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Make VoxelBlock defined when including VoxelMap
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#ifndef VOXEL_MAP_H
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#define VOXEL_MAP_H
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#include "voxel_buffer.h"
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#include "voxel_block.h"
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#include <core/hash_map.h>
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#include <scene/main/node.h>
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class VoxelBlock;
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// Infinite voxel storage by means of octants like Gridmap
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class VoxelMap : public Reference {
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GDCLASS(VoxelMap, Reference)
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