|
13fff7b64c
|
Updated the modules, and added a few test scripts/scenes for terraman.
|
2021-04-17 00:45:08 +02:00 |
|
|
b921802e06
|
Udpate the engine and modules. I think I had the old initial commit saved for terraman.
|
2021-04-16 12:58:35 +02:00 |
|
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64771dbf65
|
Use the new 3.x branch for the engine.
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2021-04-15 12:11:19 +02:00 |
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|
69522f83d2
|
Add the new terraman module (does nothing atm). Also update all modules and the engine.
|
2021-04-15 11:53:17 +02:00 |
|
|
4969837305
|
Also update the engine.
|
2021-03-23 12:36:10 +01:00 |
|
|
ef7cfe48f3
|
Update mesh_data_resource module to the latest. I fixed a few usability issues with MeshDataInstance, and some potential crashes.
|
2021-03-23 11:23:36 +01:00 |
|
|
2e2ebee35a
|
Updated the engine.
|
2021-02-24 18:16:06 +01:00 |
|
|
d41329e43f
|
Update the engine and modules. (ESS had a crash fix)
|
2021-02-21 19:55:22 +01:00 |
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70654ec3d2
|
Updated the engine, and modules (ThreadPool had a compile fix after a few changes in the 3.2 branch.). Also now plugins are handled a bit differently, so committed project.godot aswell.
|
2021-02-20 22:47:13 +01:00 |
|
|
b81394cae9
|
Update the engine and the modules (They only had 4.0 compile fixes a few days ago).
|
2021-02-17 03:37:32 +01:00 |
|
|
ac137ca62f
|
Update the modules, and the engine. The modules only had compile fixed for 4.0.
|
2021-02-06 12:44:34 +01:00 |
|
|
184213badf
|
Update the engine.
|
2021-02-05 19:53:23 +01:00 |
|
|
f82128dbbe
|
Updated the engine.
|
2021-01-29 16:59:47 +01:00 |
|
|
ef061631d2
|
Updated ESS, also added support for the new modelpart transforms on the gdscript side.
|
2021-01-29 16:33:27 +01:00 |
|
|
af047e49f6
|
Updated the engine. Also moved the camera and character in the menu.
|
2020-11-29 00:06:51 +01:00 |
|
|
13843c853a
|
Update Voxelman and WorldGenerator to the latest. (Only method renames still.)
|
2020-10-27 23:30:48 +01:00 |
|
|
0f6adb6f06
|
Update Voxelman to the latest. (More method renames.)
|
2020-10-27 19:17:39 +01:00 |
|
|
f3d5a4d88d
|
Update Voxelman. Now VoxelChunk can also store VoxelStructures, and method renames.
|
2020-10-26 18:31:57 +01:00 |
|
|
fa079cd120
|
Update Voxelman to the latest. Mostly editor-related fixes.
|
2020-10-25 01:26:08 +02:00 |
|
|
22668516c6
|
Update Voxelman and ThreadPool. This fixes the occasional hang on load.
|
2020-10-20 22:07:58 +02:00 |
|
|
eedd047682
|
Update Voxelman again to get the 4+ lod level support for the prop mesher aswell.
|
2020-10-20 17:11:26 +02:00 |
|
|
c18ecacd5a
|
Update Voxelman and the mesh_utils module. Now lods over 4 is supported for terrarins.
|
2020-10-20 17:07:05 +02:00 |
|
|
c154b678af
|
Updated ESS to get the changes/cleanups to EntityData.
|
2020-10-19 12:23:00 +02:00 |
|
|
61fef54f5c
|
Update ESS. I moved the stats from EntityData to EntityClassData.
|
2020-10-18 23:16:29 +02:00 |
|
|
6358d0237d
|
Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes.
|
2020-10-18 18:07:24 +02:00 |
|
|
945d9a3158
|
Update voxelman to get the non-threaded build fix.
|
2020-10-08 11:29:06 +02:00 |
|
|
2e978e4aa5
|
Update all modules. They only got 4.0 build fixes though.
|
2020-10-06 23:25:51 +02:00 |
|
|
8888814101
|
Update the engine.
|
2020-10-06 21:10:15 +02:00 |
|
|
bfd41efd2e
|
Updated voxelman to the latest. Mesher/job creation now have to be handled by the world's _create_chunk.
