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Only disable build step limit when not in editor. ALso update Voxelman to the latest to grab a fix.
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@ -1 +1 @@
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{"engine": {"3.2": "0d5e483a90c41c433056b8cf6e4e8def6316690f", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "a08917370cdef0884042bdb49fb80ece0b2e76ec"}, "entity_spell_system": {"master": "3e10779dbc5258d1e1b08eab287189f9c1ccec64"}, "ui_extensions": {"master": "38acc650db260a831dc26ca96fe9d9a087230bdc"}, "voxelman": {"master": "59291a9417db2e1ba3a5fc5dc6ae2e8cdda1b09a"}, "texture_packer": {"master": "b17c174906f84de93d84aa60d010ffe603efaa28"}, "fastnoise": {"master": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e"}, "mesh_data_resource": {"master": "4bda19b12be2c2a79a6121de6d22e48f3934e726"}, "procedural_animations": {"master": "ba464ef04500aa01b2638cf1f890f3f6582ead84"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}}
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{"engine": {"3.2": "0d5e483a90c41c433056b8cf6e4e8def6316690f", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "a08917370cdef0884042bdb49fb80ece0b2e76ec"}, "entity_spell_system": {"master": "3e10779dbc5258d1e1b08eab287189f9c1ccec64"}, "ui_extensions": {"master": "38acc650db260a831dc26ca96fe9d9a087230bdc"}, "voxelman": {"master": "d08da0375a121b43de3f4e2b7807f801b85ec598"}, "texture_packer": {"master": "b17c174906f84de93d84aa60d010ffe603efaa28"}, "fastnoise": {"master": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e"}, "mesh_data_resource": {"master": "4bda19b12be2c2a79a6121de6d22e48f3934e726"}, "procedural_animations": {"master": "ba464ef04500aa01b2638cf1f890f3f6582ead84"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}}
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@ -123,7 +123,8 @@ func _process(delta):
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# get_node("..").hide_loading_screen()
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func _generation_finished():
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max_frame_chunk_build_steps = _max_frame_chunk_build_temp
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if not Engine.editor_hint:
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max_frame_chunk_build_steps = _max_frame_chunk_build_temp
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initial_generation = false
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@ -180,8 +181,9 @@ func _create_chunk(x : int, y : int, z : int, pchunk : Node) -> VoxelChunk:
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return ._create_chunk(x, y, z, chunk)
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func spawn() -> void:
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_max_frame_chunk_build_temp = max_frame_chunk_build_steps
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max_frame_chunk_build_steps = 0
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if not Engine.editor_hint:
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_max_frame_chunk_build_temp = max_frame_chunk_build_steps
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max_frame_chunk_build_steps = 0
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for x in range(-chunk_spawn_range, chunk_spawn_range):
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for z in range(-chunk_spawn_range, chunk_spawn_range):
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