Commit Graph

1456 Commits

Author SHA1 Message Date
bcebec81d4 Set the AuraFrame's mouse filter to ignore. This fixes the unclickable area at the top left of the screen. Hovering over individual auras will still work. 2022-02-11 16:23:49 +01:00
f85ad88081 Implement show_keybind_text and show_cooldown_text options. 2022-02-11 16:14:01 +01:00
f5c356c91c Updated the engine. 2022-02-09 15:16:08 +01:00
c72269b41e Updated all the modules. I added only smaller fixes to these ones. 2022-02-09 14:42:45 +01:00
232aae5726 Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain. 2022-02-08 14:44:37 +01:00
467145d994 Disabled the plugin refresher addon. 2022-01-31 15:14:11 +01:00
3e4038a8ee Set clip content to true for godoxel's canvas's container again. I probably forgot to commit this the last time. 2022-01-31 14:40:42 +01:00
a71ce91836 Fix zipping the osx editor app in make_release.sh. 2022-01-29 21:46:53 +01:00
f14995f175 Increment version number. 2022-01-29 21:14:14 +01:00
7a2649c0e5 Also add osx and javascript editor support for the make release script. 2022-01-29 20:20:16 +01:00
060dcfe91b Add osx support for the export all script, and added osx to the example export presets. 2022-01-29 20:04:14 +01:00
a2e352e687 Added a helper script that can check whether all required files are present before release generation. 2022-01-29 18:57:13 +01:00
feeb36f99e Added an export template setup script for osx. 2022-01-29 18:56:06 +01:00
ad78491e59 Better logic for the create editor app script. 2022-01-29 18:55:34 +01:00
dd12b1a293 Renamed the create app script. 2022-01-29 18:48:20 +01:00
2c31f387b4 Now the podman build script will check for the requred files at the end and will notify if something is missing. 2022-01-29 18:45:15 +01:00
b112a88381 Fix the javascript editor's build command. 2022-01-29 18:30:06 +01:00
740be9911e Add the export templates properly to lipo.sh. 2022-01-29 17:07:09 +01:00
f524ade29d Osx lipo and create app script. 2022-01-29 12:06:50 +01:00
5765491335 Only build the msvc container if it's explicitly stated via an argument, juts like in the godot build containers repo. 2022-01-29 00:32:57 +01:00
7004ce14a4 Added osx (and commented out ios) build commands to the build all script. 2022-01-29 00:29:01 +01:00
e5f0d7b0d2 Added osx, headless, and cleaned up the ios build target. 2022-01-29 00:27:36 +01:00
c10a4e8bb7 Updated the xcode, osx, and ios build containers, and also small fixes. Also removed 2 unneeded line from the container build script. 2022-01-28 23:40:23 +01:00
0d4a4347f4 Added the module root to the data manager as a selectable fodler. 2022-01-28 18:42:33 +01:00
03c86c6389 Removed the cwatcher script. 2022-01-28 14:50:17 +01:00
e1c0932942 Add the javascript editor to the release and export all scripts aswell. 2022-01-28 14:47:25 +01:00
eb686fc0f3 Added the html5 editor build to the podman build script. 2022-01-28 14:15:24 +01:00
9610e56c9a Added threads postfix for build words. 2022-01-28 14:14:51 +01:00
61cfc92beb Fix created face's orientation when only 3 verts are selected. 2022-01-28 13:58:17 +01:00
f080b6041e Fix typo. 2022-01-28 13:23:26 +01:00
fd0486ff7e Now pivot points also work for scaling. 2022-01-28 13:16:17 +01:00
15404a82d9 Now pivot points work for rotation. 2022-01-28 13:14:24 +01:00
aa70306e6b Improved mdr'eds tranlate action by a lot. Also work on pivot point support. 2022-01-28 13:12:10 +01:00
410d48d0fa Remove unused code, and added a helper method. 2022-01-28 11:01:03 +01:00
f1a8188dfa Proper rotation implementation. 2022-01-28 10:57:43 +01:00
43b70b854e Lots of improvements to translate and scale. Initial (bad for now) rotation implementation. 2022-01-28 10:25:47 +01:00
d2beb36e2c Make sure to only apply a drag operation to a vertex only once. 2022-01-28 10:08:05 +01:00
ce1c408bc2 Implemented the clean mesh action. 2022-01-27 20:34:49 +01:00
4e1c6046b0 Updated the engine. 2022-01-27 19:56:43 +01:00
38f6c15f36 Now the new edges are automatically selected after an extrude. 2022-01-27 19:32:43 +01:00
53f01ae370 Use the new delaunay triangulation for the add face action in case more than 3 verts are selected. 2022-01-27 19:26:47 +01:00
e0dac27954 Updated the mesh utils plugin to get support for 3d delaunay triangulation even on 3.x. 2022-01-27 19:05:17 +01:00
bb8eebfc0b Remove stray print. 2022-01-27 17:34:24 +01:00
b2c3f6c4e7 Handles can be dragged properly again without them sticking to the mouse pointer. 2022-01-27 17:25:42 +01:00
1c6c2a6931 Hide the vertex split operation for now as it's not implemented. 2022-01-27 17:12:34 +01:00
7622f36b44 Decreased them by a little. 2022-01-27 17:09:33 +01:00
dca6a0c960 Now mdr ed's handle markers have a fixed size. 2022-01-27 17:08:46 +01:00
e75b44089c Fix typo. 2022-01-27 17:04:04 +01:00
20276b77c7 Now every normal calculation in the mdred_mesh_utils.gd is done via hand instead of via the surface tool. This actually fixed the extrude algorithm. 2022-01-27 17:01:40 +01:00
0cd86b089c Added back the extrude button to mdr ed's sidebar, and implemented an extrude algorithm. I have high hopes for it, however it does not work at the moment, because SurfaceTool messes up the order of the triangles in the mesh after a normal generation, which I will fix soon. 2022-01-27 16:39:23 +01:00