|
2020-10-06 20:10:30 +02:00 |
|
|
e9ade41995
|
Small cleanups and updated Voxelman to the latest, to get the prop job fixes.
|
2020-10-06 19:26:13 +02:00 |
|
|
3e687befd0
|
Update Voxelman to the latest.
|
2020-10-06 00:09:25 +02:00 |
|
|
8e20e6e67d
|
update the engine.
|
2020-09-25 08:31:20 +02:00 |
|
|
2a0f36a03f
|
Update ESS. The EntitySpawner is inherited from Node now.
|
2020-09-22 14:00:57 +02:00 |
|
|
c520e9037a
|
Fix de-equipping items, and now the inventory will be properly refreshed after equipping/de-equipping. Also update ESS to get the backend equipping related fixes.
|
2020-09-15 17:01:53 +02:00 |
|
|
e092ba9792
|
Update ESS to get the fix to remove_model_visual.
|
2020-09-15 10:53:49 +02:00 |
|
|
8648d5556c
|
Implemented buying from a vendor. Also fixed opening the spellbook from the last commit. Updated ESS to get backend support for buying items.
|
2020-09-15 01:18:00 +02:00 |
|
|
f68e3e1054
|
Implemented the vendor window (buying items are not yet implemented). Also added and spawned a test vendor. Updated ESS to get the required enum value.
|
2020-09-13 17:08:52 +02:00 |
|
|
7bf9fab465
|
Implement level requirement, and cost for the trainer window. Also update ESS to get support for it at the c++ side.
|
2020-09-13 00:08:32 +02:00 |
|
|
e5d127c079
|
Update ESS so every character can have it's own actionbar profile. Remove now unneeded signal handler.
|
2020-09-12 23:02:43 +02:00 |
|
|
ab01405c5a
|
Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in.
|
2020-09-12 01:01:43 +02:00 |
|
|
6fb1f1ca9b
|
Implement and use the voxelman blocky style dungeon. Work on proper player pacement into it (will be fixed later). Also update voxelman to get the ensure_channel_allocated method.
|
2020-09-05 22:38:24 +02:00 |
|
|
93e370fb77
|
Update the procedural animations module to get the custom method call track support.
|
2020-09-02 00:32:54 +02:00 |
|
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97710f2b56
|
Updated Voxelman to get the blocky mesher changes. Now the second mesher in the VoxelChunk is a blocky mesher.
|
2020-08-26 00:20:35 +02:00 |
|
|
29177a4f83
|
Update voxelman to get the mesher channel customizations. Added an another mesher to TVVoxelChunk, it's using the alt type and isolevel channels (if they are not allocated it won't do anything).
|
2020-08-21 20:18:16 +02:00 |
|
|
a897645575
|
Update Voxelman to get the Cubic mesher fixes.
|
2020-08-21 13:16:57 +02:00 |
|
|
c9cba7068e
|
Update Voxelman and MeshDataResource, to get support for multiple chunk span MeshDataResource colorization.
|
2020-08-16 18:24:31 +02:00 |
|
|
e033635f3e
|
Update all modules, to get the python encoding-related fixes. Also added a file encoding declaration to the build script.
|
2020-08-08 20:08:27 +02:00 |
|
|
85749acef7
|
Update Voxelman and ThreadPool. Voxelman uses ThreadPool for threading now. The no threads mode still has some issues, but it mostly works. The threaded mode is fine though.
|
2020-08-04 18:19:21 +02:00 |
|
|
4e3e9d4bbf
|
Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property.
|
2020-08-03 19:13:17 +02:00 |
|
|
b05eec6bf0
|
Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png.
|
2020-07-31 02:12:23 +02:00 |
|
|
0785d99415
|
Forgot to update modules in the previous commit. The updates from ESS and ui_extensions are needed for it to work.
|
2020-07-31 01:18:39 +02:00 |
|
|
68794c63ae
|
Update ESS to get the Damage and heal Info cleanups, also added a five rank talent to Strike.
|
2020-07-29 18:29:31 +02:00 |
|
|
8645a980f8
|
update ESS to get the new fixes.
|
2020-07-29 16:58:04 +02:00 |
|
|
92c7bd803e
|
Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden.
|
2020-07-29 15:35:48 +02:00 |
|
|
485d2c3124
|
Update the engine, and ESS to get the backend support for EntityResource mods. Reimplemented speed changing aura, and consequently fixed Nature's Swiftness.
