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Update HEADS. Removed the air block, as it's no longer needed.
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HEADS
@ -1 +1 @@
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{"engine": {"3.2": "0e43565a7c64c40d5b18fd0e4ce171cc1186cb33", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "9d946f1623b9cb57b2e1d9681ac3b7f7e7b746d4"}, "entity_spell_system": {"master": "0f823f4206ec3f7710fafcdf7b76ba66c2c66d30"}, "ui_extensions": {"master": "8c4302f7f700d0c03adeeba305e728c39521ab65"}, "voxelman": {"master": "17b033e7072f516c0bd96a3bd1e374543259b3e9"}, "texture_packer": {"master": "b29b499adf570aa7f85af69ef080ff0d5e04afae"}, "fastnoise": {"master": "f7aed39c065f465abcb6f1651ea0256306818934"}, "mesh_data_resource": {"master": "b9cb58897af8e4fc9526b3355528f10f3d2c19e1"}, "procedural_animations": {"master": "9ae56c17230ba9c6160777650b2b89eecdc8df9e"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "fast_quadratic_mesh_simplifier": {"master": "58d46884a492e644b16f988479d286fc8a342239"}, "props": {"master": "0aceb2aeca8a9d7cd2c312b66cf23dc330f041b2"}}
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{"engine": {"3.2": "529daebe07897c98260f63d4e087c2160831c4e8", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "9d946f1623b9cb57b2e1d9681ac3b7f7e7b746d4"}, "entity_spell_system": {"master": "0f823f4206ec3f7710fafcdf7b76ba66c2c66d30"}, "ui_extensions": {"master": "8c4302f7f700d0c03adeeba305e728c39521ab65"}, "voxelman": {"master": "7c0390de74c69358ea72a0f9b7364689ce0e737b"}, "texture_packer": {"master": "b29b499adf570aa7f85af69ef080ff0d5e04afae"}, "fastnoise": {"master": "f7aed39c065f465abcb6f1651ea0256306818934"}, "mesh_data_resource": {"master": "b9cb58897af8e4fc9526b3355528f10f3d2c19e1"}, "procedural_animations": {"master": "9ae56c17230ba9c6160777650b2b89eecdc8df9e"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "fast_quadratic_mesh_simplifier": {"master": "58d46884a492e644b16f988479d286fc8a342239"}, "props": {"master": "0aceb2aeca8a9d7cd2c312b66cf23dc330f041b2"}}
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@ -1,15 +1,14 @@
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[gd_resource type="VoxelmanLibraryMerger" load_steps=9 format=2]
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[gd_resource type="VoxelmanLibraryMerger" load_steps=8 format=2]
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[ext_resource path="res://data/materials/1_standard_material.tres" type="Material" id=1]
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[ext_resource path="res://data/voxel_surfaces/4_dungeon_stone.tres" type="VoxelSurfaceMerger" id=2]
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[ext_resource path="res://data/voxel_surfaces/2_test.tres" type="VoxelSurfaceMerger" id=3]
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[ext_resource path="res://data/voxel_surfaces/1_stone.tres" type="VoxelSurfaceMerger" id=4]
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[ext_resource path="res://data/voxel_surfaces/3_test2.tres" type="VoxelSurfaceMerger" id=5]
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[ext_resource path="res://data/voxel_surfaces/0_air.tres" type="VoxelSurfaceMerger" id=7]
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[ext_resource path="res://data/materials/5_standard_material_nouv2.tres" type="Material" id=8]
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[ext_resource path="res://data/materials/7_standard_material_notex.tres" type="Material" id=10]
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[resource]
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materials = [ ExtResource( 1 ), ExtResource( 8 ), ExtResource( 8 ), ExtResource( 10 ) ]
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texture_flags = 1
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voxel_surfaces = [ ExtResource( 7 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 5 ), ExtResource( 2 ) ]
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voxel_surfaces = [ ExtResource( 4 ), ExtResource( 3 ), ExtResource( 5 ), ExtResource( 2 ) ]
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@ -2,7 +2,6 @@
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[ext_resource path="res://data/voxel_textures/grass_mossy_albedo.png" type="Texture" id=1]
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[resource]
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resource_name = "Material.003"
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vertex_color_use_as_albedo = true
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@ -1,6 +0,0 @@
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[gd_resource type="VoxelSurfaceMerger" format=2]
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[resource]
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resource_name = "Air"
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voxel_name = "Air"
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transparent = true
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@ -275,16 +275,16 @@ func generate_noise3d_terrarin(chunk : VoxelChunk) -> void:
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# generate_random_ao(chunk)
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#warning-ignore:unused_variable
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for i in range(5):
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#var light : VoxelLight = VoxelLight.new()
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randomize()
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var color : Color = Color(randf(), randf(), randf())
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var size : int = randi() % 5 + 5
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var lx : int = (chunk.position_x * chunk.size_x) + (randi() % (chunk.size_x - 3))
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var ly : int = (chunk.position_y * chunk.size_y) + (randi() % 6)
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var lz : int = (chunk.position_z * chunk.size_z) + (randi() % (chunk.size_z - 3))
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# light.set_world_position((chunk.position_x * chunk.size_x) + 10, (chunk.position_y * chunk.size_y) + 10, (chunk.position_z * chunk.size_z) + 10)
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_world.add_light(lx, ly, lz, size, color)
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# for i in range(5):
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# #var light : VoxelLight = VoxelLight.new()
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# randomize()
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# var color : Color = Color(randf(), randf(), randf())
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# var size : int = randi() % 5 + 5
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# var lx : int = (chunk.position_x * chunk.size_x) + (randi() % (chunk.size_x - 3))
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# var ly : int = (chunk.position_y * chunk.size_y) + (randi() % 6)
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# var lz : int = (chunk.position_z * chunk.size_z) + (randi() % (chunk.size_z - 3))
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## light.set_world_position((chunk.position_x * chunk.size_x) + 10, (chunk.position_y * chunk.size_y) + 10, (chunk.position_z * chunk.size_z) + 10)
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# _world.add_light(lx, ly, lz, size, color)
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chunk.bake_lights()
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@ -192,7 +192,7 @@ func set_editor_generate(value : bool) -> void:
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_editor_generate = value
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func add_light(x : int, y : int, z : int, size : int, color : Color) -> void:
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func create_light(x : int, y : int, z : int, size : int, color : Color) -> void:
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var chunkx : int = int(x / chunk_size_x)
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var chunky : int = int(y / chunk_size_y)
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var chunkz : int = int(z / chunk_size_z)
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@ -202,15 +202,8 @@ func add_light(x : int, y : int, z : int, size : int, color : Color) -> void:
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light.size = size
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light.set_world_position(x, y, z)
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for xx in range(chunkx - 1, chunkx + 1):
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for yy in range(chunky - 1, chunky + 1):
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for zz in range(chunkz - 1, chunkz + 1):
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var chunk : VoxelChunk = get_chunk(xx, yy, zz)
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if chunk == null:
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continue
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chunk.add_voxel_light(light)
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add_light(light)
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func setup_client_seed(pseed : int) -> void:
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# _player_file_name = ""
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