Marc Gilleron
d6bb354bd9
Added smooth_meshing option to VoxelTerrain and handle padding differences it introduces
2019-04-28 01:32:23 +01:00
Marc Gilleron
beace8709b
Update DMC mesher to the API required to integrate to VoxelTerrain
2019-04-25 01:00:58 +01:00
Marc Gilleron
70881ce255
Use Godot Map, std::map doesnt appear to have any advantage
2019-04-23 23:38:15 +01:00
Marc Gilleron
9c3eb0e4b7
Added OCTREE_NODE mode to disable adaptivity, effectively providing classic marching cubes
2019-04-23 23:37:26 +01:00
Marc Gilleron
19329efaa6
Initialize stats before each meshing
2019-04-23 23:35:43 +01:00
Marc Gilleron
b627a5736d
Expose octree mode, mesh mode and geometric error as properties; initialize stats
2019-04-23 01:30:15 +01:00
Marc Gilleron
cead529f11
Use object pool to speed up octree construction
2019-04-23 00:47:52 +01:00
Marc Gilleron
bfbe382a7d
Snake case
2019-04-23 00:26:41 +01:00
Marc Gilleron
1070acf0be
Count re-used vertices
2019-04-23 00:14:20 +01:00
Marc Gilleron
0e569df945
Re-use dualgrid memory
2019-04-22 23:36:42 +01:00
Marc Gilleron
3c366b1f09
Add stats
2019-04-22 23:03:57 +01:00
Marc Gilleron
bed8ac8cb9
Drop gradient channels, fix misconception about what gradient is
2019-04-22 21:17:19 +01:00
Marc Gilleron
572dcbf680
Move this code closer to what uses it
2019-04-22 21:15:45 +01:00
Marc Gilleron
0808bf2691
Fix border dual cells not generating due to octree offset, implement alternative bottom-up octree
2019-04-22 01:28:53 +01:00
Marc Gilleron
91a5c7ffa8
A bit of reorganization and tweaks:
...
- Moved HermiteValue in its own file
- VoxelBuffer channels are now predefined
- Create DualGridGenerator for easier passing of data
- Chunk size is no longer hardcoded
- Respect padding when polygonizing voxels
- BUG: due to the above, the way we build the octree is now breaking the result as mentionned in the TODO
2019-04-21 19:31:35 +01:00
Marc Gilleron
35ff5fd546
Rename VoxelMesherSmooth => VoxelMesherTransvoxel
2019-04-21 14:47:50 +01:00
Marc Gilleron
9bb81f9bb7
Fix dependency in utility.h, move MeshBuilder to its own file, re-use vertex arrays
2019-04-21 01:14:28 +01:00
Marc Gilleron
35e03f7e77
Fix a few mistakes in dual grid derivation
2019-04-20 23:34:22 +01:00
Marc Gilleron
d52fecaa79
Fix offset between contour and source shape
2019-04-20 22:38:09 +01:00
Marc Gilleron
d74201c93f
Added marching cubes polygonization, almost works but sometimes holes appear
2019-04-20 21:21:45 +01:00
Marc Gilleron
a12435266f
Fix dual grid debug mesh not making cubes properly; check for emptyness
2019-04-20 18:08:00 +01:00
Marc Gilleron
1181cfa59f
Dual marching cubes WIP (only octree and dual grid extraction, untested)
2019-04-20 17:32:10 +01:00