|
0bb573a2ee
|
Implemented add box and add quad.
|
2022-01-03 16:54:28 +01:00 |
|
|
b66331f8ab
|
Cleanups for mesh add utils.
|
2022-01-03 16:44:11 +01:00 |
|
|
535f55d54c
|
Change the sidebar's operations and add containers to vboxcontainer.
|
2022-01-03 14:47:24 +01:00 |
|
|
847fbd35dd
|
Added more buttons to the mesh data editor's sidebar.
|
2022-01-03 14:45:40 +01:00 |
|
|
e2a43ac587
|
Changed up the keybinds.
|
2021-12-31 14:48:25 +01:00 |
|
|
57a58a58ab
|
Fix typo in edge map generation code. This should just make it more optimal by not not adding vertices multiple times to a single edge vertex map.
|
2021-12-31 14:39:17 +01:00 |
|
|
8a2da58680
|
Implemented face selection mode.
|
2021-12-31 14:37:07 +01:00 |
|
|
17bc926810
|
Don't process the current events in the mesh data resource editor if a key modifier is pressed.
|
2021-12-31 13:52:23 +01:00 |
|
|
6629fa503c
|
Implemented outline for face selection. (Face selection itself is not yet implemented though.)
|
2021-12-31 08:54:12 +01:00 |
|
|
6733787c46
|
Fix get_handle_edge_to_vertex_map.
|
2021-12-31 08:42:19 +01:00 |
|
|
4303e94617
|
Implemented a different outline for the edge select mode.
|
2021-12-31 08:41:25 +01:00 |
|
|
2067291890
|
Implemented switching selection modes through the ui.
|
2021-12-31 08:18:56 +01:00 |
|
|
34f080e03e
|
The ui will now reflect axis constaint state.
|
2021-12-31 08:08:02 +01:00 |
|
|
81bfa4b6bd
|
Fix axis constraint logic.
|
2021-12-31 08:07:13 +01:00 |
|
|
9962ef777a
|
Set up the edit mode buttons to actually reflect state.
|
2021-12-31 07:51:23 +01:00 |
|
|
6fe4eaa7fa
|
Fix regression with the vertex selection mode.
|
2021-12-31 00:54:14 +01:00 |
|
|
1e71822982
|
Add in missing return. Also removed now obsolete comment.
|
2021-12-31 00:53:21 +01:00 |
|
|
881528f77b
|
Now the mesh data resource plugin's gizmo will watch for changes in the edited mesh data resource when it's not messing with it.
|
2021-12-31 00:52:39 +01:00 |
|
|
71662367ae
|
Small tweaks to the mesh outline generator.
|
2021-12-31 00:47:08 +01:00 |
|
|
5e63f45f0d
|
The mesh outline generator now won't connect to the mdr's changed event.
|
2021-12-31 00:44:01 +01:00 |
|
|
5db3ff2eb3
|
Initial edge select mode implementation. It's still a bit buggy, that will be fixed later.
|
2021-12-31 00:12:02 +01:00 |
|
|
ae56bf8b56
|
Fix error on plugin reload.
|
2021-12-30 01:23:54 +01:00 |
|
|
bed06568e4
|
Handle more edge cases in recalculate_handle_points.
|
2021-12-30 01:21:38 +01:00 |
|
|
2bffe4dc68
|
Fix visual server array len == 0 errors.
|
2021-12-30 01:18:03 +01:00 |
|
|
e0db0b0379
|
Fix an error, remove a now unneeded comment, and an apply call.
|
2021-12-30 01:14:05 +01:00 |
|
|
2217c1d4dc
|
Remove commented line.
|
2021-12-30 00:13:53 +01:00 |
|
|
7565993faa
|
Copy the required data in recalculate_handle_points, so the original mesh doesn't get modified as a side effect.
|
2021-12-29 23:42:19 +01:00 |
|
|
cf6da736c2
|
Fix handle point ofsetting, and multiplications.
|
2021-12-29 23:34:54 +01:00 |
|
|
9e939eff64
|
Move around some class variables, and prefix some of them with an underscore.
|
2021-12-29 23:30:08 +01:00 |
|
|
1bf7d50cf0
|
Now the MDR edit gizmo uses the new generated handle points.