|
2020-07-29 14:38:53 +02:00 |
|
|
488da2ff50
|
Update the engine, and the modules (they only got compile fixes for 4.0).
|
2020-07-29 00:11:53 +02:00 |
|
|
445896d23c
|
Update the engine, and all modules. The modules only had readme-related changes.
|
2020-07-28 15:57:00 +02:00 |
|
|
92ae39d933
|
Update the engine and the mesh_data_resource module.
|
2020-07-27 14:30:31 +02:00 |
|
|
1222ad6c7c
|
Update mesh data resource to the latest to get the improvements, and the engine.
|
2020-07-26 23:30:39 +02:00 |
|
|
5504efaee5
|
Update the engine, and ESS to get the talent point fix.
|
2020-07-25 23:38:45 +02:00 |
|
|
6044d301c1
|
Update world generator to the latest to get the new instancing improvement.
|
2020-07-22 02:02:53 +02:00 |
|
|
45534fa29b
|
Update the world generator module to get the generator structure rework, and broken seals module, and the engine. The constant editor crashing is fixed now, it was caused by BiomeBase, because it was inherited from a class in an another module, and apparently that doesn't work. As a bonus the editor also feels a lot snappier now.
|
2020-07-21 23:02:06 +02:00 |
|
|
a95b386d01
|
Implement texture mapping for the dungeon.
|
2020-07-20 21:25:54 +02:00 |
|
|
3e3b480ac3
|
Update the engine.
|
2020-07-20 01:35:53 +02:00 |
|
|
56deab2de7
|
Updated Voxelman to get the mesh data resource helper update. Also a bit of work on dungeon generation.
|
2020-07-20 01:17:47 +02:00 |
|
|
4084debdad
|
Removed a few now unneeded classes/scenes, and moved some of the around. Small tweaks/fixes and comments. Also updated modules to grab a few smaller fixes/improvements.
|
2020-07-18 18:30:39 +02:00 |
|
|
33a4ca98eb
|
Update voxelman, to get a probable crash fix.
|
2020-07-18 13:25:49 +02:00 |
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|
ec8e8d0406
|
Now the level generator won't load planets from a folder, instead they are directly set from the editor, ands tarted porting the dungeon generator from the roguelike project. Also updated the world generator module to get the property type changes, this fixes some of the crashes.
|
2020-07-18 12:50:17 +02:00 |
|
|
c6429124fb
|
Update the WorldGenerator module to get the instance() helpers.
|
2020-07-17 20:54:49 +02:00 |
|
|
be6ebf48f3
|
Update ESS to get the aura damage calculation update.
|
2020-07-17 19:29:24 +02:00 |
|
|
1c4c3a5d55
|
Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore.
|
2020-07-16 16:07:30 +02:00 |
|
|
7b28a3e17d
|
Update ESS to the latest to grab a crash fix. It seems like this fixes the crash I was having on scene loading.
|
2020-07-14 14:32:17 +02:00 |
|
|
b376d74dbf
|
Update ESS to get the spell learning fix.
|
2020-07-10 21:23:00 +02:00 |
|
|
19b158c877
|
Update ESS to get the XPData rework.
|
2020-07-10 17:18:03 +02:00 |
|
|
255f35e381
|
Actually commit HEADS.
|
2020-07-10 15:25:45 +02:00 |
|
|
149d7f4bb2
|
Update WorldGenerator to the latest.
|
2020-07-10 02:40:12 +02:00 |
|
|
eb8db088c1
|
Update ESS to fix healthbars.
|
2020-07-09 11:42:09 +02:00 |
|
|
ea4514374b
|
Update ESS, to get a bugfix.
|
2020-07-09 00:41:59 +02:00 |
|
|
94a90d989c
|
Update the engine and Voxelman to grab the prop related changes.
|
2020-07-07 18:40:24 +02:00 |
|
|
1a35955b55
|
Update HEADS to get the new Prop related changes.
|
2020-07-06 22:30:17 +02:00 |
|
|
1f52100aaa
|
Update Voxelman, and the engine to the latest and work on getting props to work again. Also brought back the test props.
|
2020-06-23 20:58:14 +02:00 |
|
|
202b78d67d
|
Update modules, and the engine, because I brought back the old Props implementation to Voxelman.
