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Osx lipo and create app script.
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parent
5765491335
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@ -16,7 +16,7 @@ mkdir -p logs
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#sudo podman run -i -t -v $(pwd)/files:/root/files godot-osx:bs /bin/bash
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#sudo podman run -i -t -v $(pwd)/:/root/project -w /root/project godot-osx:bs /bin/bash
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#sudo podman run -v $(pwd)/:/root/project -w /root/project godot-osx:bs scons bex_strip arch=x86_64 -j4 osxcross_sdk=darwin20.4
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#sudo podman run -i -t -v $(pwd)/:/root/project -w /root/project/tools/osx godot-osx:bs ./lipo.sh
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bew_strip -j4 . 2>&1 | tee logs/bew.log
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@ -56,19 +56,19 @@ $podman run -v ${project_root}:/root/project -w /root/project godot-osx:${img_ve
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-osx:${img_version} scons bex_strip arch=arm64 -j4 osxcross_sdk=darwin20.4 . 2>&1 | tee logs/bex_arm64.log
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rm -f engine/modules/modules_enabled.gen.h
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#todo lipo script
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$podman run -v ${project_root}:/root/project -w /root/project godot-osx:${img_version} scons bx_strip arch=x86_64 -j4 osxcross_sdk=darwin20.4 . 2>&1 | tee logs/bx_x86_64.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-osx:${img_version} scons bx_strip arch=arm64 -j4 osxcross_sdk=darwin20.4 . 2>&1 | tee logs/bx_arm64.log
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rm -f engine/modules/modules_enabled.gen.h
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#todo lipo script
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$podman run -v ${project_root}:/root/project -w /root/project godot-osx:${img_version} scons bxr_strip arch=x86_64 -j4 osxcross_sdk=darwin20.4 . 2>&1 | tee logs/bxr_x86_64.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-osx:${img_version} scons bxr_strip arch=arm64 -j4 osxcross_sdk=darwin20.4 . 2>&1 | tee logs/bxr_arm64.log
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rm -f engine/modules/modules_enabled.gen.h
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#todo lipo script
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#lipo
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$podman run -v ${project_root}:/root/project -w /root/project/tools/osx godot-osx:${img_version} bash -c ./lipo.sh
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#ios
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#$podman run -v ${project_root}:/root/project -w /root/project godot-ios:${img_version} scons bir_strip -j4 . 2>&1 | tee logs/bir.log
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17
tools/osx/create_app.sh
Executable file
17
tools/osx/create_app.sh
Executable file
@ -0,0 +1,17 @@
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rm -Rf ../../engine/bin/Godot.app
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cp -r ../../engine/misc/dist/osx_tools.app ../../engine/bin/Godot.app
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mkdir -p ../../engine/bin/Godot.app/Contents/MacOS
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cp ../../engine/bin/godot.osx.opt.tools.universal ../../engine/bin/Godot.app/Contents/MacOS/Godot
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chmod +x ../../engine/bin/Godot.app/Contents/MacOS/Godot
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cd ../../engine/bin/
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zip -q -r Godot.app.zip Godot.app/*
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cd ../../tools/osx/
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#templates
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#cp -r misc/dist/osx_template.app .
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#mkdir -p osx_template.app/Contents/MacOS
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#cp bin/godot.osx.opt.universal osx_template.app/Contents/MacOS/godot_osx_release.64
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#cp bin/godot.osx.opt.debug.universal osx_template.app/Contents/MacOS/godot_osx_debug.64
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#chmod +x osx_template.app/Contents/MacOS/godot_osx*
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#zip -q -9 -r osx.zip osx_template.app
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4
tools/osx/lipo.sh
Executable file
4
tools/osx/lipo.sh
Executable file
@ -0,0 +1,4 @@
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# Tools
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lipo -create ../../engine/bin/godot.osx.opt.tools.x86_64 ../../engine/bin/godot.osx.opt.tools.arm64 -output ../../engine/bin/godot.osx.opt.tools.universal
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lipo -create ../../engine/bin/godot.osx.tools.x86_64 ../../engine/bin/godot.osx.tools.arm64 -output ../../engine/bin/godot.osx.tools.universal
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