|
2021-12-29 23:23:50 +01:00 |
|
|
ec0b477291
|
Implemented generating handle points.
|
2021-12-29 22:01:52 +01:00 |
|
|
e7110b5314
|
Renamed the entries in the EditMode enum.
|
2021-12-29 21:38:57 +01:00 |
|
|
0c923500f7
|
Small improvements.
|
2021-12-29 21:26:56 +01:00 |
|
|
02da1a0780
|
Moved more code around.
|
2021-12-29 21:24:27 +01:00 |
|
|
98e50d4a64
|
Now the mesh data resource editor's gizmo just stored the editoed mesh data resource. Also smaller changes / comments.
|
2021-12-29 21:21:23 +01:00 |
|
|
21b7b3da0b
|
Fix apply and redraw order.
|
2021-12-29 17:54:44 +01:00 |
|
|
612ee7936a
|
Moved around more code in mesh data resource editor's gizmo.
|
2021-12-29 17:48:27 +01:00 |
|
|
ef7ed3848b
|
Started refactoring mesh data resource editor's gizmo.
|
2021-12-29 17:10:58 +01:00 |
|
|
b3edaa7bd7
|
Fixed uvs and normals for the box.
|
2021-12-29 00:07:37 +01:00 |
|
|
6337d16a54
|
Implemented the Add Box button for the mesh data resource editor.
|
2021-12-29 00:00:28 +01:00 |
|
|
290f8e39f1
|
Properly handle horizontal minimum in the flex grid container.
|
2021-12-28 21:14:46 +01:00 |
|
|
b0613182d0
|
Reworked mesh_data_resource_editor's side panel.
|
2021-12-28 15:05:43 +01:00 |
|
|
3d8493bd01
|
Added the FlexGridContainer from godot-color-palette, to the mesh_data_resource_editor.
|
2021-12-28 14:30:11 +01:00 |
|
|
f90d4e8858
|
Revert accidentally comitted change.
|
2021-12-28 14:23:30 +01:00 |
|
|
d48894aa90
|
Updated the color palette addon.
|
2021-12-28 14:22:28 +01:00 |
|
|
31ad20843f
|
Remove a hseparator.
|
2021-12-27 22:26:08 +01:00 |
|
|
ef03b30dfe
|
Now HSeparators can also be added to the property inspector.
|
2021-12-27 22:25:37 +01:00 |
|
|
cae4735ae2
|
Added separators to the property inspector. Also moved the content up above the new properties.
|
2021-12-27 22:22:07 +01:00 |
|
|
e13be6f3f5
|
Added a class and script property by default to the property inspector.
|
2021-12-27 22:20:09 +01:00 |
|
|
f9662ed967
|
Added a resource property.
|
2021-12-27 22:05:57 +01:00 |
|
|
1dd6aa25f4
|
Add the locked property to the property inspector.
|
2021-12-27 22:05:08 +01:00 |
|
|
e0cb83ffe2
|
Fix signal already connected errors.
|
2021-12-27 18:00:10 +01:00 |
|
|
ff2579bd04
|
Now RectView will also change / zoom the margins.
|
2021-12-27 17:58:33 +01:00 |
|
|
b45e197d69
|
Now RectView's zoom will resize everything, instead of just setting rect_scale.
|
2021-12-27 17:56:44 +01:00 |
|
|
1cb11ca32a
|
Fix hit stack calculation.
|
2021-12-27 14:27:33 +01:00 |
|
|
82435d4c59
|
Added parent pos setup to the world generator resources.
|
2021-12-27 03:48:55 +01:00 |
|
|
808c8e97d3
|
Now terra chunks are actually properly generated by placing chunks on the world generator's grid.
|
2021-12-27 02:38:05 +01:00 |
|
|
0cbf540e30
|
RectViewNodes now convert between yup and ydown coordinate systems to store rect.position.ys.
|
2021-12-27 02:36:52 +01:00 |
|
|
0c96328005
|
Ported the current world generator to the new addon. Now the world in-game uses the new world generator's resource to generate the terrain.
|
2021-12-26 21:14:41 +01:00 |
|
|
3adfad40a2
|
Added a seed parameter to the world generation methods.
