godot_voxel/dmc
Marc Gilleron 91a5c7ffa8 A bit of reorganization and tweaks:
- Moved HermiteValue in its own file
- VoxelBuffer channels are now predefined
- Create DualGridGenerator for easier passing of data
- Chunk size is no longer hardcoded
- Respect padding when polygonizing voxels
- BUG: due to the above, the way we build the octree is now breaking the result as mentionned in the TODO
2019-04-21 19:31:35 +01:00
..
hermite_value.h A bit of reorganization and tweaks: 2019-04-21 19:31:35 +01:00
marching_cubes_tables.h
mesh_builder.cpp Fix dependency in utility.h, move MeshBuilder to its own file, re-use vertex arrays 2019-04-21 01:14:28 +01:00
mesh_builder.h Rename VoxelMesherSmooth => VoxelMesherTransvoxel 2019-04-21 14:47:50 +01:00
octree_utility.h A bit of reorganization and tweaks: 2019-04-21 19:31:35 +01:00
voxel_mesher_dmc.cpp A bit of reorganization and tweaks: 2019-04-21 19:31:35 +01:00
voxel_mesher_dmc.h A bit of reorganization and tweaks: 2019-04-21 19:31:35 +01:00