|
2020-06-23 01:21:41 +02:00 |
|
|
e2ff5327df
|
Update ESS.
|
2020-06-21 00:18:49 +02:00 |
|
|
72802e73dc
|
Update all modules. They mostly had classref and doc related changes.
|
2020-06-20 23:40:59 +02:00 |
|
|
72730ad312
|
Update ESS so ItemInstances are able to serialize their stat modifiers as properties properly.
|
2020-06-20 21:05:47 +02:00 |
|
|
5d74d42623
|
Actually commit HEADS.
|
2020-06-20 16:15:40 +02:00 |
|
|
b9c7767b98
|
Update ESS to get the new crash related commits. Also update the engine.
|
2020-06-18 22:46:24 +02:00 |
|
|
6626b8ed38
|
Initial weapon sheathing support. ALso updated ESS to get a few new constants.
|
2020-06-16 18:44:42 +02:00 |
|
|
7e7dc3b43e
|
Update ESS to get the Attachment ModelVisualEntry implementation/changes.
|
2020-06-16 15:55:01 +02:00 |
|
|
2e1f1a1e84
|
Grab the CharacterSkeletonPoints enum removal change from ESS.
|
2020-06-16 13:53:12 +02:00 |
|
|
e9253466ef
|
Update ESS again, so CharacterSkeleton3D also uses the enums from the project settings for it's model entries.
|
2020-06-16 13:47:10 +02:00 |
|
|
3f132e4828
|
Update ESS to the latest to get CharacterSkeleton3D's attach point rework.
|
2020-06-16 13:40:16 +02:00 |
|
|
2d46c1bb10
|
Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm.
|
2020-06-16 11:42:10 +02:00 |
|
|
e1219b26f1
|
Update the engine, and ESS to get the Entity property update.
|
2020-06-15 14:59:30 +02:00 |
|
|
7d207f2b56
|
Update the engine and ESS to get the EntityAI and EntityData api changes.
|
2020-06-15 11:24:28 +02:00 |
|
|
d0586063d1
|
Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change.
|
2020-06-13 21:53:10 +02:00 |
|
|
0a3ddf1162
|
Update the procedural animations module to get the change signal emit fix.
|
2020-06-12 22:16:43 +02:00 |
|
|
2dfba2bc97
|
Update Voxelman to the latest to get the mesher changes.
|
2020-06-12 19:55:37 +02:00 |
|
|
9dd721fb3c
|
Update ESS to get the SpeciesModelData rework.
|
2020-06-12 15:28:48 +02:00 |
|
|
ece008db5c
|
Update the engine and the modules while I'm at it, the modules only had mostly readme changes.
|
2020-06-12 10:36:59 +02:00 |
|
|
ea6daeb5d4
|
Update ESS to get the aura trigger and stat attribute reworks.
|
2020-06-06 17:01:08 +02:00 |
|
|
bb56fb05c5
|
Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error.
|
2020-06-05 19:45:42 +02:00 |
|
|
70b1b4badd
|
Update ESS to get the TalentRowData changes. Also updated the engine.
|
2020-06-05 18:05:54 +02:00 |
|
|
662055e4bf
|
Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes.
|
2020-05-30 23:23:38 +02:00 |
|
|
e2869c7b89
|
CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton.
|
2020-05-30 19:25:32 +02:00 |
|
|
8f71e087e7
|
Update mesh utils to get the MeshMerger, and the engine. The CharacterSkeletonGD now uses it.
|
2020-05-30 14:04:37 +02:00 |
|
|
7bd29dcf83
|
Added my new thread pool module.
|
2020-05-24 21:19:20 +02:00 |
|
|
d4ccb9d743
|
Update Voxelman and the BS module, because ported the biome generation code to c++. Also now the voxel world only updates lods manually with gdscript.
|
2020-05-23 22:09:19 +02:00 |
|
|
bd7104d150
|
Added my new Broken Seals module.
|
2020-05-23 20:31:00 +02:00 |
|
|
44f1ce9d39
|
Replaced my fast quadratic mesh simplifier module with the new mesh_utils one. This one will contain all of the mesh merging/simplification stuff in a centralized manner (with a singleton).
|
2020-05-23 20:19:04 +02:00 |
|
|
7efb64e562
|
Update Voxelman to get the compatibility rework.