|
2021-12-26 19:08:45 +01:00 |
|
|
47c49b56ab
|
Added the needed methods for terrain generation.
|
2021-12-26 19:05:48 +01:00 |
|
|
8453518e8b
|
Added a class selector to the world editor on add.
|
2021-12-26 18:52:23 +01:00 |
|
|
4ff14380a1
|
Added a new WorldGeneratorSettings resource which can store and load in world generator related classes from folders.
|
2021-12-26 18:51:46 +01:00 |
|
|
9cac983ff5
|
Added a new get_editor_class to the WoirldGeneratorBaseResource, and now the RectViewNode will also render it if it's not an empty string.
|
2021-12-26 18:50:09 +01:00 |
|
|
f739cca1f4
|
Now the added resource's rect gets recalculated on add_content() instead in create_content()
|
2021-12-26 18:48:29 +01:00 |
|
|
0a0f4ee865
|
The RectEditor now will only set a margin of max 50.
|
2021-12-26 13:10:15 +01:00 |
|
|
193ed69fef
|
Also made the delete and duplicate buttons work for the zones editor and continent editor.
|
2021-12-26 00:28:32 +01:00 |
|
|
cc6669bb12
|
Implemented delete and duplicate buttons in world. Also made sure that the inspectors update properly after the edited resources change.
|
2021-12-26 00:25:30 +01:00 |
|
|
829b01b72f
|
Set up proper drawing for RectViewNode. it grabs the required parameters from new methods in WorldGenBaseResource.
|
2021-12-26 00:03:17 +01:00 |
|
|
61b66b4109
|
Reduce the scale border's size to 5.
|
2021-12-25 23:41:50 +01:00 |
|
|
7b4f044f43
|
Fixed keeping zoom in RectView.
|
2021-12-25 23:34:33 +01:00 |
|
|
11aa1e1b6a
|
Set up the rect property to expand horizontally.
|
2021-12-25 23:20:40 +01:00 |
|
|
a8dfb9a156
|
Fix label.
|
2021-12-25 23:14:51 +01:00 |
|
|
10ee9bb44a
|
Similar cleanups to the SubZone editor.
|
2021-12-25 23:14:02 +01:00 |
|
|
1fa6903106
|
Cleaned up the methods in the Zone editor. Also fixed a few smaller usability issues.
|
2021-12-25 23:09:56 +01:00 |
|
|
900f402370
|
Set up the subzone editor.
|
2021-12-25 12:31:36 +01:00 |
|
|
0b74e33fc8
|
Set up the zone editor.
|
2021-12-25 12:18:59 +01:00 |
|
|
200a030882
|
Zero the positions of the created contents.
|
2021-12-25 11:30:22 +01:00 |
|
|
c21970b82f
|
Also add the initial rect size setup code to Continent and Zone.
|
2021-12-25 03:26:33 +01:00 |
|
|
b7b36d47ab
|
Set the selected continent into the widgets.
|
2021-12-25 03:25:42 +01:00 |
|
|
b30016bc28
|
Set up continent select dropdown.
|
2021-12-25 02:52:21 +01:00 |
|
|
65562c6523
|
Set the world into the continent editor.
|
2021-12-25 02:33:43 +01:00 |
|
|
c34b629b26
|
Move World's setup to the World class.
|
2021-12-25 02:32:00 +01:00 |
|
|
ba1c85b729
|
Set up the Continent editor's base ui.
|
2021-12-25 02:29:30 +01:00 |
|
|
13428b9a33
|
The world tab is now it's own scene.
|
2021-12-25 02:18:20 +01:00 |
|
|
87e4318e06
|
Implemented editing the names of resources in the DataList widget.
|
2021-12-25 02:15:17 +01:00 |
|
|
4cc9baf23b
|
When adding a continent the world will set up a base size now.
|
2021-12-25 01:55:52 +01:00 |
|
|
6c438c97f4
|
Set the edited resource's rect after drag.
|
2021-12-25 01:51:35 +01:00 |
|
|
d07f9c4949
|
Fix RectViewNode's _draw().
|
2021-12-25 01:48:56 +01:00 |
|
|
a4367ee257
|
Fix dragging.
