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Update Voxelman to the latest to grab the new improvements.
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@ -1 +1 @@
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{"engine": {"3.2": "da4eb7101d986af0ba6a15efaaed3dee77370d80", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "b03cbf18f7ecb26aca7a823ad680403620bde845"}, "entity_spell_system": {"master": "dc0c6d224b7ee3683267596efedde8184ac335e4"}, "ui_extensions": {"master": "38acc650db260a831dc26ca96fe9d9a087230bdc"}, "voxelman": {"master": "2d2b7c8c3e2ca34a5ee911fa975d0c933269daa6"}, "texture_packer": {"master": "b17c174906f84de93d84aa60d010ffe603efaa28"}, "fastnoise": {"master": "ea3b34d972fb5f76474daabd7c1e192419811348"}, "mesh_data_resource": {"master": "4bda19b12be2c2a79a6121de6d22e48f3934e726"}, "procedural_animations": {"master": "45efc21f3e8af941d96b53d54f82572a6644fef7"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "fast_quadratic_mesh_simplifier": {"master": "dc598c59322185032835f964db069964244e58bc"}, "props": {"master": "e1f43af57110a2ac518b883012fb7e6d3eb8d120"}}
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{"engine": {"3.2": "da4eb7101d986af0ba6a15efaaed3dee77370d80", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "b03cbf18f7ecb26aca7a823ad680403620bde845"}, "entity_spell_system": {"master": "dc0c6d224b7ee3683267596efedde8184ac335e4"}, "ui_extensions": {"master": "38acc650db260a831dc26ca96fe9d9a087230bdc"}, "voxelman": {"master": "d36eff4ed33590f9c799057b784a9f70c31dedea"}, "texture_packer": {"master": "b17c174906f84de93d84aa60d010ffe603efaa28"}, "fastnoise": {"master": "ea3b34d972fb5f76474daabd7c1e192419811348"}, "mesh_data_resource": {"master": "4bda19b12be2c2a79a6121de6d22e48f3934e726"}, "procedural_animations": {"master": "45efc21f3e8af941d96b53d54f82572a6644fef7"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "fast_quadratic_mesh_simplifier": {"master": "dc598c59322185032835f964db069964244e58bc"}, "props": {"master": "e1f43af57110a2ac518b883012fb7e6d3eb8d120"}}
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@ -47,20 +47,20 @@ func _create_meshers():
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_prop_texture_packer.background_color = Color(0, 0, 0, 1)
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_prop_texture_packer.texture_flags = Texture.FLAG_MIPMAPS
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func _build_phase(phase):
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if phase == VoxelChunkDefault.BUILD_PHASE_SETUP:
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._build_phase(phase)
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elif phase == VoxelChunkDefault.BUILD_PHASE_LIGHTS:
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clear_baked_lights()
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generate_random_ao()
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bake_lights()
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next_phase()
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#func _build_phase(phase):
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# if phase == VoxelChunkDefault.BUILD_PHASE_SETUP:
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# ._build_phase(phase)
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#
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# elif phase == VoxelChunkDefault.BUILD_PHASE_LIGHTS:
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# clear_baked_lights()
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# generate_random_ao(123)
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# bake_lights()
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#
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# next_phase()
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#set_physics_process_internal(true)
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# active_build_phase_type = VoxelChunkDefault.BUILD_PHASE_TYPE_PHYSICS_PROCESS
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return
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# return
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# elif phase == VoxelChunkDefault.BUILD_PHASE_TERRARIN_MESH:
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# for i in range(get_mesher_count()):
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# var mesher : VoxelMesher = get_mesher(i)
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@ -157,31 +157,31 @@ func _build_phase(phase):
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# next_phase();
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#
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# return
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else:
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._build_phase(phase)
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# else:
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# ._build_phase(phase)
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func _prop_added(prop):
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pass
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func generate_random_ao() -> void:
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var noise : OpenSimplexNoise = OpenSimplexNoise.new()
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noise.seed = 123
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noise.octaves = 4
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noise.period = 30
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noise.persistence = 0.3
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for x in range(0, size_x + 1):
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for z in range(0, size_z + 1):
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for y in range(0, size_y + 1):
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var val : float = noise.get_noise_3d(x + (position_x * size_x), y + (position_y * size_y), z + (position_z * size_z))
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val *= 0.6
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if val > 1:
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val = 1
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if val < 0:
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val = -val
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set_voxel(int(val * 255.0), x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_RANDOM_AO)
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#func generate_random_ao() -> void:
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# var noise : OpenSimplexNoise = OpenSimplexNoise.new()
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# noise.seed = 123
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# noise.octaves = 4
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# noise.period = 30
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# noise.persistence = 0.3
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#
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# for x in range(0, size_x + 1):
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# for z in range(0, size_z + 1):
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# for y in range(0, size_y + 1):
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# var val : float = noise.get_noise_3d(x + (position_x * size_x), y + (position_y * size_y), z + (position_z * size_z))
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#
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# val *= 0.6
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#
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# if val > 1:
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# val = 1
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#
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# if val < 0:
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# val = -val
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#
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# set_voxel(int(val * 255.0), x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_RANDOM_AO)
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