Commit Graph

169 Commits

Author SHA1 Message Date
47da2d28b1 Added bindings for dispells into Spell, and Aura. Cleaned up Spell's scaling bindings. The AuraTypes enum can now be used as flags aswell. Unified has_global_cooldown like bindings. 2019-12-29 01:58:25 +01:00
1c96daba5f Proper doc setup. 2019-12-25 14:08:01 +01:00
e9a7a92fb2 Moved MeshDataResource to it's own module. This module will now detect it's presence. 2019-12-20 16:13:33 +01:00
897c051982 Cleaned up spell's Projectile, and aoe binds. 2019-12-13 09:37:12 +01:00
251f9e6e2a Added a son_physics_process callback to spells, spell scripts can register for it in entities. 2019-12-12 16:44:43 +01:00
7f3b1eecdd Merged SpellProjectile and WorldEffect into a new WorldSpell class. 2019-12-09 21:23:57 +01:00
fcf23281e8 Small fixes. Improved the usability of XPData. 2019-12-02 19:14:40 +01:00
905da5161e Moved the EntityDataManager into a new autoloads subfolder. 2019-12-01 22:56:53 +01:00
e57c0ef30e Moved in-world spell related classes into a different folder. 2019-12-01 21:21:51 +01:00
8c11a22209 Added EntitySkillData. 2019-12-01 18:00:09 +01:00
abb564acdc Resources should work in multiplayer now, also work on bindings. 2019-12-01 00:24:38 +01:00
992d0672f9 Fixed sending item count changes to the client. Also added the stack_size_changed signal to ItemInstance. 2019-11-29 10:16:59 +01:00
7a0e861c7d Fix compile. 2019-11-11 21:41:28 +01:00
79a82810b5 Fixed serializing caster's path as ".". 2019-11-11 00:46:31 +01:00
d89871f1b4 now the text_name properties use resource's resource_name property to store data. 2019-11-09 17:49:05 +01:00
d2c29095bb Added gender enum, and added it to ItemVisualEntry. 2019-11-03 22:39:19 +01:00
81d5e867ab Fix bindings. 2019-11-01 23:40:54 +01:00
0bdf6652a6 Better/Different AuraGroup implementation. 2019-11-01 22:07:56 +01:00
056791b313 Improved the design a bit, implemented serializing SpellDamageInfo, and SpellHealInfo. Also fixed a crash. 2019-10-29 18:12:15 +01:00
e267217b84 Removed the now unneeded CharacterSkeletonVisualEntry, and it's related properties/classes. 2019-10-26 15:28:58 +02:00
952bbb113d Small cleanups. 2019-10-26 15:13:04 +02:00
82893c5a61 Restored EquipmentDataEntry. 2019-10-24 22:25:25 +02:00
be520eb184 Compile fix. 2019-10-24 22:12:11 +02:00
dba901cc9e Started implementing switchable equipment. 2019-10-24 22:06:47 +02:00
b0ce9818c1 Renamed DataManager to EntityDataManager. Also moved it to the root of the project. 2019-10-19 13:21:21 +02:00
df0aeb715f Removed the commented out transpiled code from aura.cpp. 2019-10-19 12:50:06 +02:00
70cb694a12 Removed the temp properties. 2019-10-19 12:49:01 +02:00
056f9e0358 More bindings cleanup. 2019-10-19 12:47:30 +02:00
e463b32f87 Removed the property with the typo. 2019-10-19 12:34:32 +02:00
1c0e999bac Typo fix. 2019-10-19 12:29:39 +02:00
f0aca4afa4 Removed the temporary bindings. 2019-10-19 12:20:59 +02:00
1081f48cff Fix Typo. 2019-10-19 12:15:12 +02:00
48470111f3 Standardized resource name and description properties. I left the original properties for now, so upgrading is possible. 2019-10-19 12:12:09 +02:00
1334cf5b75 Added name to a few resources. 2019-10-17 21:42:01 +02:00
e2aabbf150 Improved XPData's bindings. 2019-10-16 13:28:16 +02:00
53c66c2136 Small logic fixes. 2019-10-16 02:33:26 +02:00
d490fa6b61 Added should_deny_equip. 2019-10-13 22:48:25 +02:00
051aef3659 Added required_skills, and armor type to Itemtemplate. 2019-10-13 22:00:41 +02:00
3f586d46d2 Fixed some deserialization <-> setup related issues. 2019-10-13 20:05:03 +02:00
885504c864 Added the new classes to the build. Also small fixes. 2019-10-13 19:39:11 +02:00
21b8d432e0 Added EquipmentData. 2019-10-13 15:21:28 +02:00
b578d928bd Added equip hooks. And added a non-existent signal. 2019-10-13 13:12:27 +02:00
88d9093996 Various levelling, and serialization related fixes, and improvements. 2019-10-10 00:46:12 +02:00
f12640dbcc implemented serialization for ItemInstance. 2019-10-07 19:19:34 +02:00
f3f019b5cb Added teaches_craft_recipe to spell. 2019-10-07 18:29:25 +02:00
3fc6579aee Renamed CraftDataAttribute into CraftRecipe. Also added a few more crafting categories. 2019-10-07 15:25:36 +02:00
26ba90a9d3 implemented equipslots. 2019-10-07 00:29:05 +02:00
262e278377 Merged Talent and Skill into Aura. 2019-10-06 18:19:04 +02:00
f819668ab0 Removed spell's next rank member, and a bit more work on the talent management functions. 2019-10-06 17:18:44 +02:00
0d294e89cd Cleaned up Talent a bit. 2019-10-06 17:04:28 +02:00
fa4749f28d Fixed small mistakes in player's serialization, and deserialization. 2019-10-04 22:55:46 +02:00
915e6fb3b4 Fix warning. 2019-09-28 22:06:11 +02:00
d269ebb51a Fixed a few potential crashes. 2019-09-28 21:46:13 +02:00
435b57337a Added an sspell_cast_success callback. Also the clientside version was finished up. 2019-09-28 17:36:02 +02:00
a4554f5bf7 -Removed the fail cond from Bag::get_item.