|
2020-05-23 10:39:11 +02:00 |
|
|
9ef45fd8ad
|
update HEADS, to get the new ESS.
|
2020-05-22 21:01:56 +02:00 |
|
|
9bece84377
|
Update ESS to get customizable texture layers.
|
2020-05-22 17:30:05 +02:00 |
|
|
ce23b724c9
|
Update ESS, to get the ModelVisualEntry rework.
|
2020-05-21 15:42:22 +02:00 |
|
|
e1d24dc838
|
Updated ESS to get the ModelVisual, and ModelVisualEntry changes.
|
2020-05-20 22:14:56 +02:00 |
|
|
794820e08c
|
Update ESS.
|
2020-05-20 20:41:26 +02:00 |
|
|
2302657002
|
Update ESS, to get the ItemVisual to ModelVisual rename.
|
2020-05-19 21:10:07 +02:00 |
|
|
94b76f5635
|
Update HEADS to get the new customizable EquipSlots from ESS, and to get a bugfix from Voxelman.
|
2020-05-19 18:59:30 +02:00 |
|
|
6fe13fbaf3
|
The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
|
2020-05-17 16:28:31 +02:00 |
|
|
99f01c6c95
|
Update the engine, and Voxelman to the latest.
|
2020-05-09 21:25:45 +02:00 |
|
|
d12d58d61b
|
Update ESS (and the engine) to the latest, to get the stat reworks.
|
2020-05-03 00:17:23 +02:00 |
|
|
0f4093fc44
|
Update ESS, so StatData is inside EntityData instead of EntityClassData.
|
2020-04-29 18:14:46 +02:00 |
|
|
d420817e4d
|
Update ESS.
|
2020-04-29 01:27:42 +02:00 |
|
|
c3deaf1403
|
Update ESS to the latest to get the baked in health and speed resources.
|
2020-04-29 01:10:10 +02:00 |
|
|
8e50bda8ef
|
Updated ESS, now the Speed and Health ResourceData instantiates the c++ version.
|
2020-04-28 23:58:25 +02:00 |
|
|
73bbe9bbca
|
Update ESS to get the event handler renames.
|
2020-04-28 20:49:03 +02:00 |
|
|
3efc211e52
|
Update ESS to the latest, to get all the Entity method renames.
|
2020-04-28 19:09:06 +02:00 |
|
|
cbe4e31d3a
|
Update ESS to get the equipment method name update.
|
2020-04-28 12:34:28 +02:00 |
|
|
84e341bcc6
|
Update ESS to get the clientside notification api changes.
|
2020-04-28 11:46:56 +02:00 |
|
|
2bc4fff27d
|
Update ESS to the latest to get the changes for the serverside events.
|
2020-04-27 21:32:52 +02:00 |
|
|
3544cd88fc
|
Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system.
|
2020-04-27 18:40:20 +02:00 |
|
|
dd4fb4fd0b
|
Moved the xp data into core aswell, and removed the data module. Also updated HEADS to get the xp_data property fix from ESS.
|
2020-04-26 13:30:31 +02:00 |
|
|
7723a03def
|
Moved a few things into a new core module. Also updated HEADS to get a typo fix for ESS.
|
2020-04-26 13:25:29 +02:00 |
|
|
d89c5b0188
|
Moved Naturalist into into it's own module. Also updated ESS to get a few typo fixes that are needed.
|
2020-04-26 12:28:40 +02:00 |
|
|
74038429b7
|
Update HEADS to get the javascript compile fix for voxelman.
|
2020-04-26 00:51:20 +02:00 |
|
|
04da48826e
|
Update HEADS to get the customizable stats for ESS.
|
2020-04-25 21:41:42 +02:00 |
|
|
13a7725106
|
Update ESS.
|
2020-04-24 14:58:01 +02:00 |
|
|
dee366cbf7
|
Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes.
|
2020-04-24 13:48:54 +02:00 |
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|
1d7a428987
|
Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman.
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2020-04-24 09:19:41 +02:00 |
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b30a02f7b8
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Moved movement handling code from Player.gd to a new gdscript that is on the player's body. Also update everything to the latest to grab the changes to ESS.
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2020-04-24 00:49:51 +02:00 |
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1e3e65bd73
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Update ESS so saving spells and recipes work with paths aswell. Re-enable static resource db with id remapping.
