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Add the export templates properly to lipo.sh.
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@ -16,7 +16,7 @@ mkdir -p logs
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#sudo podman run -i -t -v $(pwd)/files:/root/files godot-osx:bs /bin/bash
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#sudo podman run -i -t -v $(pwd)/:/root/project -w /root/project godot-osx:bs /bin/bash
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#sudo podman run -v $(pwd)/:/root/project -w /root/project godot-osx:bs scons bex_strip arch=x86_64 -j4 osxcross_sdk=darwin20.4
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#sudo podman run -i -t -v $(pwd)/:/root/project -w /root/project/tools/osx godot-osx:bs ./lipo.sh
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#sudo podman run -i -t -v $(pwd)/:/root/project -w /root/project/tools/osx godot-osx:bs bash -c ./lipo.sh
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bew_strip -j4 . 2>&1 | tee logs/bew.log
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@ -1,4 +1,6 @@
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# Tools
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lipo -create ../../engine/bin/godot.osx.opt.tools.x86_64 ../../engine/bin/godot.osx.opt.tools.arm64 -output ../../engine/bin/godot.osx.opt.tools.universal
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lipo -create ../../engine/bin/godot.osx.tools.x86_64 ../../engine/bin/godot.osx.tools.arm64 -output ../../engine/bin/godot.osx.tools.universal
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# Export Templates
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lipo -create ../../engine/bin/godot.osx.opt.x86_64 ../../engine/bin/godot.osx.opt.arm64 -output ../../engine/bin/godot.osx.opt.universal
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lipo -create ../../engine/bin/godot.osx.opt.debug.x86_64 ../../engine/bin/godot.osx.opt.debug.arm64 -output ../../engine/bin/godot.osx.opt.debug.universal
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