mirror of
https://github.com/Relintai/godot_voxel.git
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91a5c7ffa8
- Moved HermiteValue in its own file - VoxelBuffer channels are now predefined - Create DualGridGenerator for easier passing of data - Chunk size is no longer hardcoded - Respect padding when polygonizing voxels - BUG: due to the above, the way we build the octree is now breaking the result as mentionned in the TODO |
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.. | ||
hermite_value.h | ||
marching_cubes_tables.h | ||
mesh_builder.cpp | ||
mesh_builder.h | ||
octree_utility.h | ||
voxel_mesher_dmc.cpp | ||
voxel_mesher_dmc.h |