0d25e69ba5
Added more enums into EntityEnums.
2019-09-10 21:01:20 +02:00
da1d7415c5
Added immunity flags.
2019-09-10 14:43:34 +02:00
d795c86cfe
Added ImmunityFlags (only 2 fow now).
2019-09-10 00:57:58 +02:00
8cc7017351
Removed MobData, and merged it into EntityData. Also cleaned up PlayerCharacterData.
2019-09-09 22:12:04 +02:00
e1c83586a7
EntityData now has a parent EntityData property, for reusing parts of an another one.
2019-09-09 20:36:15 +02:00
6a4d0be1d5
Fix search and replace fail.
2019-09-09 15:50:39 +02:00
ca2fe9a6c4
Renamed CharacterClass to EntityData. Also moved it around, with a few related classes.
2019-09-09 14:26:18 +02:00
2b45d35cf7
Fixed uninitialized variables in Spell.
2019-09-09 01:55:37 +02:00
627ec8613f
Now CharacterSpec also uses variant vectors for the inspector.
2019-09-09 01:48:14 +02:00
3201488ac4
Added 3 AIAction classes, also added an array for them into CharacterClass.
2019-09-09 01:28:29 +02:00
396c49542c
Finished up the previous change in CharacterClass. Added some temporary comments.
2019-09-08 23:10:22 +02:00
e070031073
Started reworking CharacterClass to use variant vector properties.
2019-09-08 21:26:05 +02:00
1f83d7ac6c
Fixed uninitialized variable.
2019-09-08 15:33:25 +02:00
7640ff7884
Now The aura's added, and removed clientside signals are also called properly.
2019-09-08 00:02:21 +02:00
9bbca6d4b5
Clientside spell cast callbacks are now properly called.
2019-09-07 16:52:11 +02:00
c6b50a2c66
Added a bunch on new classes (Visual related). Moved some of the bindings around.
2019-08-26 20:10:26 +02:00
1667a315ed
Fixed up CharacterSkeleton3D.
2019-08-26 11:46:43 +02:00
6a8d4c13d4
CharacterBones inherits from Node2D now.
2019-08-25 16:33:02 +02:00
1949e49aed
Added a CharacterBones class.
2019-08-24 21:27:42 +02:00
236a59e582
Added CharacterAtlas, and CharacterAtlasEntry.
2019-08-24 19:44:04 +02:00
c483fa38d6
The ItemVisual and ItemVisualEntry is a resource now.
2019-08-24 16:17:58 +02:00
9267eb3fd9
Added a simple itemVisual class, and an ItemVisualEntry Class.
2019-08-24 15:53:56 +02:00
378fc4642f
Merge branch 'master' of https://github.com/Relintai/entity_spell_system
...
# Conflicts:
# skeleton/character_skeleton.cpp
# skeleton/character_skeleton.h
2019-08-23 20:56:23 +02:00
8b8dc6c7f9
Removed everything from the base skeleton.
2019-08-23 20:52:01 +02:00
c09a7a18bf
Cleaned up the skeleton a bit.
2019-08-23 20:23:48 +02:00
06436b27f8
Moved the inventory system into Player. Also Added a new inventory class, and renamed everything in playyer to use that instead of bag.
2019-08-16 02:24:32 +02:00
4b35b4e541
Commented out most things in the bag for now.
2019-08-15 14:43:17 +02:00
ee6838d33b
The bag is now scriptable.
2019-08-14 15:52:23 +02:00
3cce6b0ae8
-Talent is now inherited from Aura.
...
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
1ae265a171
-Implemented MobData, and playerCharacterData.
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-Also added them to the data manager.
2019-08-09 13:18:09 +02:00
baec5b1091
Added data classes for loot. Also added MobData, and PlayerCharacterData files (placeholder).
2019-08-09 02:10:08 +02:00
f9464e0025
Added a flags binding to item types, also added an allowed types variable to bag.
2019-08-07 03:31:45 +02:00
f857d2ee34
Added missing None, to the item type binding string.
2019-08-07 02:51:07 +02:00
e6e717719b
More getters, setters, and a small fix.
2019-08-07 02:46:23 +02:00
895525a998
Work on fleshing out the inventory system.
2019-08-07 01:54:59 +02:00
38b155d4ad
-Moved StatModifier from Stats to it's own file. Also updated i.
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-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
39c9d6c36d
Now the clientside gcds also refresh.
2019-08-05 15:38:01 +02:00
716f1833c4
Small fixes to Cooldown and CategoryCooldown event / signaling logic.
2019-08-05 10:55:50 +02:00
c3828efe05
A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs.
2019-08-05 01:36:33 +02:00
4f3c21a0cf
Added the aura callbacks into the CharacterClass, and Entity, so they can be scripted via GDScript. Entity calls everything as needed.
...
Also added death events, and callbacks.
2019-08-04 19:13:00 +02:00
78f2b19ff9
Added 2 more entries to thew AIStates enum.
2019-08-04 16:52:38 +02:00
35efa1fd9b
Fixed equipset's bindings.
2019-07-23 19:10:43 +02:00
3906bea408
Created the bindings for EntityEquipSet, and fixed compile.
2019-07-23 13:55:11 +02:00
5901e49aa9
Removed the Queued folder.
2019-07-23 02:22:09 +02:00
1e0daf2e73
Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos.
2019-07-23 02:21:06 +02:00
ae3aa70f45
Build fix on linux.
2019-07-19 20:54:57 +02:00
15845efb77
Now the MeshDataResource Importer can scale, rotate, and offset the imported mesh.
2019-07-19 17:28:12 +02:00
57370a733c
Added overrideable ai methods to CharacterClass, and removed some unneeded methods. Also added an AIStates enum.
2019-07-06 21:24:02 +02:00
f95ac68a9b
renamed character.h and cpp to character_class.h and cpp.
2019-07-06 19:18:07 +02:00
d5efaf0d27
Added MeshDataResource, so the mesh generation works in GLES2 too. Also added simple importers for it.
2019-07-05 21:28:51 +02:00