x, y, z))
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return;
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Channel &channel = _channels[channel_index];
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@ -106,7 +106,7 @@ void VoxelBuffer::fill(int defval, unsigned int channel_index) {
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Channel &channel = _channels[channel_index];
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if (channel.data == NULL) {
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// Channel is already optimized and uniform
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if(channel.defval == defval) {
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if (channel.defval == defval) {
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// No change
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return;
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} else {
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@ -114,8 +114,7 @@ void VoxelBuffer::fill(int defval, unsigned int channel_index) {
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channel.defval = defval;
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return;
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}
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}
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else
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} else
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create_channel_noinit(channel_index, _size);
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unsigned int volume = get_volume();
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@ -131,7 +130,7 @@ void VoxelBuffer::fill_area(int defval, Vector3i min, Vector3i max, unsigned int
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max.clamp_to(Vector3i(0, 0, 0), _size + Vector3i(1, 1, 1));
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Vector3i area_size = max - min;
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if(area_size.x == 0 || area_size.y == 0 || area_size.z == 0)
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if (area_size.x == 0 || area_size.y == 0 || area_size.z == 0)
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return;
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Channel &channel = _channels[channel_index];
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@ -110,8 +110,9 @@ private:
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// Default value when data is null
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uint8_t defval;
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Channel()
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: data(NULL), defval(0) {}
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Channel() :
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data(NULL),
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defval(0) {}
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};
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// Each channel can store arbitary data.
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