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2020-04-19 18:43:46 +02:00 |
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a2933a2b7b
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Update ESS to the latest to get the id to resource path changes.
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2020-04-19 18:27:38 +02:00 |
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1a04066f4c
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Update ESS to grab the new database class. Main Scene now uses it, instead of the static db.
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2020-04-18 22:51:17 +02:00 |
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6a5cd7a9a2
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Update HEADS to grab the profile defaults fix from ESS.
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2020-04-18 21:27:22 +02:00 |
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1de820dfcc
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Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS.
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2020-04-18 20:58:43 +02:00 |
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ce28c217ad
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HEADS file was left out.
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2020-04-18 14:36:05 +02:00 |
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b776f0cf2f
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Update HEADS, to grab the latest voxelman. Also smaller doc-related fixes to the other modules.
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2020-04-18 02:55:13 +02:00 |
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b15c97b099
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Update HEADS. Removed the air block, as it's no longer needed.
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2020-04-17 00:39:46 +02:00 |
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d7d67d97eb
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Update ESS.
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2020-04-15 00:25:25 +02:00 |
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2202b75ddb
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Update HEADS, mainly to grab the latest ESS changes.
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2020-04-14 17:04:59 +02:00 |
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9b4e6780ed
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Update the engine.
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2020-04-10 17:28:00 +02:00 |
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16ac08ea66
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Update all modules.
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2020-04-09 16:12:02 +02:00 |
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371cb1abbc
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Update Voxelman to grab the mesher optimizations.
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2020-04-07 14:41:35 +02:00 |
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a9601ad077
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Update ESS to the latest.
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2020-04-07 13:13:07 +02:00 |
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26e20ee516
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Update ESS. (Removed WorldSpell, because the same thing can be implemented into spells a lot simpler.)
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2020-04-07 02:13:10 +02:00 |
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a1123d69f8
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Update Voxelman to grab a compile fix.
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2020-04-06 23:09:41 +02:00 |
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a5a7f984bb
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Update everything to the latest.
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2020-04-06 23:05:45 +02:00 |
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fbcb328cb1
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UPdate Voxelman to the latest to grab the bugfixes. Also chunks now generate faster.
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2020-04-06 20:26:05 +02:00 |
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68157fa433
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Update Voxelman to the latest.
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2020-04-06 14:53:27 +02:00 |
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590238216c
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Update Voxelman to the latest.
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2020-04-06 14:40:14 +02:00 |
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c992c0e545
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Update to the latest Voxelman.
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2020-04-06 01:12:07 +02:00 |
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156d24bee7
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Update Voxelman to the latest to grab the new improvements.
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2020-04-05 02:27:39 +02:00 |
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768af776e4
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Update every module, to get the prop refactors.
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2020-04-04 17:29:23 +02:00 |
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2a29c595a4
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Update the props module to get the new skeleton classes.
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2020-04-03 13:48:45 +02:00 |
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9bd9eaaeb8
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Added the new Props module. Also updated everything.
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2020-04-03 12:09:21 +02:00 |
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8b53d559b6
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Update every module, to grab recent improvements/fixes. Update everything to work with the latest Voxelman.
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2020-04-02 21:40:08 +02:00 |
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f94b905cb5
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Grab the desktop tools=no build fix for Voxelman.
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2020-03-31 00:58:50 +02:00 |
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c18409a2f2
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Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS.
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2020-03-30 23:18:28 +02:00 |
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874891cbe9
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Removed lod code from TVVoxelChunk as it got ported to Voxelman. Update HEADS to get the new version.
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2020-03-30 19:48:41 +02:00 |
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29e61139a8
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Update Voxelman to grab the mesh storage generalization. This simplifies the lod code a bit.
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2020-03-30 18:35:52 +02:00 |
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7c9b916a61
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Ported bake_mesh_array_uv and bake_mesh_array_uv into VoxelChunk.
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2020-03-30 14:58:57 +02:00 |
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24abdae01f
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Update HEADS to get the compile fix from the mesh simplifier.
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2020-03-30 01:38:32 +02:00 |
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4111bb9643
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HEADS got left out.
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2020-03-30 01:22:46 +02:00 |
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066c43b48a
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Started implementing lod for the world. The current idea is for Lod level 1 to not use uv2. For lod level 2+ the meshes will be combined and the texture mapping will be converted to only vertex colors, and these will be simplified. Also update the modules to get all the new features needed.
