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Fix zipping the osx editor app in make_release.sh.
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@ -35,7 +35,7 @@ zip -q ../release/broken_seals${version_snake_cased}_javascript.zip ./broken_se
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zip -q ../release/broken_seals${version_snake_cased}_linux.zip ./broken_seals${version_snake_cased}_linux/*
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zip -q ../release/broken_seals${version_snake_cased}_windows.zip ./broken_seals${version_snake_cased}_windows/*
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zip -q ../release/broken_seals${version_snake_cased}_pi4.zip ./broken_seals${version_snake_cased}_pi4/*
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zip -q ../release/broken_seals${version_snake_cased}_osx.zip ./broken_seals${version_snake_cased}_osx/*
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zip -r -q ../release/broken_seals${version_snake_cased}_osx.zip ./broken_seals${version_snake_cased}_osx/*
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# Editor
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zip -q ../release/editor_windows_bs${version_snake_cased}.zip ./godot.bs${version}.windows.opt.tools.64.exe
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