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Add the javascript editor to the release and export all scripts aswell.
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@ -34,6 +34,7 @@ mkdir export/export_templates_bs${version_snake_cased}
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cp ./engine/bin/godot.windows.opt.tools.64.exe ${project_root}/export/godot.bs${version}.windows.opt.tools.64.exe
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cp ./engine/bin/godot.x11.opt.tools.64 ${project_root}/export/godot.bs${version}.x11.opt.tools.64
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cp ./engine/bin/godot.x11.pi4.opt.tools.32 ${project_root}/export/godot.bs${version}.x11.pi4.opt.tools.32
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cp ./engine/bin/godot.javascript.opt.tools.threads.zip ${project_root}/export/godot.bs${version}.javascript.opt.tools.zip
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cp ./engine/bin/android_debug.apk ${project_root}/export/export_templates_bs${version_snake_cased}/android_debug.apk
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cp ./engine/bin/android_release.apk ${project_root}/export/export_templates_bs${version_snake_cased}/android_release.apk
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@ -40,6 +40,8 @@ zip -q ../release/editor_windows_bs${version_snake_cased}.zip ./godot.bs${versi
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zip -q ../release/editor_linux_bs${version_snake_cased}.zip ./godot.bs${version}.x11.opt.tools.64
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zip -q ../release/editor_pi4_bs${version_snake_cased}.zip ./godot.bs${version}.x11.pi4.opt.tools.32
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cp ./godot.bs${version}.javascript.opt.tools.zip ../release/editor_javascript_bs${version_snake_cased}.zip
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zip -q ../release/export_templates_bs${version_snake_cased}.zip ./export_templates_bs${version_snake_cased}/*
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zip -q -r ../release/broken_seals${version_snake_cased}_full_source.zip ./broken_seals${version_snake_cased}_full_source/*
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