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2020-03-29 21:30:40 +02:00 |
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c43779f749
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Updated HEADS.
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2020-03-28 11:47:34 +01:00 |
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fb36237635
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Update HEAD to get the multithreading-related fixes from Voxelman.
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2020-03-24 19:02:27 +01:00 |
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92b6f03828
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Update everything to get the new msvc-related fixes.
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2020-03-24 16:59:23 +01:00 |
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eaa90467aa
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Udpate EDD to get the trainer data update, and the binding fixes.
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2020-03-20 19:22:04 +01:00 |
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fa5b987d0d
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Update ESS to get the automatic save fix for ProfileManager, and turn it on.
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2020-03-20 14:47:11 +01:00 |
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a40af5d0aa
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Update HEADS to grab the ProfileManager change from ESS.
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2020-03-19 20:31:10 +01:00 |
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5f4a055a6e
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Experimented with the sky color. Also update HEADS to grab the VoxelStructure changes.
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2020-03-19 13:11:43 +01:00 |
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8106222585
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Now the actionbars are profile-based. Also an update ESS to get the ProfileManager, and the levelling changes.
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2020-03-18 03:08:37 +01:00 |
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0c99bd0d35
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Update HEADS, and remove the code that got ported to Voxelman.
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2020-03-15 19:36:35 +01:00 |
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16d4c9ae2e
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Update to the latest Voxelman, to get the VoxelChunk->VoxelChunk,VoxelChunkDefault refactor.
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2020-03-12 23:26:19 +01:00 |
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ae0d64a069
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Few small fixes/cleanups. Also updated heads to get an uninitialized variable fix from ESS. This fixed player spawning issues.
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2020-03-12 13:50:14 +01:00 |
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c00ae9b9bb
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Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work.
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2020-03-11 16:38:01 +01:00 |
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2931751a05
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HEAD update got left out from previous commit.
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2020-03-10 15:40:17 +01:00 |
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cb6faf1120
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Updated everything to get the improvements from ESS (spell scailng became a project wide setting.) Spell scaling is now off. Added back in ranks, as in the long run ranks will work better.
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2020-03-10 13:30:40 +01:00 |
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f4cfd4f897
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Update everything to the latest, to grab the voxelman changes, as it got a lot faster, and not the TransvoxelMesher optimizes it's meshes, which usually means around 500 less vertex per chunk. Disabled threading for now.
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2020-03-09 00:22:54 +01:00 |
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3280ed1eca
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Added in fast quadratic simplifier again, as I realized that it will work on the terrarin meshes after a remove doubles pass. Also it should be able to run on characters aswell. (After it gets fixed).
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2020-03-08 00:02:28 +01:00 |
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ce8290329b
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Update Voxelman to the latest to grab the improvements.
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2020-03-06 21:32:52 +01:00 |
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2bb497f1d9
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Grab the latest Voxelman for the VoxelMesher improvements.
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2020-03-04 23:38:45 +01:00 |
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afac386180
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Only disable build step limit when not in editor. ALso update Voxelman to the latest to grab a fix.
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2020-03-04 21:02:02 +01:00 |
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3081388a79
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Actual contents of f2ac08f7 . Not sure how I managed to mess up like this.
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2020-03-04 18:47:20 +01:00 |
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f2ac08f7bc
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Now mobs actually won't move/fall when outside of the loaded and meshed area. Fix to mob spawning coordinates in simple biome. Also update Voxelman to grab the is_position_walkable fix.
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2020-03-04 18:42:49 +01:00 |
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0258425ef3
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Update everything to get the latest Voxelman. Removed PropTool addon, as it's now it's in Voxelman by default. Ignore the temporary folder.
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2020-02-29 16:52:00 +01:00 |
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67d412abfb
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Update to the latest ESS, to get bugfixes, and the getter style upgrade.
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2020-02-26 21:22:30 +01:00 |
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89eb0940fd
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Update ESS to get the LootDataBase changes.
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2020-02-26 21:07:28 +01:00 |
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73f2cfb31f
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Update to the latest ESS, to get the description/translation api changes.
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2020-02-26 17:26:07 +01:00 |
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ccbeb50da9
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Update HEADS to grab the small api improvement from Voxelman.
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2020-02-26 12:24:41 +01:00 |
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