|
2021-12-24 22:32:45 +01:00 |
|
|
9641d29001
|
Fix cursor switching on the borders in RectViewNode.
|
2021-12-24 22:25:56 +01:00 |
|
|
1a3a95809a
|
Ported drag and resize code from godot's window dialog as a base for RectViewNode.
|
2021-12-24 22:20:30 +01:00 |
|
|
9aa18a9278
|
Implement zoom for RectView.
|
2021-12-23 18:08:13 +01:00 |
|
|
dd7024c0ed
|
Basic RectView functionality. Renamed RectEditorNode to RectViewNode.
|
2021-12-23 17:45:36 +01:00 |
|
|
6b388b3c1b
|
Removed stray print.
|
2021-12-23 16:51:59 +01:00 |
|
|
9c4c30b821
|
RectView basic setup.
|
2021-12-23 16:46:54 +01:00 |
|
|
c2e75ef147
|
Added a rect2 property. And started working on the rect editor.
|
2021-12-23 00:45:32 +01:00 |
|
|
3f7f5c0e07
|
Implement basic data list node. Also fix error spam.
|
2021-12-22 16:52:06 +01:00 |
|
|
afc929350b
|
Work on the world editor. Also added a property editor similar to mat_maker_gd's nodes.
|
2021-12-22 16:15:39 +01:00 |
|
|
e44d367c0e
|
Now world generator's resources inherit from a new base resource.
|
2021-12-22 16:14:26 +01:00 |
|
|
3524c3bf7f
|
Ported EditorZoomWidget from godot4.
|
2021-12-22 11:27:15 +01:00 |
|
|
855b1120ab
|
Add some exports to world generator's resources.
|
2021-12-22 10:03:55 +01:00 |
|
|
bbcd340cff
|
Add a space to the text of the button that appears on the bottom.
|
2021-12-22 10:02:55 +01:00 |
|
|
e3f73103af
|
Fix error.
|
2021-12-21 21:57:15 +01:00 |
|
|
5723a11825
|
Initial class and plugin setup.
|
2021-12-21 21:50:22 +01:00 |
|
|
c3093be0d4
|
Added a new world generator addon.
|
2021-12-21 21:25:35 +01:00 |
|
|
56866e65ba
|
Updated mat_maker_gd.
|
2021-12-18 20:44:28 +01:00 |
|
|
991f327682
|
Fix 2 errors in mesh_data_resource_editor when a mesh data resource is empty.
|
2021-11-17 15:31:04 +01:00 |
|
|
baf4c89ce1
|
Small cleanups to transforms.gd.
|
2021-11-12 01:04:39 +01:00 |
|
|
0cb0559118
|
Color tiler node for mat_maker_gd.
|
2021-11-06 11:50:39 +01:00 |
|
|
1b9450cc74
|
Tiler node for mat_maker_gd.
|
2021-11-05 22:15:30 +01:00 |
|
|
b78f3c8358
|
Added 'pass' to cancel_render_and_wait, so if the lines that require ThreadPool are commented out it will not complain about scopes and indents.
|
2021-10-31 13:03:25 +01:00 |
|
|
547197e78f
|
Improved the threading logic of MMMaterial's render by quite a bit. Also updated ThreadPool to get the new cleanups / fixes / api improvements required.
|
2021-10-31 12:37:51 +01:00 |
|
|
2a2918ddb7
|
Now the render can be cancelled.
|
2021-10-31 11:37:16 +01:00 |
|
|
ccc0a59a58
|
Return the default color if no image is set in image universal properties.
|
2021-10-31 11:30:14 +01:00 |
|
|
ee03da9a85
|
Implemented threaded generation for mat_maker_gd using ThreadPool.
|
2021-10-31 11:29:36 +01:00 |
|
|
d63dbbbf68
|
Math node for mat_maker_gd.
|
2021-10-30 15:52:14 +02:00 |
|
|
2dcac48022
|
fill_to_color and fill_to_random_color nodes for mat_maker_gd.
|
2021-10-30 11:40:09 +02:00 |
|
|
5ba662d628
|
Fill_to_random_grey node for mat_maker_gd.
|
2021-10-30 02:12:55 +02:00 |
|
|
170f50c31f
|
Fill_to_position, fill_to_size, and fill_to_uv nodes for mat_maker_gd.
