godot_voxel/dmc
2019-04-23 01:30:15 +01:00
..
hermite_value.h Add stats 2019-04-22 23:03:57 +01:00
marching_cubes_tables.h Added marching cubes polygonization, almost works but sometimes holes appear 2019-04-20 21:21:45 +01:00
mesh_builder.cpp Count re-used vertices 2019-04-23 00:14:20 +01:00
mesh_builder.h Count re-used vertices 2019-04-23 00:14:20 +01:00
object_pool.h Use object pool to speed up octree construction 2019-04-23 00:47:52 +01:00
octree_utility.h A bit of reorganization and tweaks: 2019-04-21 19:31:35 +01:00
voxel_mesher_dmc.cpp Expose octree mode, mesh mode and geometric error as properties; initialize stats 2019-04-23 01:30:15 +01:00
voxel_mesher_dmc.h Expose octree mode, mesh mode and geometric error as properties; initialize stats 2019-04-23 01:30:15 +01:00