Commit Graph

37 Commits

Author SHA1 Message Date
1b375d109d Reworked entity body setup. Now instead of Entity -> body -> (Sprite, Nameplate etc). It will worki like Body -> (Entity, sprite, Nameplate etc). This fixes y sorting. Nameplates are a bit broken right now, that will be fixed later. 2022-03-01 22:00:10 +01:00
07566d2c99 Moved the debug camera and the texture_tools under the new tools folder. 2022-02-27 00:44:05 +01:00
325d16b587 Removed test tiles and tilesets. 2022-02-27 00:23:32 +01:00
4b04f949a5 Set texture scale to 1, re generate the textures as 32x32, and remove the mmgd files. 2022-02-27 00:14:52 +01:00
04fae8e616 More finetuning to it. 2022-02-26 17:51:51 +01:00
2e4b36c852 Change the isometric angles. 2022-02-26 17:50:15 +01:00
63e12b7077 Updated Terraman2D to get the new wall support. Added test walls to the level generator. 2022-02-26 17:44:40 +01:00
5d90332d00 UPdated Terraman to get the merger surface's uv rect calculation fix. 2022-02-26 10:06:48 +01:00
7f02d7d69d The textures are now 128x128. Also smaller tweaks. 2022-02-26 02:08:35 +01:00
05255fd86d Updated Terraman2D. I added back in texture scale calculations. Now the world uses it. 2022-02-26 01:51:53 +01:00
e60fceb1d9 Add the textures form the 3d project. 2022-02-26 01:36:10 +01:00
fa1fbd62db Set up a Terraman2D based world. 2022-02-26 01:22:34 +01:00
fc4299b08e Moved the menu to a different folder. 2022-02-21 09:21:58 +01:00
e2e27c56d4 Updated the ui. 2022-02-20 23:46:54 +01:00
789dbc6f8c Also moved the new test tilemap. 2021-12-13 23:30:54 +01:00
c22deed1e3 Created a new tile generator addon. Also experiments with the textures from the 3d project. 2021-12-13 23:25:39 +01:00
cd9cc9eaa0 Use the test iso tileset. 2021-12-13 11:52:00 +01:00
8568d529c9 Added the new rtile map module, and removed the props and terraman 2d modules. 2021-12-13 11:44:38 +01:00
b573b5f709 Go back to the non-isometric test tileset. 2021-09-19 22:16:15 +02:00
f90648d1f3 Finetuned the graphics settings. 2021-07-15 16:07:02 +02:00
c622f20e18 Port the menu's exit button from the 3d version. 2021-07-12 01:02:26 +02:00
2692483383 Added a few test tiles from one of the lpc tilesets to the test atlas and made them isometric. This might be the way to go. It's feasible for me to do, looks good, lets me use lots of assets that I can't make myself, it's complexity fits the game's mechanics and also different. 2021-07-12 00:29:17 +02:00
f703a8aef5 Use the 44x24 tiles by default for now. I think it's still not the perfect size, but it's the closest from what I have done so far. 2021-03-09 10:48:38 +01:00
73c41419fe Experimented a lot with tile styles, committing the most promising one. Still need to figure out the best tile size though. 2021-03-09 10:40:30 +01:00
4424f32e75 Updated everything except the UI. 2021-02-21 16:45:04 +01:00
df58cda377 Entities will now hide themselves when not on the screen. Also small tweaks. 2020-07-12 19:43:49 +02:00
1bb9d7cbe7 Updated modules. Also brought back logger, so code is easier to move between projects. 2020-07-11 23:22:50 +02:00
5dea9614d9 Actually commit everything. 2020-07-08 23:25:40 +02:00
2acaa97de9 Fixed a few more remaining issues. 2020-01-04 13:09:34 +01:00
0d31d31204 Setup for multiple world layers. E.g. dungeons. 2019-12-22 21:49:05 +01:00
0fb88a1538 The project is now licensed under the MIT license. 2019-12-22 18:49:29 +01:00
6e22c897fc Added a simple tileset, and started working on the world. 2019-12-22 18:29:26 +01:00
a1bc2a96b3 Removed the test iso tilemap. 2019-12-22 15:25:39 +01:00
5a1460df0e Now a few mobs get spawned, also fixed targeting. 2019-12-20 21:37:36 +01:00
161a881511 Ported and updated entity scripts, also added my crappy test character, and a tileset from a test project while ago. 2019-12-20 19:32:43 +01:00
224c4f85a2 Fix runtime error. 2019-12-20 17:06:51 +01:00
e479f93285 Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00