|
2021-10-29 18:20:21 +02:00 |
|
|
1d27ddd159
|
Greyscale quantize and tonality nodes.
|
2021-10-27 18:26:06 +02:00 |
|
|
f17de5a15d
|
circle_map, kaleidoscope, mirror, repeat, rotate, scale, shear, transform, and translate nodes for mat_maker_gd.
|
2021-10-27 13:19:56 +02:00 |
|
|
96f2646ccb
|
Decompose node.
|
2021-10-26 23:22:25 +02:00 |
|
|
5cf570a3d0
|
Swap channels node.
|
2021-10-26 23:14:35 +02:00 |
|
|
db5d96a4cd
|
Combine node.
|
2021-10-26 23:00:52 +02:00 |
|
|
713fcfb490
|
Invert node.
|
2021-10-26 22:56:10 +02:00 |
|
|
77d2e64fe1
|
adjust_hsv node.
|
2021-10-26 22:51:51 +02:00 |
|
|
583415d5fb
|
brightness_contrast node.
|
2021-10-26 17:16:19 +02:00 |
|
|
16910b5110
|
Fixed a few copy-paste errors, and removed 3 old nodes with test implementation.
|
2021-10-26 17:16:06 +02:00 |
|
|
1c988c54ed
|
sdf3d_op_revolution and extrusion nodes.
|
2021-10-26 14:08:18 +02:00 |
|
|
182034fd82
|
sdf3d_op_morph node.
|
2021-10-26 13:52:55 +02:00 |
|
|
9252c7b21f
|
sdf3d_op_elongation and rounded nodes.
|
2021-10-26 13:42:34 +02:00 |
|
|
1c8af1f3f7
|
sdf3d_op_repeat and circle_repeat nodes.
|
2021-10-26 13:26:59 +02:00 |
|
|
6429b4e725
|
sdf3d_op_bool and smooth_bool nodes.
|
2021-10-26 12:53:23 +02:00 |
|
|
ea9b0a1b2e
|
sdf3d rotate, translate, and scale nodes.
|
2021-10-26 11:57:20 +02:00 |
|
|
32f80f288a
|
sdf3d_shape_capsule node.
|
2021-10-26 11:37:08 +02:00 |
|
|
c7a2fea2c4
|
curve_base now has different initialization methods for the curve. sd_shape_line now initializes it's curve to the 1,1 variant.
|
2021-10-26 11:36:48 +02:00 |
|
|
920d4895e1
|
Fix and index in curves.gd.
|
2021-10-26 11:35:45 +02:00 |
|
|
6c5f2c0e95
|
sdf3d_shape cone and asd3d_shape_torus nodes.
|
2021-10-26 11:05:57 +02:00 |
|
|
709dd8081d
|
sdf3d_shape_cylinder node.
|
2021-10-26 10:54:22 +02:00 |
|
|
e7556f14de
|
sdf3d_shape_box node.
|
2021-10-26 10:47:27 +02:00 |
|
|
2f4f4888cf
|
sdf3d_color node.
|
2021-10-26 10:38:57 +02:00 |
|
|
783532fe93
|
Recreated the rest of the textures which was made with material maker wityh mat_maker_gd.
|
2021-10-24 13:38:49 +02:00 |
|
|
a0a54b388f
|
Rename the row_col parameter to col_row in brick as it was supposed to be.
|
2021-10-24 13:33:27 +02:00 |
|
|
facdcb6469
|
Now implemented node deletion.
|
2021-10-24 12:49:49 +02:00 |
|
|
a165061608
|
Added a new fill channel node.
|
2021-10-24 11:48:38 +02:00 |
|
|
33be950fd6
|
Make texture slots scale their images. Also their size is now set to 128x128.
|
2021-10-24 02:37:14 +02:00 |
|
|
898ec5a387
|
Small improvement for the blend node. It still doesn't handles transparency properly.
|
2021-10-24 02:15:32 +02:00 |
|
|
dfa3b7ed51
|
Reworked the colorize node, this fixes it's output via connections.
|
2021-10-24 01:59:20 +02:00 |
|
|
676de9083c
|
make_tileable node.
|
2021-10-24 01:01:15 +02:00 |
|