godot_voxel/dmc
2019-04-28 01:32:23 +01:00
..
hermite_value.h Added OCTREE_NODE mode to disable adaptivity, effectively providing classic marching cubes 2019-04-23 23:37:26 +01:00
marching_cubes_tables.h Added marching cubes polygonization, almost works but sometimes holes appear 2019-04-20 21:21:45 +01:00
mesh_builder.cpp Update DMC mesher to the API required to integrate to VoxelTerrain 2019-04-25 01:00:58 +01:00
mesh_builder.h Update DMC mesher to the API required to integrate to VoxelTerrain 2019-04-25 01:00:58 +01:00
object_pool.h Use object pool to speed up octree construction 2019-04-23 00:47:52 +01:00
octree_utility.h A bit of reorganization and tweaks: 2019-04-21 19:31:35 +01:00
voxel_mesher_dmc.cpp Added smooth_meshing option to VoxelTerrain and handle padding differences it introduces 2019-04-28 01:32:23 +01:00
voxel_mesher_dmc.h Update DMC mesher to the API required to integrate to VoxelTerrain 2019-04-25 01:00:58 +01:00