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CharacterBones inherits from Node2D now.
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#ifndef CHARACTER_BONES_H
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#define CHARACTER_BONES_H
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#include "core/resource.h"
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#include "scene/2d/node_2d.h"
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class CharacterBones : public Resource {
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GDCLASS(CharacterBones, Resource);
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class CharacterBones : public Node2D {
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GDCLASS(CharacterBones, Node2D);
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public:
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CharacterBones();
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