-Removed the bag include from item template.
2019-09-27 16:35:55 +02:00
f337ab57c4 Cleaned up ItemInstance, and ESDragAndDrop a bit. Reenabled AISpellActionContainer and fixed android build with it. 2019-09-27 00:49:21 +02:00
18925ee236 Implemented Bags, and added a InteractionType enum. 2019-09-16 21:57:55 +02:00
2578bbb0ba Added training related data. 2019-09-12 23:43:53 +02:00
d87668f779 Now caster aura apply, and target aura apply in Spell are done using Arrays. Also added a new array "Apply Auras On Learn". 2019-09-12 23:28:18 +02:00
e65b2f4ecb Added SpellCategory to Spell. Also removed the old commented out code from Spell. 2019-09-12 23:06:24 +02:00
d5d38aea1c Added a few spell and aura arrays to ItemTemplate, added a new enum, and fixed compile. 2019-09-12 22:45:29 +02:00
aadb56411a Added skills. 2019-09-12 18:22:50 +02:00
d6f7c7aee2 Datamanger now loads the xpdata as well. 2019-09-12 15:05:42 +02:00
544aa45a80 Bindings for XPData. 2019-09-12 14:40:57 +02:00
2c8becc27a Added xp and level based events. 2019-09-12 13:26:52 +02:00
d50a8748f6 Added a price field for ItemTemplate. 2019-09-11 18:36:05 +02:00
008bf34a34 Added 2 more events. 2019-09-11 11:01:30 +02:00
8cc7017351 Removed MobData, and merged it into EntityData. Also cleaned up PlayerCharacterData. 2019-09-09 22:12:04 +02:00
6a4d0be1d5 Fix search and replace fail. 2019-09-09 15:50:39 +02:00
ca2fe9a6c4 Renamed CharacterClass to EntityData. Also moved it around, with a few related classes. 2019-09-09 14:26:18 +02:00
2b45d35cf7 Fixed uninitialized variables in Spell. 2019-09-09 01:55:37 +02:00
627ec8613f Now CharacterSpec also uses variant vectors for the inspector. 2019-09-09 01:48:14 +02:00
3201488ac4 Added 3 AIAction classes, also added an array for them into CharacterClass. 2019-09-09 01:28:29 +02:00
396c49542c Finished up the previous change in CharacterClass. Added some temporary comments. 2019-09-08 23:10:22 +02:00
e070031073 Started reworking CharacterClass to use variant vector properties. 2019-09-08 21:26:05 +02:00
1f83d7ac6c Fixed uninitialized variable. 2019-09-08 15:33:25 +02:00
c6b50a2c66 Added a bunch on new classes (Visual related). Moved some of the bindings around. 2019-08-26 20:10:26 +02:00
c483fa38d6 The ItemVisual and ItemVisualEntry is a resource now. 2019-08-24 16:17:58 +02:00
9267eb3fd9 Added a simple itemVisual class, and an ItemVisualEntry Class. 2019-08-24 15:53:56 +02:00
3cce6b0ae8 -Talent is now inherited from Aura.
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
1ae265a171 -Implemented MobData, and playerCharacterData.
-Also added them to the data manager.
2019-08-09 13:18:09 +02:00
baec5b1091 Added data classes for loot. Also added MobData, and PlayerCharacterData files (placeholder). 2019-08-09 02:10:08 +02:00
e6e717719b More getters, setters, and a small fix. 2019-08-07 02:46:23 +02:00
895525a998 Work on fleshing out the inventory system. 2019-08-07 01:54:59 +02:00
38b155d4ad -Moved StatModifier from Stats to it's own file. Also updated i.
-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
c3828efe05 A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
4f3c21a0cf Added the aura callbacks into the CharacterClass, and Entity, so they can be scripted via GDScript. Entity calls everything as needed.
Also added death events, and callbacks.
2019-08-04 19:13:00 +02:00
3906bea408 Created the bindings for EntityEquipSet, and fixed compile. 2019-07-23 13:55:11 +02:00
1e0daf2e73 Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos. 2019-07-23 02:21:06 +02:00
57370a733c Added overrideable ai methods to CharacterClass, and removed some unneeded methods. Also added an AIStates enum. 2019-07-06 21:24:02 +02:00
f95ac68a9b renamed character.h and cpp to character_class.h and cpp. 2019-07-06 19:18:07 +02:00
d5efaf0d27 Added MeshDataResource, so the mesh generation works in GLES2 too. Also added simple importers for it. 2019-07-05 21:28:51 +02:00
e2a7dadaaf Typo fix. 2019-07-01 01:41:13 +02:00
65e8fbc1bc Fixed a name in the bone attachment type enum. 2019-07-01 01:34:08 +02:00
e80b0364bc A bit of work on the skeleton. 2019-07-01 01:29:59 +02:00
fc01a2dee0 Fixed a few properties. 2019-06-26 02:27:29 +02:00
5d0d8b59d3 Fixed healing, and aura healing. 2019-06-25 01:15:08 +02:00
c9c9267dbb Fixed aura ticks. 2019-06-24 17:58:25 +02:00
ec6503c5e9 Added TargetRelationType back. 2019-06-24 13:12:33 +02:00
f1194ab218 -Added rage, and energy stat.
-Added class resource support.
-Fixed bugs related to auras.
2019-06-22 23:28:36 +02:00